everness/mapgen.lua
Juraj Vajda 7c0c7a7cc2 Merged in feature/add_mineral_waters (pull request #18)
Add mineral waters

* Add mineral waters and bamboo biome fixes

* Add mineral waters and bamboo biome fixes

* Add mineral waters

* Add mineral waters

* Add mineral waters

* Add mineral waters

* Mineral Waters support for x_obsidianmese paths
2024-01-23 22:10:06 +00:00

162 lines
4.2 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register ores
--
-- Scatter ores
-- Pyrite
minetest.register_ore({
ore_type = 'scatter',
ore = 'everness:stone_with_pyrite',
wherein = 'default:stone',
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_max = 31000,
y_min = 1025,
})
minetest.register_ore({
ore_type = 'scatter',
ore = 'everness:stone_with_pyrite',
wherein = 'default:stone',
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 3,
clust_size = 2,
y_max = -256,
y_min = -511,
})
minetest.register_ore({
ore_type = 'scatter',
ore = 'everness:stone_with_pyrite',
wherein = 'default:stone',
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_max = -512,
y_min = -31000,
})
-- Quartz
minetest.register_ore({
ore_type = 'scatter',
ore = 'everness:quartz_ore',
wherein = { 'default:stone' },
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 6,
clust_size = 5,
y_max = -5,
y_min = -31000,
})
--
-- Decorations
--
local all_biomes_mese_tree_place_on = {
'everness:coral_desert_stone_with_moss',
'everness:coral_sand',
'everness:crystal_moss_block',
'everness:crystal_sand',
'everness:cursed_dirt',
'everness:cursed_sand',
'everness:cursed_stone',
'everness:dirt_with_coral_grass',
'everness:dirt_with_crystal_grass',
'everness:dirt_with_cursed_grass',
'everness:dirt_with_grass_1',
'everness:dry_dirt',
'everness:dry_dirt_with_dry_grass',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_engraved_stone',
'everness:forsaken_desert_sand',
'everness:forsaken_tundra_beach_sand',
'everness:forsaken_tundra_dirt',
'everness:forsaken_tundra_dirt_with_grass',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
'everness:frosted_snowblock',
'everness:sulfur_stone',
'everness:volcanic_sulfur',
'everness:mineral_waters'
}
if minetest.get_modpath('default') then
table.insert_all(all_biomes_mese_tree_place_on, {
'default:desert_sand',
'default:dirt',
'default:dirt_with_coniferous_litter',
'default:dirt_with_grass',
'default:dirt_with_rainforest_litter',
'default:dirt_with_snow',
'default:dry_dirt',
'default:dry_dirt_with_dry_grass',
'default:gravel',
'default:permafrost_with_moss',
'default:permafrost_with_stones',
'default:sand',
'default:silver_sand',
'default:stone'
})
end
minetest.register_decoration({
name = 'everness:all_biomes_mese_tree',
deco_type = 'schematic',
place_on = all_biomes_mese_tree_place_on,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
y_max = 250,
y_min = 80,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_mese_tree.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
minetest.register_decoration({
name = 'everness:all_biomes_mese_tree_2',
deco_type = 'schematic',
place_on = all_biomes_mese_tree_place_on,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
y_max = 250,
y_min = 80,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_mese_tree.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random'
})