everness/vines.lua
2024-01-25 15:31:55 -05:00

2775 lines
77 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
local S = minetest.get_translator(minetest.get_current_modname())
-- Cave vine
Everness:register_node('everness:vine_cave', {
description = S('Cave Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_vine_cave.png' },
wield_image = 'everness_vine_cave.png',
inventory_image = 'everness_vine_cave.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:vine_cave', 'everness:vine_cave_with_mese_leaves' },
end_node_name = 'everness:vine_cave_end'
})
end,
})
Everness:register_node('everness:vine_cave_end', {
description = S('Cave Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_vine_cave_end.png' },
wield_image = 'everness_vine_cave_end.png',
inventory_image = 'everness_vine_cave_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:vine_cave', 'everness:vine_cave_with_mese_leaves' },
end_node_name = 'everness:vine_cave_end'
})
end,
})
Everness:register_node('everness:vine_cave_with_mese_leaves', {
description = S('Cave Vine with Mese Leaves'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_vine_cave_with_mese_leaves.png' },
wield_image = 'everness_vine_cave_with_mese_leaves.png',
inventory_image = 'everness_vine_cave_with_mese_leaves.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:vine_cave', 'everness:vine_cave_with_mese_leaves' },
end_node_name = 'everness:vine_cave_end'
})
end,
})
-- Whispering Gourd Vine
Everness:register_node('everness:whispering_gourd_vine_1', {
description = S('Whispering Gourd Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_whispering_gourd_vine_1.png' },
wield_image = 'everness_whispering_gourd_vine_1.png',
inventory_image = 'everness_whispering_gourd_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:whispering_gourd_vine_1', 'everness:whispering_gourd_vine_2' },
end_node_name = 'everness:whispering_gourd_vine_end'
})
end,
})
Everness:register_node('everness:whispering_gourd_vine_end', {
description = S('Whispering Gourd Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_whispering_gourd_vine_end.png' },
wield_image = 'everness_whispering_gourd_vine_end.png',
inventory_image = 'everness_whispering_gourd_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:whispering_gourd_vine_1', 'everness:whispering_gourd_vine_2' },
end_node_name = 'everness:whispering_gourd_vine_end'
})
end,
})
Everness:register_node('everness:whispering_gourd_vine_2', {
description = S('Whispering Gourd Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_whispering_gourd_vine_2.png' },
wield_image = 'everness_whispering_gourd_vine_2.png',
inventory_image = 'everness_whispering_gourd_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:whispering_gourd_vine_1', 'everness:whispering_gourd_vine_2' },
end_node_name = 'everness:whispering_gourd_vine_end'
})
end,
})
-- Bulb Vine
Everness:register_node('everness:bulb_vine_1', {
description = S('Bulb Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_bulb_vine_1.png' },
wield_image = 'everness_bulb_vine_1.png',
inventory_image = 'everness_bulb_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:bulb_vine_1', 'everness:bulb_vine_2' },
end_node_name = 'everness:bulb_vine_end'
})
end,
})
Everness:register_node('everness:bulb_vine_end', {
description = S('Bulb Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_bulb_vine_end.png' },
wield_image = 'everness_bulb_vine_end.png',
inventory_image = 'everness_bulb_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:bulb_vine_1', 'everness:bulb_vine_2' },
end_node_name = 'everness:bulb_vine_end'
})
end,
})
Everness:register_node('everness:bulb_vine_2', {
description = S('Bulb Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_bulb_vine_2.png' },
wield_image = 'everness_bulb_vine_2.png',
inventory_image = 'everness_bulb_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:bulb_vine_1', 'everness:bulb_vine_2' },
end_node_name = 'everness:bulb_vine_end'
})
end,
})
-- Willow Vine
Everness:register_node('everness:willow_vine_1', {
description = S('Willow Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_willow_vine.png' },
wield_image = 'everness_willow_vine.png',
inventory_image = 'everness_willow_vine.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:willow_vine_1' },
end_node_name = 'everness:willow_vine_end'
})
end,
})
Everness:register_node('everness:willow_vine_end', {
