183 lines
6.0 KiB
Lua
183 lines
6.0 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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-- how often node timers for plants will tick, +/- some random value
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function Everness.tick_bamboo(self, pos)
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minetest.get_node_timer(pos):start(math.random(83, 143))
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end
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-- how often a growth failure tick is retried (e.g. too dark)
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function Everness.tick_bamboo_again(self, pos)
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minetest.get_node_timer(pos):start(math.random(40, 80))
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end
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--- Rotate placed bamboo based on the stem below/above
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function Everness.place_bamboo(self, pos, placer, itemstack, pointed_thing)
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local node_under = minetest.get_node(vector.new(pos.x, pos.y - 1, pos.z))
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local node_above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
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if minetest.get_item_group(node_under.name, 'bamboo') > 0 then
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minetest.swap_node(pos, { name = itemstack:get_name(), param2 = node_under.param2 })
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return
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elseif minetest.get_item_group(node_above.name, 'bamboo') > 0 then
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minetest.swap_node(pos, { name = itemstack:get_name(), param2 = node_above.param2 })
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return
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end
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local rand_param2 = math.random(0, 3)
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minetest.swap_node(pos, { name = itemstack:get_name(), param2 = rand_param2 })
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end
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--- Dig bamboo all the way up and simulate digging particles
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function Everness.dig_up_bamboo(self, pos, oldnode, oldmetadata, digger)
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if digger == nil then
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return
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end
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local pos_above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local pos_below = { x = pos.x, y = pos.y - 1, z = pos.z }
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local node_above = minetest.get_node(pos_above)
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local node_below = minetest.get_node(pos_below)
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if minetest.get_item_group(node_below.name, 'bamboo') > 0 then
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self:tick_bamboo(pos_below)
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end
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if minetest.get_item_group(node_above.name, 'bamboo') > 0 then
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minetest.node_dig(pos_above, node_above, digger)
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minetest.add_particlespawner({
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amount = 10,
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time = 0.5,
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minpos = { x = pos_above.x - 0.7, y = pos_above.y, z = pos_above.z - 0.7 },
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maxpos = { x = pos_above.x + 0.7, y = pos_above.y + 0.75, z = pos_above.z + 0.7 },
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minvel = { x = -0.5, y = -4, z = -0.5 },
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maxvel = { x = 0.5, y = -2, z = 0.5 },
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minacc = { x = -0.5, y = -4, z = -0.5 },
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maxacc = { x = 0.5, y = -2, z = 0.5 },
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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collisiondetection = true,
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node = { name = node_above.name }
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})
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end
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end
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function Everness.grow_bamboo(self, pos, elapsed)
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local _pos = vector.new(pos)
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_pos.y = _pos.y - 1
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-- local name = minetest.get_node(_pos).name
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local node_below = minetest.get_node(_pos)
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local _node = minetest.get_node(pos)
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if minetest.get_item_group(node_below.name, 'soil') == 0
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and minetest.get_item_group(node_below.name, 'sand') == 0
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and minetest.get_item_group(node_below.name, 'everness_sand') == 0
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then
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if minetest.get_item_group(node_below.name, 'bamboo') > 0 then
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self:grow_bamboo(_pos, elapsed)
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return
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end
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self:tick_bamboo_again(pos)
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return
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end
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_pos.y = _pos.y + 1
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local height = 0
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while minetest.get_item_group(_node.name, 'bamboo') > 0 and height < 16 do
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height = height + 1
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_pos.y = _pos.y + 1
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_node = minetest.get_node(_pos)
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end
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-- stop growing - random height between 12 - 16 nodes
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if height > 11 and height < 16 then
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if math.random(1, 3) == 2 then
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return
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end
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end
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if height >= 16 then
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return
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end
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if _node.name ~= 'air' then
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self:tick_bamboo_again(_pos)
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return
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end
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if minetest.get_node_light(_pos) < 9 then
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self:tick_bamboo_again(pos)
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return
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end
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local height_offset = height
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-- variant appearance for this growth stages
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local rand_param2 = math.random(0, 3)
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if height < 5 then
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local next_plant_schem = self.bamboo.growth_stages[height]
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for i, v in ipairs(next_plant_schem) do
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local pos_to_swap = vector.new(_pos.x, _pos.y - height_offset, _pos.z)
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local node_to_swap = minetest.get_node(pos_to_swap)
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height_offset = height_offset - 1
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if i == 1 then
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if minetest.get_item_group(node_to_swap.name, 'seed') == 0 and node_to_swap.name ~= 'air' then
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rand_param2 = node_to_swap.param2
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end
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end
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minetest.set_node(pos_to_swap, { name = v.name, param2 = rand_param2 })
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if i == #next_plant_schem then
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self:tick_bamboo(_pos)
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return
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end
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end
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end
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-- grow verically while keeping the top 3 nodes with leaves
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local start_pos = vector.new(_pos.x, _pos.y - 3, _pos.z)
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local prev_node = minetest.get_node(vector.new(start_pos.x, start_pos.y - 1, start_pos.z))
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minetest.set_node(start_pos, { name = 'everness:bamboo_3', param2 = prev_node.param2 })
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for k, v in ipairs(self.bamboo.top_leaves_schem) do
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minetest.set_node(
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vector.new(start_pos.x, start_pos.y + k, start_pos.z),
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{ name = v.name, param2 = prev_node.param2 }
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)
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end
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self:tick_bamboo(_pos)
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return false
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end
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