346 lines
12 KiB
Lua
346 lines
12 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011-2018 Various Minetest developers and contributors
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Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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--]]
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Everness.chest = {}
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-- support for MT game translation.
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local S = minetest.get_translator(minetest.get_current_modname())
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function Everness.chest.get_chest_formspec(pos)
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local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
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local hotbar_bg = ''
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local list_bg = ''
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local chest_bg = ''
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for i = 0, 7, 1 do
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hotbar_bg = hotbar_bg .. 'image[' .. 0 + i .. ', ' .. 4.85 .. ';1,1;everness_chest_ui_bg_hb_slot.png]'
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end
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for row = 0, 2, 1 do
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for i = 0, 7, 1 do
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list_bg = list_bg .. 'image[' .. 0 + i .. ',' .. 6.08 + row .. ';1,1;everness_chest_ui_bg_slot.png]'
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end
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end
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for row = 0, 3, 1 do
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for i = 0, 7, 1 do
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chest_bg = chest_bg .. 'image[' .. 0 + i .. ',' .. 0.3 + row .. ';1,1;everness_chest_ui_bg_slot.png]'
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end
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end
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local formspec =
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'size[8,9]' ..
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'listcolors[#FFFFFF00;#FFFFFF1A;#5E5957]' ..
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'background[5,5;1,1;everness_chest_ui_bg.png;true]' ..
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'list[nodemeta:' .. spos .. ';main;0,0.3;8,4;]' ..
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'list[current_player;main;0,4.85;8,1;]' ..
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'list[current_player;main;0,6.08;8,3;8]' ..
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'listring[nodemeta:' .. spos .. ';main]' ..
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'listring[current_player;main]' ..
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list_bg ..
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hotbar_bg ..
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chest_bg
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return formspec
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end
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function Everness.chest.chest_lid_obstructed(pos)
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if def and
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(def.drawtype == 'airlike' or
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def.drawtype == 'signlike' or
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def.drawtype == 'torchlike' or
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(def.drawtype == 'nodebox' and def.paramtype2 == 'wallmounted'))
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then
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return false
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end
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return true
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end
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function Everness.chest.chest_lid_close(pn)
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local chest_open_info = Everness.chest.open_chests[pn]
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local pos = chest_open_info.pos
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local sound = chest_open_info.sound
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local swap = chest_open_info.swap
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Everness.chest.open_chests[pn] = nil
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for _, v in pairs(Everness.chest.open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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local node = minetest.get_node(pos)
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minetest.after(0.2, minetest.swap_node, pos, { name = swap, param2 = node.param2 })
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minetest.sound_play(sound, { gain = 0.3, pos = pos, max_hear_distance = 10 }, true)
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end
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Everness.chest.open_chests = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= 'everness:chest' then
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return
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end
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if not player or not fields.quit then
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return
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end
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local pn = player:get_player_name()
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if not Everness.chest.open_chests[pn] then
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return
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end
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Everness.chest.chest_lid_close(pn)
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return true
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end)
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if Everness.chest.open_chests[pn] then
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Everness.chest.chest_lid_close(pn)
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end
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end)
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function Everness.chest.register_chest(prefixed_name, d)
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local name = prefixed_name:sub(1, 1) == ':' and prefixed_name:sub(2, -1) or prefixed_name
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local def = table.copy(d)
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def.drawtype = 'mesh'
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def.visual = 'mesh'
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def.paramtype = 'light'
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def.paramtype2 = 'facedir'
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def.legacy_facedir_simple = true
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def.is_ground_content = false
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if def.protected then
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-- Locked chest
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('infotext', S('Locked Chest'))
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meta:set_string('owner', '')
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local inv = meta:get_inventory()
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inv:set_size('main', 8 * 4)
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end
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def.after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string('owner', placer:get_player_name() or '')
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meta:set_string('infotext', S('Locked Chest (owned by @1)', meta:get_string('owner')))
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end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty('main') and Everness.can_interact_with_node(player, pos)
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end
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def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not Everness.can_interact_with_node(player, pos) then
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return 0
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end
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return count
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end
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not Everness.can_interact_with_node(player, pos) then
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return 0
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end
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return stack:get_count()
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end
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not Everness.can_interact_with_node(player, pos) then
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return 0
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end
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return stack:get_count()
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end
