everness/mapgen_forsaken_desert.lua
2024-02-07 08:47:36 -05:00

305 lines
9.3 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_forsaken_desert.y_max
local y_min = Everness.settings.biomes.everness_forsaken_desert.y_min
-- Forsaken Desert
Everness:register_biome({
name = 'everness:forsaken_desert',
node_top = 'everness:forsaken_desert_sand',
depth_top = 1,
node_stone = 'everness:forsaken_desert_stone',
node_filler = 'everness:forsaken_desert_sand',
depth_filler = 1,
node_riverbed = 'everness:forsaken_desert_sand',
depth_riverbed = 2,
node_dungeon = 'everness:forsaken_desert_brick',
node_dungeon_alt = 'everness:forsaken_desert_brick_red',
node_dungeon_stair = 'stairs:stair_forsaken_desert_brick',
y_max = y_max,
y_min = y_min,
heat_point = 100,
humidity_point = 30,
})
--
-- Register ores
--
-- Stratum ores.
-- These obviously first.
Everness:register_ore({
ore_type = 'stratum',
ore = 'everness:forsaken_desert_cobble',
wherein = { 'everness:forsaken_desert_stone' },
clust_scarcity = 1,
y_max = (y_max - y_max) + 46,
y_min = (y_max - y_max) + 4,
noise_params = {
offset = 28,
scale = 16,
spread = { x = 128, y = 128, z = 128 },
seed = 90122,
octaves = 1,
},
stratum_thickness = 4,
biomes = { 'everness:forsaken_desert' },
})
Everness:register_ore({
ore_type = 'stratum',
ore = 'everness:forsaken_desert_cobble',
wherein = { 'everness:forsaken_desert_stone' },
clust_scarcity = 1,
y_max = (y_max - y_max) + 42,
y_min = (y_max - y_max) + 6,
noise_params = {
offset = 24,
scale = 16,
spread = { x = 128, y = 128, z = 128 },
seed = 90122,
octaves = 1,
},
stratum_thickness = 2,
biomes = { 'everness:forsaken_desert' },
})
--
-- Register decorations
--
Everness:register_decoration({
name = 'everness:forsaken_desert_sand_plants_1',
deco_type = 'simple',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness:forsaken_desert' },
y_max = y_max,
y_min = y_min,
decoration = { 'everness:forsaken_desert_plant_1' },
param2 = 11,
})
Everness:register_decoration({
name = 'everness:forsaken_desert_sand_plants_2',
deco_type = 'simple',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness:forsaken_desert' },
y_max = y_max,
y_min = y_min,
decoration = {
'everness:forsaken_desert_plant_2',
'everness:forsaken_desert_plant_3'
},
param2 = 8,
})
Everness:register_decoration({
name = 'everness:forsaken_desert_termite_nest',
deco_type = 'schematic',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness:forsaken_desert' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_termite_nest.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
Everness:register_decoration({
name = 'everness:forsaken_desert_hollow_tree',
deco_type = 'schematic',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:forsaken_desert' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_hollow_tree.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
Everness:register_decoration({
name = 'everness:forsaken_desert_hollow_tree_large',
deco_type = 'schematic',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:forsaken_desert' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_hollow_tree_large.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple.mts'
local size = { x = 9, y = 16, z = 9 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local biome_id_everness_forsaken_desert = minetest.get_biome_id('everness:forsaken_desert')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_desert',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_desert) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_forsaken_desert_sand
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Forsaken Desert Temple
--
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_forsaken_desert_temple = shared_args.schem_positions.everness_forsaken_desert_temple or {}
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})