description = S('Willow Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_willow_vine_end.png' },
wield_image = 'everness_willow_vine_end.png',
inventory_image = 'everness_willow_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:willow_vine_1' },
end_node_name = 'everness:willow_vine_end'
})
end,
})
-- Eye Vine
Everness:register_node('everness:eye_vine_1', {
description = S('Eye Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_eye_vine_1.png' },
wield_image = 'everness_eye_vine_1.png',
inventory_image = 'everness_eye_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:eye_vine_1', 'everness:eye_vine_2' },
end_node_name = 'everness:eye_vine_end'
})
end,
})
Everness:register_node('everness:eye_vine_end', {
description = S('Eye Vine'),
walkable = false,
climbable = true,
paramtype = 'light',
tiles = {
'everness_eye_vine_end_top.png',
'everness_eye_vine_end_bottom.png',
'everness_eye_vine_end_side.png',
},
wield_image = 'everness_eye_vine_end_bottom.png',
inventory_image = 'everness_eye_vine_end_bottom.png',
drawtype = 'normal',
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
drop = '',
paramtype2 = 'facedir',
on_place = minetest.rotate_node,
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, 'everness:eye_vine_lantern', digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:eye_vine_1', 'everness:eye_vine_2' },
end_node_name = 'everness:eye_vine_end',
end_node_param2 = 0
})
end,
})
Everness:register_node('everness:eye_vine_2', {
description = S('Eye Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_eye_vine_2.png' },
wield_image = 'everness_eye_vine_2.png',
inventory_image = 'everness_eye_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:eye_vine_1', 'everness:eye_vine_2' },
end_node_name = 'everness:eye_vine_end'
})
end,
})
-- Lumabus Vine
Everness:register_node('everness:lumabus_vine_1', {
description = S('Lumabus Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_lumabus_vine_1.png' },
wield_image = 'everness_lumabus_vine_1.png',
inventory_image = 'everness_lumabus_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:lumabus_vine_1', 'everness:lumabus_vine_2' },
end_node_name = 'everness:lumabus_vine_end'
})
end,
})
Everness:register_node('everness:lumabus_vine_end', {
description = S('Lumabus Vine'),
walkable = false,
climbable = true,
drawtype = 'mesh',
mesh = 'everness_lumabus.obj',
tiles = {
'everness_lumabus_bulb_purple.png',
{
name = 'everness_lumabus_leaves.png',
backface_culling = false
}
},
use_texture_alpha = 'clip',
paramtype = 'light',
-- wield_image = 'everness_lumabus_vine_end_bottom.png',
-- inventory_image = 'everness_lumabus_vine_end_bottom.png',
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
drop = '',
paramtype2 = 'wallmounted',
selection_box = {
type = 'fixed',
fixed = { -1 / 2 + 3 / 16, -1 / 2, -1 / 2 + 3 / 16, 1 / 2 - 3 / 16, 1 / 2 - 6 / 16, 1 / 2 - 3 / 16 }
},
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, 'everness:lumabus_vine_lantern', digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:lumabus_vine_1', 'everness:lumabus_vine_2' },
end_node_name = 'everness:lumabus_vine_end'
})
end,
})
Everness:register_node('everness:lumabus_vine_2', {
description = S('Lumabus Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_lumabus_vine_2.png' },
wield_image = 'everness_lumabus_vine_2.png',
inventory_image = 'everness_lumabus_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:lumabus_vine_1', 'everness:lumabus_vine_2' },
end_node_name = 'everness:lumabus_vine_end'
})
end,
})
-- Ivis Vine
Everness:register_node('everness:ivis_vine_1', {
description = S('Ivis Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_ivis_vine.png' },
wield_image = 'everness_ivis_vine.png',
inventory_image = 'everness_ivis_vine.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:ivis_vine_1', 'everness:ivis_vine_2' },
end_node_name = 'everness:ivis_vine_end'
})
end,
})
Everness:register_node('everness:ivis_vine_end', {
description = S('Ivis Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_ivis_vine_end.png' },
wield_image = 'everness_ivis_vine_end.png',
inventory_image = 'everness_ivis_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:ivis_vine_1', 'everness:ivis_vine_2' },
end_node_name = 'everness:ivis_vine_end'
})
end,
})
Everness:register_node('everness:ivis_vine_2', {
description = S('Ivis Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_ivis_vine.png' },
