everness/mapgen_bamboo_forest.lua
2023-12-31 23:07:32 -05:00

275 lines
8.4 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_bamboo_forest.y_max
local y_min = Everness.settings.biomes.everness_bamboo_forest.y_min
-- Bamboo Forest
minetest.register_biome({
name = 'everness_bamboo_forest',
node_top = 'everness:dirt_with_grass_1',
depth_top = 1,
node_filler = 'everness:dirt_1',
depth_filler = 1,
node_riverbed = 'default:sand',
depth_riverbed = 2,
node_dungeon = 'everness:bamboo_wood',
node_dungeon_alt = 'everness:bamboo_mosaic_wood',
node_dungeon_stair = 'stairs:stair_bamboo_wood',
y_max = y_max,
y_min = y_min,
heat_point = 80,
humidity_point = 60,
})
--
-- Register decorations
--
minetest.register_decoration({
name = 'everness:bamboo_forest_small_bamboo',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 80,
fill_ratio = 0.1,
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_small_bamboo.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
minetest.register_decoration({
name = 'everness:bamboo_forest_large_bamboo',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 80,
fill_ratio = 0.1,
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_large_bamboo.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
-- Jungle tree and log
local jungle_tree_schem
local jungle_log_schem
if minetest.get_modpath('default') then
jungle_tree_schem = minetest.get_modpath('default') .. '/schematics/jungle_tree.mts'
jungle_log_schem = minetest.get_modpath('default') .. '/schematics/jungle_log.mts'
elseif minetest.get_modpath('mcl_core') then
jungle_tree_schem = minetest.get_modpath('mcl_core') .. '/schematics/mcl_core_jungle_tree.mts'
jungle_log_schem = {
size = { x = 3, y = 3, z = 1 },
data = {
{ name = 'air', prob = 0 },
{ name = 'air', prob = 0 },
{ name = 'air', prob = 0 },
{ name = 'mcl_core:jungletree', param2 = 12 },
{ name = 'mcl_core:jungletree', param2 = 12 },
{ name = 'mcl_core:jungletree', param2 = 12, prob = 127 },
{ name = 'air', prob = 0 },
{ name = 'mcl_mushrooms:mushroom_brown', prob = 50 },
{ name = 'air', prob = 0 },
},
}
end
if jungle_tree_schem then
minetest.register_decoration({
name = 'everness:bamboo_forest_jungle_tree',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = 0.0015,
scale = 0.0021,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = jungle_tree_schem,
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
end
if jungle_log_schem then
minetest.register_decoration({
name = 'everness:bamboo_forest_jungle_log',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0015,
scale = 0.0021,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = jungle_log_schem,
flags = 'place_center_x',
rotation = 'random',
spawn_by = 'everness:dirt_with_grass_1',
num_spawn_by = 8,
})
end
-- Bush
if minetest.get_modpath('default') then
minetest.register_decoration({
name = 'everness:bamboo_forest_bush',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('default') .. '/schematics/bush.mts',
flags = 'place_center_x, place_center_z',
})
-- Blueberry bush
minetest.register_decoration({
name = 'everness:bamboo_forest_blueberry_bush',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
place_offset_y = 1,
schematic = minetest.get_modpath('default') .. '/schematics/blueberry_bush.mts',
flags = 'place_center_x, place_center_z',
})
end
-- Flowers
local function register_flower_decoration(offset, scale, length)
minetest.register_decoration({
name = 'everness:bamboo_forest_flowers_' .. length,
deco_type = 'simple',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
decoration = 'everness:flowers_' .. length,
})
end
register_flower_decoration(-0.03, 0.09, 4)
register_flower_decoration(-0.015, 0.075, 3)
register_flower_decoration(0, 0.06, 2)
register_flower_decoration(0.015, 0.045, 1)
--
-- On Generated
--
minetest.register_on_generated(function(minp, maxp, blockseed)
if maxp.y > 0 then
--
-- Bamboo
--
local bamboos_pos = minetest.find_nodes_in_area_under_air(minp, maxp, 'everness:bamboo_3')
for _, pos in ipairs(bamboos_pos) do
local node_below = minetest.get_node(vector.new(pos.x, pos.y - 1, pos.z))
-- get height of the generated bamboo
local bamboo_height = 0
local height_offset = 1
local bamboo_below = node_below
while minetest.get_item_group(bamboo_below.name, 'bamboo') > 0 do
if bamboo_height > 1 then
bamboo_below = minetest.get_node(vector.new(pos.x, pos.y - height_offset, pos.z))
end
height_offset = height_offset + 1
bamboo_height = bamboo_height + 1
end
-- add top bamboo nodes with leaves based on their generated heigth
for i = 1, 3 do
local node_name = 'everness:bamboo_4'
if i == 2 and bamboo_height > 4 then
node_name = 'everness:bamboo_5'
elseif i == 3 then
node_name = 'everness:bamboo_5'
end
minetest.swap_node(
vector.new(pos.x, pos.y + (i - 1), pos.z),
{
name = node_name,
param2 = node_below.param2
}
)
end
end
end
end)