398 lines
11 KiB
Plaintext
398 lines
11 KiB
Plaintext
[Biomes]
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[*Coral Forest]
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# Enable/ Disable Coral Forest Biome
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# Disabling this biome might result in missing recipes.
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everness_coral_forest (Coral Forest) bool true
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# Upper limit for biome.
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everness_coral_forest_y_max (y max) int 31000
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# Lower limit for biome.
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everness_coral_forest_y_min (y min) int 6
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[*Coral Forest Dunes]
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# Enable/ Disable Coral Forest Dunes Biome
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# Disabling this biome might result in missing recipes.
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everness_coral_forest_dunes (Coral Forest Dunes) bool true
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# Upper limit for biome.
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everness_coral_forest_dunes_y_max (y max) int 5
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# Lower limit for biome.
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everness_coral_forest_dunes_y_min (y min) int 4
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[*Coral Forest Ocean]
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# Enable/ Disable Coral Forest Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_coral_forest_ocean (Coral Forest Ocean) bool true
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# Upper limit for biome.
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everness_coral_forest_ocean_y_max (y max) int 3
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# Lower limit for biome.
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everness_coral_forest_ocean_y_min (y min) int -10
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[*Coral Forest Deep Ocean]
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# Enable/ Disable Coral Forest Deep Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_coral_forest_deep_ocean (Coral Forest Deep Ocean) bool true
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# Upper limit for biome.
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everness_coral_forest_deep_ocean_y_max (y max) int -11
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# Lower limit for biome.
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everness_coral_forest_deep_ocean_y_min (y min) int -255
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[*Coral Forest Under]
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# Enable/ Disable Coral Forest Under Biome
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# Disabling this biome might result in missing recipes.
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everness_coral_forest_under (Coral Forest Under) bool true
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# Upper limit for biome.
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everness_coral_forest_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_coral_forest_under_y_min (y min) int -31000
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[*Frosted Icesheet]
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# Enable/ Disable Frosted Icesheet Biome
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# Disabling this biome might result in missing recipes.
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everness_frosted_icesheet (Frosted Icesheet) bool true
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# Upper limit for biome.
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everness_frosted_icesheet_y_max (y max) int 31000
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# Lower limit for biome.
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everness_frosted_icesheet_y_min (y min) int -8
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[*Frosted Icesheet Ocean]
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# Enable/ Disable Frosted Icesheet Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_frosted_icesheet_ocean (Frosted Icesheet Ocean) bool true
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# Upper limit for biome.
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everness_frosted_icesheet_ocean_y_max (y max) int -9
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# Lower limit for biome.
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everness_frosted_icesheet_ocean_y_min (y min) int -255
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[*Frosted Icesheet Under]
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# Enable/ Disable Frosted Icesheet Under Biome
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# Disabling this biome might result in missing recipes.
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everness_frosted_icesheet_under (Frosted Icesheet Under) bool true
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# Upper limit for biome.
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everness_frosted_icesheet_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_frosted_icesheet_under_y_min (y min) int -31000
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[*Cursed Lands]
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# Enable/ Disable Cursed Lands Biome
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# Disabling this biome might result in missing recipes.
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everness_cursed_lands (Cursed Lands) bool true
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# Upper limit for biome.
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everness_cursed_lands_y_max (y max) int 31000
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# Lower limit for biome.
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everness_cursed_lands_y_min (y min) int 6
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[*Cursed Lands Dunes]
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# Enable/ Disable Cursed Lands Dunes Biome
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# Disabling this biome might result in missing recipes.
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everness_cursed_lands_dunes (Cursed Lands Dunes) bool true
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# Upper limit for biome.
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everness_cursed_lands_dunes_y_max (y max) int 5
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# Lower limit for biome.
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everness_cursed_lands_dunes_y_min (y min) int 1
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[*Cursed Lands Swamp]
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# Enable/ Disable Cursed Lands Swamp Biome
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# Disabling this biome might result in missing recipes.
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everness_cursed_lands_swamp (Cursed Lands Swamp) bool true
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# Upper limit for biome.