wield_image = 'everness_ivis_vine.png',
inventory_image = 'everness_ivis_vine.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:ivis_vine_1', 'everness:ivis_vine_2' },
end_node_name = 'everness:ivis_vine_end'
})
end,
})
-- Flowered vine
Everness:register_node('everness:flowered_vine_1', {
description = S('Flowered Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_flowered_vine_1.png' },
wield_image = 'everness_flowered_vine_1.png',
inventory_image = 'everness_flowered_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:flowered_vine_1', 'everness:flowered_vine_2' },
end_node_name = 'everness:flowered_vine_end'
})
end,
})
Everness:register_node('everness:flowered_vine_end', {
description = S('Flowered Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_flowered_vine_end.png' },
wield_image = 'everness_flowered_vine_end.png',
inventory_image = 'everness_flowered_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:flowered_vine_1', 'everness:flowered_vine_2' },
end_node_name = 'everness:flowered_vine_end'
})
end,
})
Everness:register_node('everness:flowered_vine_2', {
description = S('Flowered Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_flowered_vine_2.png' },
wield_image = 'everness_flowered_vine_2.png',
inventory_image = 'everness_flowered_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:flowered_vine_1', 'everness:flowered_vine_2' },
end_node_name = 'everness:flowered_vine_end'
})
end,
})
-- Reeds vine
Everness:register_node('everness:reeds_vine_1', {
description = S('Reeds Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_reeds_vine_1.png' },
wield_image = 'everness_reeds_vine_1.png',
inventory_image = 'everness_reeds_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:reeds_vine_1', 'everness:reeds_vine_2' },
end_node_name = 'everness:reeds_vine_end'
})
end,
})
Everness:register_node('everness:reeds_vine_end', {
description = S('Reeds Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_reeds_vine_end.png' },
wield_image = 'everness_reeds_vine_end.png',
inventory_image = 'everness_reeds_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:reeds_vine_1', 'everness:reeds_vine_2' },
end_node_name = 'everness:reeds_vine_end'
})
end,
})
Everness:register_node('everness:reeds_vine_2', {
description = S('Reeds Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_reeds_vine_2.png' },
wield_image = 'everness_reeds_vine_2.png',
inventory_image = 'everness_reeds_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:reeds_vine_1', 'everness:reeds_vine_2' },
end_node_name = 'everness:reeds_vine_end'
})
end,
})
-- Tenanea Flowers vine
Everness:register_node('everness:tenanea_flowers_vine_1', {
description = S('Flowered Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_tenanea_flowers_vine_2.png' },
wield_image = 'everness_tenanea_flowers_vine_2.png',
inventory_image = 'everness_tenanea_flowers_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:tenanea_flowers_vine_1', 'everness:tenanea_flowers_vine_2' },
end_node_name = 'everness:tenanea_flowers_vine_end'
})
end,
})
Everness:register_node('everness:tenanea_flowers_vine_end', {
description = S('Flowered Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_tenanea_flowers_vine_end.png' },
wield_image = 'everness_tenanea_flowers_vine_end.png',
inventory_image = 'everness_tenanea_flowers_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:tenanea_flowers_vine_1', 'everness:tenanea_flowers_vine_2' },
end_node_name = 'everness:tenanea_flowers_vine_end'
})
end,
})
Everness:register_node('everness:tenanea_flowers_vine_2', {
description = S('Flowered Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_tenanea_flowers_vine_1.png' },
wield_image = 'everness_tenanea_flowers_vine_1.png',
inventory_image = 'everness_tenanea_flowers_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:tenanea_flowers_vine_1', 'everness:tenanea_flowers_vine_2' },
end_node_name = 'everness:tenanea_flowers_vine_end'
})
end,
})
-- Twisted vine
Everness:register_node('everness:twisted_vine_1', {
description = S('Twisted Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_twisted_vine_1.png' },
wield_image = 'everness_twisted_vine_1.png',
inventory_image = 'everness_twisted_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:twisted_vine_1', 'everness:twisted_vine_2' },
end_node_name = 'everness:twisted_vine_end'
})
end,
})
