7c0c7a7cc2
Add mineral waters * Add mineral waters and bamboo biome fixes * Add mineral waters and bamboo biome fixes * Add mineral waters * Add mineral waters * Add mineral waters * Add mineral waters * Mineral Waters support for x_obsidianmese paths
50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_forsaken_desert_ocean.y_max
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local y_min = Everness.settings.biomes.everness_forsaken_desert_ocean.y_min
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-- Forsaken Desert Ocean
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minetest.register_biome({
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name = 'everness_forsaken_desert_ocean',
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node_top = 'everness:dry_ocean_dirt',
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depth_top = 1,
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node_stone = 'everness:forsaken_desert_stone',
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node_filler = 'everness:dry_ocean_dirt',
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depth_filler = 3,
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node_water_top = 'everness:dry_ocean_dirt',
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depth_water_top = 10,
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node_river_water = 'everness:dry_ocean_dirt',
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node_riverbed = 'everness:dry_ocean_dirt',
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depth_riverbed = 2,
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node_dungeon = 'everness:forsaken_desert_brick',
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node_dungeon_alt = 'everness:forsaken_desert_brick_red',
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node_dungeon_stair = 'stairs:stair_forsaken_desert_brick',
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y_max = y_max,
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y_min = y_min,
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heat_point = 100,
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humidity_point = 30,
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})
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--
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-- Register decorations
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--
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