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everness_cursed_lands_swamp_y_max (y max) int 0
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# Lower limit for biome.
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everness_cursed_lands_swamp_y_min (y min) int -1
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[*Cursed Lands Ocean]
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# Enable/ Disable Cursed Lands Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_cursed_lands_ocean (Cursed Lands Ocean) bool true
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# Upper limit for biome.
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everness_cursed_lands_ocean_y_max (y max) int -2
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# Lower limit for biome.
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everness_cursed_lands_ocean_y_min (y min) int -10
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[*Cursed Lands Deep Ocean]
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# Enable/ Disable Cursed Lands Deep Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_cursed_lands_deep_ocean (Cursed Lands Deep Ocean) bool true
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# Upper limit for biome.
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everness_cursed_lands_deep_ocean_y_max (y max) int -11
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# Lower limit for biome.
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everness_cursed_lands_deep_ocean_y_min (y min) int -255
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[*Cursed Lands Under]
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# Enable/ Disable Cursed Lands Under Biome
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# Disabling this biome might result in missing recipes.
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everness_cursed_lands_under (Cursed Lands Under) bool true
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# Upper limit for biome.
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everness_cursed_lands_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_cursed_lands_under_y_min (y min) int -31000
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[*Crystal Forest]
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# Enable/ Disable Crystal Forest Biome
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# Disabling this biome might result in missing recipes.
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everness_crystal_forest (Crystal Forest) bool true
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# Upper limit for biome.
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everness_crystal_forest_y_max (y max) int 31000
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# Lower limit for biome.
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everness_crystal_forest_y_min (y min) int 6
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[*Crystal Forest Dunes]
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# Enable/ Disable Crystal Forest Dunes Biome
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# Disabling this biome might result in missing recipes.
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everness_crystal_forest_dunes (Crystal Forest Dunes) bool true
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# Upper limit for biome.
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everness_crystal_forest_dunes_y_max (y max) int 5
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# Lower limit for biome.
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everness_crystal_forest_dunes_y_min (y min) int 1
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[*Crystal Forest Shore]
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# Enable/ Disable Crystal Forest Shore Biome
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# Disabling this biome might result in missing recipes.
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everness_crystal_forest_shore (Crystal Forest Shore) bool true
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# Upper limit for biome.
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everness_crystal_forest_shore_y_max (y max) int 0
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# Lower limit for biome.
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everness_crystal_forest_shore_y_min (y min) int -1
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[*Crystal Forest Ocean]
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# Enable/ Disable Crystal Forest Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_crystal_forest_ocean (Crystal Forest Ocean) bool true
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# Upper limit for biome.
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everness_crystal_forest_ocean_y_max (y max) int -2
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# Lower limit for biome.
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everness_crystal_forest_ocean_y_min (y min) int -10
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[*Crystal Forest Deep Ocean]
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# Enable/ Disable Crystal Forest Deep Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_crystal_forest_deep_ocean (Crystal Forest Deep Ocean) bool true
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# Upper limit for biome.
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everness_crystal_forest_deep_ocean_y_max (y max) int -11
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# Lower limit for biome.
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everness_crystal_forest_deep_ocean_y_min (y min) int -255
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[*Crystal Forest Under]
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# Enable/ Disable Crystal Forest Under Biome
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# Disabling this biome might result in missing recipes.
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everness_crystal_forest_under (Crystal Forest Under) bool true
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# Upper limit for biome.
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everness_crystal_forest_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_crystal_forest_under_y_min (y min) int -31000
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[*Bamboo Forest]
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# Enable/ Disable Bamboo Forest Biome
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# Disabling this biome might result in missing recipes.
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everness_bamboo_forest (Bamboo Forest) bool true
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# Upper limit for biome.
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everness_bamboo_forest_y_max (y max) int 31000
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# Lower limit for biome.
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everness_bamboo_forest_y_min (y min) int 1
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[*Bamboo Forest Under]
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# Enable/ Disable Bamboo Forest Under Biome
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# Disabling this biome might result in missing recipes.
