338 lines
12 KiB
Lua
338 lines
12 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_crystal_forest_dunes.y_max
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local y_min = Everness.settings.biomes.everness_crystal_forest_dunes.y_min
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-- Crystal Forest Dunes
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Everness:register_biome({
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name = 'everness:crystal_forest_dunes',
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node_top = 'everness:crystal_sand',
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depth_top = 1,
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node_filler = 'everness:crystal_sand',
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depth_filler = 3,
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node_riverbed = 'everness:crystal_sand',
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depth_riverbed = 2,
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node_stone = 'everness:crystal_stone',
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node_dungeon = 'everness:crystal_cobble',
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node_dungeon_alt = 'everness:crystal_mossy_cobble',
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node_dungeon_stair = 'stairs:stair_crystal_cobble',
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vertical_blend = 1,
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y_max = y_max,
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y_min = y_min,
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heat_point = 35,
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humidity_point = 50,
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})
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--
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-- Register ores
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--
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-- Blob ore.
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-- These before scatter ores to avoid other ores in blobs.
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-- Crystal sand
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Everness:register_ore({
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ore_type = 'blob',
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ore = 'everness:crystal_sand',
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wherein = { 'everness:crystal_stone' },
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clust_scarcity = 16 * 16 * 16,
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clust_size = 5,
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y_max = y_max,
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y_min = y_min,
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noise_threshold = 0.0,
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noise_params = {
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offset = 0.5,
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scale = 0.2,
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spread = { x = 5, y = 5, z = 5 },
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seed = 2316,
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octaves = 1,
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persist = 0.0
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},
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biomes = { 'everness:crystal_forest_dunes' }
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})
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-- Dirt
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Everness:register_ore({
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ore_type = 'blob',
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ore = 'everness:crystal_dirt',
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wherein = { 'everness:crystal_stone' },
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clust_scarcity = 16 * 16 * 16,
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clust_size = 5,
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y_max = y_max,
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y_min = y_min,
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noise_threshold = 0.0,
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noise_params = {
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offset = 0.5,
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scale = 0.2,
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spread = { x = 5, y = 5, z = 5 },
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seed = 17676,
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octaves = 1,
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persist = 0.0
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},
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biomes = { 'everness:crystal_forest_dunes' }
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})
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--
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-- Register decorations
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--
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Everness:register_decoration({
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name = 'everness:crystal_forest_dunes_ruins_1',
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deco_type = 'schematic',
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place_on = { 'everness:crystal_sand' },
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sidelen = 16,
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noise_params = {
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offset = -0.0003,
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scale = 0.0009,
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spread = { x = 200, y = 200, z = 200 },
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seed = 230,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:crystal_forest_dunes' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ruins_1.mts',
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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Everness:register_decoration({
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name = 'everness:crystal_forest_dunes_ruins_2',
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deco_type = 'schematic',
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place_on = { 'everness:crystal_sand' },
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place_offset_y = 0,
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sidelen = 16,
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noise_params = {
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offset = -0.0003,
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scale = 0.0009,
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spread = { x = 200, y = 200, z = 200 },
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seed = 230,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:crystal_forest_dunes' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ruins_2.mts',
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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--
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-- On Generated
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--
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local chance = 20
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local chance_water = 10
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local disp = 16
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_quartz_fountain.mts', {})
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local size = { x = 11, y = 10, z = 11 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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local y_dis = 1
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local schem_shrine = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts', {})
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local size_shrine = { x = 13, y = 16, z = 13 }
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local size_x_shrine = math.round(size.x / 2)
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local size_z_shrine = math.round(size.z / 2)
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local y_dis_shrine = 8
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local c_everness_crystal_sand = minetest.get_content_id('everness:crystal_sand')
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local c_water_source = minetest.get_content_id('mapgen_water_source')
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local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
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Everness:add_to_queue_on_generated({
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name = 'everness:crystal_forest_dunes',
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can_run = function(biomemap)
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return table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
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end,
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after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
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local sidelength = maxp.x - minp.x + 1
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local x_disp = rand:next(0, disp)
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local z_disp = rand:next(0, disp)
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shared_args.schem_positions = {}
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if data[vi + area.ystride] == minetest.CONTENT_AIR then
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local s_pos = area:position(vi)
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if
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data[vi] == c_everness_crystal_sand
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and rand:next(0, 100) < chance
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then
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--
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-- Quartz Fountain
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
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-- find floor big enough
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local positions = minetest.find_nodes_in_area_under_air(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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'everness:crystal_sand'
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}
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)
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if #positions < size.x * size.z then
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-- not enough space
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return
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end
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-- enough air to place structure ?
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local air_positions = minetest.find_nodes_in_area(
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vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
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{
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'air'
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}
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)
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local replacements
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if rand:next(0, 100) < 50 then
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replacements = {
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['everness:chest'] = 'everness:quartz_pillar'
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}
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end
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if #air_positions > (size.x * size.y * size.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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'random',
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replacements,
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true,
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'place_center_x, place_center_z'
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)
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shared_args.schem_positions.everness_quartz_fountain = shared_args.schem_positions.everness_quartz_fountain or {}
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table.insert(shared_args.schem_positions.everness_quartz_fountain, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
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maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
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})
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minetest.log('action', '[Everness] Quartz Fountain was placed at ' .. schem_pos:to_string())
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end
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end
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if data[vi] == c_water_source
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and rand:next(0, 100) < chance_water
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-- Water Level
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and water_level >= minp.y
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and water_level <= maxp.y
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then
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--
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-- Crystal Forest Ocean Shrine
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis_shrine, s_pos.z)
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-- find floor big enough
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local indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x_shrine, s_pos.y - 1, s_pos.z - size_z_shrine),
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vector.new(s_pos.x + size_x_shrine, s_pos.y + 1, s_pos.z + size_z_shrine),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #indexes < size_shrine.x * size_shrine.z then
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-- not enough space
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return
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end
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-- enough space to place structure ?
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local space_indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x_shrine, s_pos.y, s_pos.z - size_z_shrine),
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vector.new(s_pos.x + size_x_shrine, s_pos.y + size_shrine.y, s_pos.z + size_z_shrine),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #space_indexes > (size_shrine.x * size_shrine.y * size_shrine.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem_shrine,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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shared_args.schem_positions.everness_crystal_forest_ocean_shrine = shared_args.schem_positions.everness_crystal_forest_ocean_shrine or {}
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table.insert(shared_args.schem_positions.everness_crystal_forest_ocean_shrine, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x_shrine, s_pos.y - y_dis_shrine, s_pos.z - size_z_shrine),
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maxp = vector.new(s_pos.x + size_x_shrine, s_pos.y - y_dis_shrine + size_shrine.y, s_pos.z + size_z_shrine)
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})
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minetest.log('action', '[Everness] Crystal Forest Ocean Shrine was placed at ' .. schem_pos:to_string())
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end
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end
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end
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end
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end,
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after_write_to_map = function(shared_args)
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local schem_positions = shared_args.schem_positions or {}
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for name, tbl in pairs(schem_positions) do
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if next(tbl) then
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for i, v in ipairs(tbl) do
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local chest_positions = minetest.find_nodes_in_area(
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v.minp,
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v.maxp,
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{ 'everness:chest' }
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)
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if #chest_positions > 0 then
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Everness:populate_loot_chests(chest_positions)
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end
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end
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end
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end
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end
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})
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