313 lines
9.5 KiB
Lua
313 lines
9.5 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_cursed_lands_under.y_max
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local y_min = Everness.settings.biomes.everness_cursed_lands_under.y_min
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-- Cursed Lands Under
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Everness:register_biome({
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name = 'everness:cursed_lands_under',
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node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
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node_dungeon = 'everness:cursed_brick',
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node_dungeon_alt = 'everness:cursed_brick_with_growth',
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node_dungeon_stair = 'stairs:stair_cursed_brick',
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y_max = y_max,
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y_min = y_min,
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heat_point = 45,
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humidity_point = 85,
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})
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--
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-- Register decorations
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--
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_soul_sandstone_floors',
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deco_type = 'simple',
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place_on = { 'default:stone' },
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 10,
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
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y_min = y_min,
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flags = 'all_floors, force_placement',
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decoration = {
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'everness:soul_sandstone_veined'
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},
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_mold_stone_ceilings',
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deco_type = 'simple',
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place_on = { 'default:stone' },
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sidelen = 16,
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fill_ratio = 0.4,
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
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y_min = y_min,
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flags = 'all_ceilings',
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decoration = {
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'everness:moss_block'
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},
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_skull_with_candle',
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deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max - 1000 > y_min and y_max - 1000 or y_max,
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y_min = y_min,
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decoration = 'everness:skull_with_candle',
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flags = 'all_floors',
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param2_max = 3
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_vines',
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deco_type = 'simple',
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place_on = { 'everness:moss_block' },
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sidelen = 16,
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fill_ratio = 0.09,
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biomes = { 'everness:cursed_lands_under' },
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param2 = 8,
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decoration = {
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'everness:eye_vine_1',
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'everness:eye_vine_2',
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'everness:ivis_vine_1',
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'everness:ivis_vine_2'
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},
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y_max = y_max,
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y_min = y_min,
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flags = 'all_ceilings',
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spawn_by = 'air',
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num_spawn_by = 8
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_pumpkin_lantern',
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deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.002,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max - 500 > y_min and y_max - 500 or y_max,
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y_min = y_min,
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decoration = { 'everness:cursed_pumpkin_lantern' },
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flags = 'all_floors',
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param2_max = 3
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_cursed_dream_tree',
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deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.002,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
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y_min = y_min,
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flags = 'all_floors',
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decoration = {
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'everness:marker'
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},
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_plants',
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deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.02,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
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y_min = y_min,
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decoration = {
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'everness:egg_plant',
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'everness:ngrass_1',
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'everness:ngrass_2',
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},
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flags = 'all_floors',
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_ivis_moss',
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deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.02,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
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y_min = y_min,
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decoration = {
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'everness:ivis_moss',
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},
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flags = 'all_floors',
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param2 = 3
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_cobweb_floors',
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deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
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sidelen = 16,
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fill_ratio = 0.02,
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
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y_min = y_min,
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decoration = { 'everness:cobweb' },
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flags = 'all_floors'
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})
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--
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-- On Generated
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--
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local biome_id_everness_cursed_lands_under = minetest.get_biome_id('everness:cursed_lands_under')
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local deco_id_cursed_lands_under_cursed_dream_tree = minetest.get_decoration_id('everness:cursed_lands_under_cursed_dream_tree')
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local schem_cursed_dream_tree = minetest.get_modpath('everness') .. '/schematics/everness_cursed_dream_tree.mts'
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local cursed_dream_tree_size = { x = 17, y = 15, z = 17 }
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local cursed_dream_tree_size_x = math.round(cursed_dream_tree_size.x / 2)
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local cursed_dream_tree_size_z = math.round(cursed_dream_tree_size.z / 2)
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local cursed_dream_tree_safe_volume = (cursed_dream_tree_size.x * cursed_dream_tree_size.y * cursed_dream_tree_size.z) / 1.5
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local cursed_dream_tree_y_dis = 1
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local cursed_dream_tree_place_on = minetest.registered_decorations['everness:cursed_lands_under_cursed_dream_tree'].place_on
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cursed_dream_tree_place_on = type(cursed_dream_tree_place_on) == 'string' and { cursed_dream_tree_place_on } or cursed_dream_tree_place_on
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minetest.set_gen_notify({ decoration = true }, { deco_id_cursed_lands_under_cursed_dream_tree })
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Everness:add_to_queue_on_generated({
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name = 'everness:cursed_lands_under',
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can_run = function(biomemap)
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return table.indexof(biomemap, biome_id_everness_cursed_lands_under) ~= -1
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end,
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after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
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--
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-- Cursed Dream Tree
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--
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for _, pos in ipairs(gennotify['decoration#' .. (deco_id_cursed_lands_under_cursed_dream_tree or '')] or {}) do
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-- `pos` is position of the 'place_on' node
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local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
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local marker_node = minetest.get_node(marker_pos)
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local place_on_node = minetest.get_node(pos)
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if not marker_node then
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return
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end
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if marker_node.name ~= 'everness:marker' then
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-- not a valid "place_on" position (e.g. something else was placed there)
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return
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end
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minetest.remove_node(marker_pos)
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if table.indexof(cursed_dream_tree_place_on, place_on_node.name) == -1 then
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-- not a valid "place_on" position (e.g. something else was placed there)
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return
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end
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-- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size
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-- enough air to place structure ?
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local positions = minetest.find_nodes_in_area(
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vector.new(
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pos.x - cursed_dream_tree_size_x,
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pos.y - cursed_dream_tree_y_dis,
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pos.z - cursed_dream_tree_size_z
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),
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vector.new(
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pos.x + cursed_dream_tree_size_x,
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pos.y - cursed_dream_tree_y_dis + cursed_dream_tree_size.y,
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pos.z + cursed_dream_tree_size_z
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),
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{
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'air',
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'everness:dry_tree'
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},
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true
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)
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local air = positions.air or {}
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local tree = positions['everness:dry_tree'] or {}
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if #tree > 1 then
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-- will overlap another tree
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return
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end
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if #air > cursed_dream_tree_safe_volume then
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minetest.place_schematic_on_vmanip(
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vm,
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vector.new(marker_pos.x, marker_pos.y - cursed_dream_tree_y_dis, marker_pos.z),
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schem_cursed_dream_tree,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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-- minetest.log('action', '[Everness] Cursed Dream Tree was placed at ' .. pos:to_string())
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end
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end
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end
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})
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