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everness_bamboo_forest_under (Bamboo Forest Under) bool true
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# Upper limit for biome.
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everness_bamboo_forest_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_bamboo_forest_under_y_min (y min) int -31000
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[*Forsaken Desert]
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# Enable/ Disable Forsaken Desert Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_desert (Forsaken Desert) bool true
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# Upper limit for biome.
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everness_forsaken_desert_y_max (y max) int 31000
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# Lower limit for biome.
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everness_forsaken_desert_y_min (y min) int 4
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[*Forsaken Desert Ocean]
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# Enable/ Disable Forsaken Desert Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_desert_ocean (Forsaken Desert Ocean) bool true
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# Upper limit for biome.
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everness_forsaken_desert_ocean_y_max (y max) int 3
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# Lower limit for biome.
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everness_forsaken_desert_ocean_y_min (y min) int -8
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[*Forsaken Desert Under]
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# Enable/ Disable Forsaken Desert Under Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_desert_under (Forsaken Desert Under) bool true
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# Upper limit for biome.
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everness_forsaken_desert_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_forsaken_desert_under_y_min (y min) int -31000
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[*Baobab Savanna]
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# Enable/ Disable Baobab Savanna Biome
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# Disabling this biome might result in missing recipes.
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everness_baobab_savanna (Baobab Savanna) bool true
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# Upper limit for biome.
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everness_baobab_savanna_y_max (y max) int 31000
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# Lower limit for biome.
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everness_baobab_savanna_y_min (y min) int 1
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[*Forsaken Tundra]
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# Enable/ Disable Forsaken Tundra Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_tundra (Forsaken Tundra) bool true
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# Upper limit for biome.
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everness_forsaken_tundra_y_max (y max) int 31000
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# Lower limit for biome.
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everness_forsaken_tundra_y_min (y min) int 2
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[*Forsaken Tundra Beach]
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# Enable/ Disable Forsaken Tundra Beach Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_tundra_beach (Forsaken Tundra Beach) bool true
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# Upper limit for biome.
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everness_forsaken_tundra_beach_y_max (y max) int 1
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# Lower limit for biome.
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everness_forsaken_tundra_beach_y_min (y min) int -3
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[*Forsaken Tundra Ocean]
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# Enable/ Disable Forsaken Tundra Ocean Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_tundra_ocean (Forsaken Tundra Ocean) bool true
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# Upper limit for biome.
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everness_forsaken_tundra_ocean_y_max (y max) int -4
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# Lower limit for biome.
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everness_forsaken_tundra_ocean_y_min (y min) int -255
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[*Forsaken Tundra Under]
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# Enable/ Disable Forsaken Tundra Under Biome
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# Disabling this biome might result in missing recipes.
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everness_forsaken_tundra_under (Forsaken Tundra Under) bool true
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# Upper limit for biome.
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everness_forsaken_tundra_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_forsaken_tundra_under_y_min (y min) int -31000
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[*Mineral Waters]
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# Enable/ Disable Mineral Waters Biome
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# Disabling this biome might result in missing recipes.
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everness_mineral_waters (Mineral Waters) bool true
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# Upper limit for biome.
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everness_mineral_waters_y_max (y max) int 31000
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# Lower limit for biome.
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everness_mineral_waters_y_min (y min) int 1
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[*Mineral Waters Under]
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# Enable/ Disable Mineral Waters Under Biome
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# Disabling this biome might result in missing recipes.
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everness_mineral_waters_under (Mineral Waters) bool false
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# Upper limit for biome.
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everness_mineral_waters_under_y_max (y max) int -256
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# Lower limit for biome.
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everness_mineral_waters_under_y_min (y min) int -31000
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[Features]
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# Enable/ Disable Item pick up with sneak key
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# [Shift + E + Q] single drop item
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everness_feature_sneak_pickup (Sneak Pickup) bool true
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# Enable/ Disable Skybox
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# This shows custom sun/moon/sky colors/stars/clouds...
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# based on the biome, so each new biome has
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# unique feeling and experience.
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everness_feature_skybox (Skybox) bool true
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