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not Everness.can_interact_with_node(clicker, pos) then
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return itemstack
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end
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minetest.sound_play(def.sound_open, { gain = 0.3, pos = pos, max_hear_distance = 10 }, true)
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if not Everness.chest.chest_lid_obstructed(pos) then
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minetest.swap_node(pos, { name = name .. '_open', param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), 'everness:chest', Everness.chest.get_chest_formspec(pos))
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Everness.chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name }
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end
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local secret = minetest.get_meta(pos):get_string('key_lock_secret')
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local itemstack = player:get_wielded_item()
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local key_meta = itemstack:get_meta()
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if itemstack:get_metadata() == '' then
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return
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end
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if key_meta:get_string('secret') == '' then
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key_meta:set_string('secret', minetest.parse_json(itemstack:get_metadata()).secret)
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itemstack:set_metadata('')
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end
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if secret ~= key_meta:get_string('secret') then
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return
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end
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minetest.show_formspec(
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player:get_player_name(),
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'everness:chest_locked',
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Everness.chest.get_chest_formspec(pos)
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)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string('owner')
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local pn = player:get_player_name()
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-- verify placer is owner of lockable chest
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if owner ~= pn then
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minetest.record_protection_violation(pos, pn)
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minetest.chat_send_player(pn, S('You do not own this chest.'))
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return nil
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end
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local secret = meta:get_string('key_lock_secret')
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if secret == '' then
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secret = newsecret
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meta:set_string('key_lock_secret', secret)
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end
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return secret, S('a locked chest'), owner
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end
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else
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-- Public (unlocked) chest
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('infotext', S('Chest'))
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local inv = meta:get_inventory()
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inv:set_size('main', 8 * 4)
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end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end
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def.on_rightclick = function(pos, node, clicker)
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minetest.sound_play(def.sound_open, { gain = 0.3, pos = pos, max_hear_distance = 10 }, true)
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if not Everness.chest.chest_lid_obstructed(pos) then
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minetest.swap_node(pos, { name = name .. '_open', param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), 'everness:chest', Everness.chest.get_chest_formspec(pos))
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Everness.chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name }
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end
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def.on_blast = function(pos)
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local drops = {}
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Everness.get_inventory_drops(pos, 'main', drops)
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drops[#drops + 1] = name
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minetest.remove_node(pos)
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return drops
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end
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end
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Everness.set_inventory_action_loggers(def, 'chest')
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_opened.mesh = 'chest_open.obj'
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == 'string' then
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def_opened.tiles[i] = { name = def_opened.tiles[i], backface_culling = true }
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.drop = name
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def_opened.groups.not_in_creative_inventory = 1
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def_opened.selection_box = {
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type = 'fixed',
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fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 3 / 16, 1 / 2 },
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}
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def_opened.can_dig = function()
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return false
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end
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def_opened.on_blast = function() end
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def_closed.mesh = nil
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def_closed.drawtype = nil
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def_closed.tiles[6] = def.tiles[5] -- swap textures around for 'normal'
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def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
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def_closed.tiles[3] = def.tiles[3] .. '^[transformFX'
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minetest.register_node(prefixed_name, def_closed)
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minetest.register_node(prefixed_name .. '_open', def_opened)
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end
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Everness.chest.register_chest('everness:chest', {
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description = S('Chest'),
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tiles = {
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'everness_chest_top.png',
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'everness_chest_top.png',
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'everness_chest_side.png',
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'everness_chest_side.png',
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'everness_chest_front.png',
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'everness_chest_inside.png'
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},
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_chest_open',
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sound_close = 'everness_chest_close',
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groups = { choppy = 2, oddly_breakable_by_hand = 2 },
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})
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minetest.register_craft({
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output = 'everness:chest',
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recipe = {
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{ 'group:everness_wood', 'group:everness_wood', 'group:everness_wood' },
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{ 'group:everness_wood', '', 'group:everness_wood' },
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{ 'group:everness_wood', 'group:everness_wood', 'group:everness_wood' },
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}
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})
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minetest.register_craft({
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type = 'fuel',
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recipe = 'everness:chest',
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burntime = 30,
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})
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