41 lines
2.6 KiB
Lua
41 lines
2.6 KiB
Lua
---@diagnostic disable: codestyle-check, duplicate-doc-alias, duplicate-doc-field
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---https://github.com/sumneko/lua-language-server/wiki
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---Minetest game default mod
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---@class MtgDefault
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---@field LIGHT_MAX number|integer The maximum light level. Maximum light to grow.
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---@field can_grow fun(pos: Vector): boolean Grow trees from saplings
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---@field grow_new_apple_tree fun(pos: Vector): nil
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---@field grow_new_jungle_tree fun(pos: Vector): nil
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---@field grow_new_emergent_jungle_tree fun(pos: Vector): nil
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---@field grow_new_acacia_tree fun(pos: Vector): nil
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---@field grow_new_aspen_tree fun(pos: Vector): nil
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---@field grow_new_snowy_pine_tree fun(pos: Vector): nil
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---@field grow_new_pine_tree fun(pos: Vector): nil
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---@field grow_bush fun(pos: Vector): nil
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---@field grow_acacia_bush fun(pos: Vector): nil
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---@field grow_pine_bush fun(pos: Vector): nil
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---@field grow_blueberry_bush fun(pos: Vector): nil
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---@field grow_papyrus fun(pos: Vector, node: NodeDef): nil
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---@field grow_large_cactus fun(pos: Vector, node: NodeDef): nil
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---@field sapling_on_place fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, sapling_name: string, minp_relative: Vector, maxp_relative: Vector, interval: number): nil Sapling 'on place' function to check protection of node and resulting tree volume
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---@field register_leafdecay fun(def: RegisterLeafdecayDef): nil
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---@field after_place_leaves fun(pos: Vector, placer: ObjectRef, itemstack?: ItemStack, pointed_thing?: PointedThingDef): nil Prevent decay of placed leaves
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---@field node_sound_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_stone_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_dirt_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_sand_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_wood_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_leaves_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_glass_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_metal_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_ice_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field node_sound_gravel_defaults fun(table?: NodeSoundDef): NodeSoundDef
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---@field get_hotbar_bg fun(x: number, y: number): nil Get the hotbar background as string, containing the formspec elements. x: Horizontal position in the formspec, y: Vertical position in the formspec.
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--- Leaf decay definition
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---@class RegisterLeafdecayDef
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---@field trunks string[]
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---@field leaves string[]
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---@field radius number
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