everness/mapgen_baobab_savanna.lua
2024-01-25 20:44:27 -05:00

198 lines
5.7 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_baobab_savanna.y_max
local y_min = Everness.settings.biomes.everness_baobab_savanna.y_min
-- Baobab Savanna
Everness:register_biome({
name = 'everness:baobab_savanna',
node_top = 'everness:dry_dirt_with_dry_grass',
depth_top = 1,
node_filler = 'everness:dry_dirt',
depth_filler = 1,
node_riverbed = 'default:sand',
depth_riverbed = 2,
node_dungeon = 'default:cobble',
node_dungeon_alt = 'default:mossycobble',
node_dungeon_stair = 'stairs:stair_cobble',
y_max = y_max,
y_min = y_min,
heat_point = 80,
humidity_point = 30,
})
--
-- Register decorations
--
-- Savanna bare dirt patches.
-- Must come before all savanna decorations that are placed on dry grass.
-- Noise is similar to long dry grass noise, but scale inverted, to appear
-- where long dry grass is least dense and shortest.
Everness:register_decoration({
name = 'everness:baobab_savanna_dry_dirt_with_dry_grass',
deco_type = 'simple',
place_on = { 'everness:dry_dirt_with_dry_grass' },
sidelen = 4,
noise_params = {
offset = -1.5,
scale = -1.5,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 4,
persist = 1.0
},
biomes = { 'everness:baobab_savanna' },
y_max = y_max,
y_min = y_min,
decoration = 'everness:dry_dirt',
place_offset_y = -1,
flags = 'force_placement',
})
Everness:register_decoration({
name = 'everness:baobab_savanna_baobab_tree_1',
deco_type = 'schematic',
place_on = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' },
spawn_by = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' },
num_spawn_by = 8,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:baobab_savanna' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_tree.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
Everness:register_decoration({
name = 'everness:baobab_savanna_baobab_tree_2',
deco_type = 'schematic',
place_on = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' },
spawn_by = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' },
num_spawn_by = 8,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 90155,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness:baobab_savanna' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_tree.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
Everness:register_decoration({
name = 'everness:baobab_savanna_baobab_log',
deco_type = 'schematic',
place_on = { 'everness:dry_dirt_with_dry_grass' },
sidelen = 16,
place_offset_y = 1,
noise_params = {
offset = 0,
scale = 0.001,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:baobab_savanna' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_log.mts',
flags = 'place_center_x',
rotation = 'random',
spawn_by = 'everness:dry_dirt_with_dry_grass',
num_spawn_by = 8,
})
-- Dry grasses
local function register_dry_grass_decoration(offset, scale, length)
Everness:register_decoration({
name = 'everness:dry_grass_' .. length,
deco_type = 'simple',
place_on = { 'everness:dry_dirt_with_dry_grass' },
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness:baobab_savanna' },
y_max = y_max,
y_min = y_min,
decoration = 'everness:dry_grass_' .. length,
})
end
register_dry_grass_decoration(0.01, 0.05, 4)
register_dry_grass_decoration(0.03, 0.03, 3)
register_dry_grass_decoration(0.05, 0.01, 2)
register_dry_grass_decoration(0.07, -0.01, 1)
--
-- On Generated
--
local deco_ids_baobab = {
minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_1'),
minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_2')
}
if #deco_ids_baobab > 1 then
minetest.set_gen_notify({ decoration = true }, deco_ids_baobab)
end
minetest.register_on_generated(function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object('gennotify')
if maxp.y > 0 then
--
-- Baobab Tree - fix light
--
for _, deco_id in ipairs(deco_ids_baobab) do
for _, pos in ipairs(gennotify['decoration#' .. deco_id] or {}) do
minetest.fix_light(vector.offset(pos, -1, -1, -1), vector.offset(pos, 24, 39, 24))
end
end
end
end)