everness/mapgen_bamboo_forest.lua
Juraj Vajda 7c0c7a7cc2 Merged in feature/add_mineral_waters (pull request #18)
Add mineral waters

* Add mineral waters and bamboo biome fixes

* Add mineral waters and bamboo biome fixes

* Add mineral waters

* Add mineral waters

* Add mineral waters

* Add mineral waters

* Mineral Waters support for x_obsidianmese paths
2024-01-23 22:10:06 +00:00

332 lines
11 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_bamboo_forest.y_max
local y_min = Everness.settings.biomes.everness_bamboo_forest.y_min
-- Bamboo Forest
minetest.register_biome({
name = 'everness_bamboo_forest',
node_top = 'everness:dirt_with_grass_1',
depth_top = 1,
node_filler = 'everness:dirt_1',
depth_filler = 1,
node_riverbed = 'default:sand',
depth_riverbed = 2,
node_dungeon = 'everness:bamboo_wood',
node_dungeon_alt = 'everness:bamboo_mosaic_wood',
node_dungeon_stair = 'stairs:stair_bamboo_wood',
y_max = y_max,
y_min = y_min,
heat_point = 80,
humidity_point = 60,
})
--
-- Register decorations
--
minetest.register_decoration({
name = 'everness:bamboo_forest_small_bamboo',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 80,
fill_ratio = 0.1,
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_small_bamboo.mts',
flags = 'place_center_x, place_center_z, force_placement',
rotation = 'random',
})
minetest.register_decoration({
name = 'everness:bamboo_forest_large_bamboo',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 80,
fill_ratio = 0.1,
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_large_bamboo.mts',
flags = 'place_center_x, place_center_z, force_placement',
rotation = 'random',
})
-- Jungle tree and log
local jungle_tree_schem
local jungle_log_schem
if minetest.get_modpath('default') then
jungle_tree_schem = minetest.get_modpath('default') .. '/schematics/jungle_tree.mts'
jungle_log_schem = minetest.get_modpath('default') .. '/schematics/jungle_log.mts'
elseif minetest.get_modpath('mcl_core') then
jungle_tree_schem = minetest.get_modpath('mcl_core') .. '/schematics/mcl_core_jungle_tree.mts'
jungle_log_schem = {
size = { x = 3, y = 3, z = 1 },
data = {
{ name = 'air', prob = 0 },
{ name = 'air', prob = 0 },
{ name = 'air', prob = 0 },
{ name = 'mcl_core:jungletree', param2 = 12 },
{ name = 'mcl_core:jungletree', param2 = 12 },
{ name = 'mcl_core:jungletree', param2 = 12, prob = 127 },
{ name = 'air', prob = 0 },
{ name = 'mcl_mushrooms:mushroom_brown', prob = 50 },
{ name = 'air', prob = 0 },
},
}
end
if jungle_tree_schem then
minetest.register_decoration({
name = 'everness:bamboo_forest_jungle_tree',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = 0.0015,
scale = 0.0021,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = jungle_tree_schem,
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
end
if jungle_log_schem then
minetest.register_decoration({
name = 'everness:bamboo_forest_jungle_log',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0015,
scale = 0.0021,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = jungle_log_schem,
flags = 'place_center_x',
rotation = 'random',
spawn_by = 'everness:dirt_with_grass_1',
num_spawn_by = 8,
})
end
-- Bush
if minetest.get_modpath('default') then
minetest.register_decoration({
name = 'everness:bamboo_forest_bush',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('default') .. '/schematics/bush.mts',
flags = 'place_center_x, place_center_z',
})
-- Blueberry bush
minetest.register_decoration({
name = 'everness:bamboo_forest_blueberry_bush',
deco_type = 'schematic',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
place_offset_y = 1,
schematic = minetest.get_modpath('default') .. '/schematics/blueberry_bush.mts',
flags = 'place_center_x, place_center_z',
})
end
-- Flowers
local function register_flower_decoration(offset, scale, length)
minetest.register_decoration({
name = 'everness:bamboo_forest_flowers_' .. length,
deco_type = 'simple',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
decoration = 'everness:flowers_' .. length,
})
end
register_flower_decoration(-0.03, 0.09, 4)
register_flower_decoration(-0.015, 0.075, 3)
register_flower_decoration(0, 0.06, 2)
register_flower_decoration(0.015, 0.045, 1)
local function register_flower_magenta_decoration(offset, scale, length)
minetest.register_decoration({
name = 'everness:bamboo_forest_flowers_magenta' .. length,
deco_type = 'simple',
place_on = { 'everness:dirt_with_grass_1' },
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness_bamboo_forest' },
y_max = y_max,
y_min = y_min,
decoration = 'everness:flowers_magenta_' .. length,
})
end
register_flower_magenta_decoration(-0.03, 0.09, 4)
register_flower_magenta_decoration(-0.015, 0.075, 3)
register_flower_magenta_decoration(0, 0.06, 2)
register_flower_magenta_decoration(0.015, 0.045, 1)
--
-- On Generated
--
local data = {}
local p2data = {}
local c_everness_bamboo_3 = minetest.get_content_id('everness:bamboo_3')
local c_everness_bamboo_4 = minetest.get_content_id('everness:bamboo_4')
local c_everness_bamboo_5 = minetest.get_content_id('everness:bamboo_5')
local d_everness_bamboo_forest_large_bamboo = minetest.get_decoration_id('everness:bamboo_forest_large_bamboo')
minetest.set_gen_notify({ decoration = true }, { d_everness_bamboo_forest_large_bamboo })
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
vm:get_param2_data(p2data)
local gennotify = minetest.get_mapgen_object('gennotify')
--
-- Bamboo
--
for _, pos in ipairs(gennotify['decoration#' .. (d_everness_bamboo_forest_large_bamboo or '')] or {}) do
-- For bamboo large this is position of the 'place_on' node, e.g. 'everness:dirt_with_grass_extras_2'
local vi = area:indexp(pos)
local while_counter = 1
local bamboo_height = 0
local last_vi = vi + area.ystride * while_counter
-- Get bamboo height
while data[last_vi] == c_everness_bamboo_3 do
last_vi = vi + area.ystride * while_counter
bamboo_height = bamboo_height + 1
while_counter = while_counter + 1
end
-- Back up the last from `while_counter`
last_vi = last_vi - area.ystride
-- Add top bamboo nodes with leaves based on their generated height
if bamboo_height > 4 then
for i = 1, 3 do
if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
if i == 1 then
data[last_vi + area.ystride * i] = c_everness_bamboo_4
else
data[last_vi + area.ystride * i] = c_everness_bamboo_5
end
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
end
end
else
for i = 1, 2 do
if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
if i == 1 then
data[last_vi + area.ystride * i] = c_everness_bamboo_4
else
data[last_vi + area.ystride * i] = c_everness_bamboo_5
end
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
end
end
end
end
vm:set_data(data)
vm:set_param2_data(p2data)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Write what has been created to the world.
vm:write_to_map()
end)