Everness:register_node('everness:twisted_vine_end', {
description = S('Twisted Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_twisted_vine_end.png' },
wield_image = 'everness_twisted_vine_end.png',
inventory_image = 'everness_twisted_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:twisted_vine_1', 'everness:twisted_vine_2' },
end_node_name = 'everness:twisted_vine_end'
})
end,
})
Everness:register_node('everness:twisted_vine_2', {
description = S('Twisted Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_twisted_vine_2.png' },
wield_image = 'everness_twisted_vine_2.png',
inventory_image = 'everness_twisted_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:twisted_vine_1', 'everness:twisted_vine_2' },
end_node_name = 'everness:twisted_vine_end'
})
end,
})
-- Golden vine
Everness:register_node('everness:golden_vine_1', {
description = S('Golden Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_golden_vine_1.png' },
wield_image = 'everness_golden_vine_1.png',
inventory_image = 'everness_golden_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:golden_vine_1', 'everness:golden_vine_2' },
end_node_name = 'everness:golden_vine_end'
})
end,
})
Everness:register_node('everness:golden_vine_end', {
description = S('Golden Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_golden_vine_end.png' },
wield_image = 'everness_golden_vine_end.png',
inventory_image = 'everness_golden_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:golden_vine_1', 'everness:golden_vine_2' },
end_node_name = 'everness:golden_vine_end'
})
end,
})
Everness:register_node('everness:golden_vine_2', {
description = S('Golden Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_golden_vine_2.png' },
wield_image = 'everness_golden_vine_2.png',
inventory_image = 'everness_golden_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:golden_vine_1', 'everness:golden_vine_2' },
end_node_name = 'everness:golden_vine_end'
})
end,
})
-- Dense vine
Everness:register_node('everness:dense_vine_1', {
description = S('Dense Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_dense_vine_1.png' },
wield_image = 'everness_dense_vine_1.png',
inventory_image = 'everness_dense_vine_1.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(pos)
Everness:tick_vine(pos)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:dense_vine_1', 'everness:dense_vine_2' },
end_node_name = 'everness:dense_vine_end'
})
end,
})
Everness:register_node('everness:dense_vine_end', {
description = S('Dense Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_dense_vine_end.png' },
wield_image = 'everness_dense_vine_end.png',
inventory_image = 'everness_dense_vine_end.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
vine_end = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 12,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:dense_vine_1', 'everness:dense_vine_2' },
end_node_name = 'everness:dense_vine_end'
})
end,
})
Everness:register_node('everness:dense_vine_2', {
description = S('Dense Vine'),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = 'light',
buildable_to = false,
tiles = { 'everness_dense_vine_2.png' },
wield_image = 'everness_dense_vine_2.png',
inventory_image = 'everness_dense_vine_2.png',
drawtype = 'plantlike',
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
groups = {
-- MTG
vine = 1,
snappy = 3,
-- Everness
falling_vines = 1,
-- X Farming
compost = 50,
-- MCL
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
fire_encouragement = 15,
fire_flammability = 100,
-- ALL
flammable = 2,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = function()
return false
end,
sounds = Everness.node_sound_leaves_defaults(),
light_source = 7,
waving = 2,
drop = '',
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'vine') > 0 then
minetest.remove_node(pos_below)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
Everness:dig_vine(pos, oldnode.name, digger)
Everness:tick_vine(pos_above)
end,
on_construct = function(...)
Everness:tick_vine(...)
end,
on_timer = function(pos, elapsed)
Everness:grow_vine(pos, elapsed, {
node_names = { 'everness:dense_vine_1', 'everness:dense_vine_2' },
end_node_name = 'everness:dense_vine_end'
})
end,
})
-- LBMs
Everness:register_lbm({
label = 'Grows vines',
name = 'everness:vines',
nodenames = { 'group:vine' },
run_at_every_load = true,
action = function(pos, node)
Everness:tick_vine(pos)
end,
})