441 lines
15 KiB
Lua
441 lines
15 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_bamboo_forest.y_max
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local y_min = Everness.settings.biomes.everness_bamboo_forest.y_min
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-- Bamboo Forest
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Everness:register_biome({
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name = 'everness:bamboo_forest',
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node_top = 'everness:dirt_with_grass_1',
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depth_top = 1,
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node_filler = 'everness:dirt_1',
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depth_filler = 1,
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node_riverbed = 'default:sand',
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depth_riverbed = 2,
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node_dungeon = 'everness:bamboo_wood',
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node_dungeon_alt = 'everness:bamboo_mosaic_wood',
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node_dungeon_stair = 'stairs:stair_bamboo_wood',
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y_max = y_max,
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y_min = y_min,
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heat_point = 80,
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humidity_point = 60,
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})
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--
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-- Register decorations
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--
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Everness:register_decoration({
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name = 'everness:bamboo_forest_small_bamboo',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_small_bamboo.mts',
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flags = 'place_center_x, place_center_z, force_placement',
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rotation = 'random',
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})
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Everness:register_decoration({
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name = 'everness:bamboo_forest_large_bamboo',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_large_bamboo.mts',
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flags = 'place_center_x, place_center_z, force_placement',
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rotation = 'random',
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})
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-- Jungle tree and log
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local jungle_tree_schem
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local jungle_log_schem
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if minetest.get_modpath('default') then
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jungle_tree_schem = minetest.get_modpath('default') .. '/schematics/jungle_tree.mts'
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jungle_log_schem = minetest.get_modpath('default') .. '/schematics/jungle_log.mts'
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elseif minetest.get_modpath('mcl_core') then
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jungle_tree_schem = minetest.get_modpath('mcl_core') .. '/schematics/mcl_core_jungle_tree.mts'
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jungle_log_schem = {
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size = { x = 3, y = 3, z = 1 },
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data = {
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{ name = 'air', prob = 0 },
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{ name = 'air', prob = 0 },
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{ name = 'air', prob = 0 },
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{ name = 'mcl_core:jungletree', param2 = 12 },
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{ name = 'mcl_core:jungletree', param2 = 12 },
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{ name = 'mcl_core:jungletree', param2 = 12, prob = 127 },
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{ name = 'air', prob = 0 },
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{ name = 'mcl_mushrooms:mushroom_brown', prob = 50 },
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{ name = 'air', prob = 0 },
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},
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}
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end
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if jungle_tree_schem then
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Everness:register_decoration({
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name = 'everness:bamboo_forest_jungle_tree',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = 0.0015,
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scale = 0.0021,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = jungle_tree_schem,
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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end
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if jungle_log_schem then
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Everness:register_decoration({
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name = 'everness:bamboo_forest_jungle_log',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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place_offset_y = 1,
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sidelen = 16,
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noise_params = {
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offset = 0.0015,
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scale = 0.0021,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = jungle_log_schem,
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flags = 'place_center_x',
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rotation = 'random',
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spawn_by = 'everness:dirt_with_grass_1',
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num_spawn_by = 8,
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})
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end
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-- Bush
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if minetest.get_modpath('default') then
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Everness:register_decoration({
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name = 'everness:bamboo_forest_bush',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('default') .. '/schematics/bush.mts',
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flags = 'place_center_x, place_center_z',
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})
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-- Blueberry bush
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Everness:register_decoration({
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name = 'everness:bamboo_forest_blueberry_bush',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 697,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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place_offset_y = 1,
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schematic = minetest.get_modpath('default') .. '/schematics/blueberry_bush.mts',
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flags = 'place_center_x, place_center_z',
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})
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end
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-- Flowers
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local function register_flower_decoration(offset, scale, length)
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Everness:register_decoration({
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name = 'everness:bamboo_forest_flowers_' .. length,
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deco_type = 'simple',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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decoration = 'everness:flowers_' .. length,
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})
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end
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register_flower_decoration(-0.03, 0.09, 4)
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register_flower_decoration(-0.015, 0.075, 3)
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register_flower_decoration(0, 0.06, 2)
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register_flower_decoration(0.015, 0.045, 1)
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local function register_flower_magenta_decoration(offset, scale, length)
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Everness:register_decoration({
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name = 'everness:bamboo_forest_flowers_magenta' .. length,
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deco_type = 'simple',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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decoration = 'everness:flowers_magenta_' .. length,
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})
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end
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register_flower_magenta_decoration(-0.03, 0.09, 4)
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register_flower_magenta_decoration(-0.015, 0.075, 3)
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register_flower_magenta_decoration(0, 0.06, 2)
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register_flower_magenta_decoration(0.015, 0.045, 1)
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--
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-- On Generated
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--
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local disp = 16
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local chance = 20
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
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local c_everness_bamboo_1 = minetest.get_content_id('everness:bamboo_1')
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local c_everness_bamboo_3 = minetest.get_content_id('everness:bamboo_3')
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local c_everness_bamboo_4 = minetest.get_content_id('everness:bamboo_4')
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local c_everness_bamboo_5 = minetest.get_content_id('everness:bamboo_5')
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local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
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local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
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local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
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local biome_id_bamboo_forest = minetest.get_biome_id('everness:bamboo_forest')
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local d_everness_bamboo_forest_large_bamboo = minetest.get_decoration_id('everness:bamboo_forest_large_bamboo')
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minetest.set_gen_notify({ decoration = true }, { d_everness_bamboo_forest_large_bamboo })
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Everness:add_to_queue_on_generated({
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name = 'everness:bamboo_forest',
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can_run = function(biomemap)
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return table.indexof(biomemap, biome_id_bamboo_forest) ~= -1
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end,
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on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
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--
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-- Bamboo
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--
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for _, pos in ipairs(gennotify['decoration#' .. (d_everness_bamboo_forest_large_bamboo or '')] or {}) do
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-- For bamboo large this is position of the 'place_on' node, e.g. 'everness:dirt_with_grass_extras_2'
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local vi = area:indexp(pos)
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local while_counter = 1
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local bamboo_height = 0
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local last_vi = vi + area.ystride * while_counter
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-- Get bamboo height
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while data[last_vi] == c_everness_bamboo_3 do
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last_vi = vi + area.ystride * while_counter
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bamboo_height = bamboo_height + 1
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while_counter = while_counter + 1
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end
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-- Back up the last from `while_counter`
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last_vi = last_vi - area.ystride
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-- Add top bamboo nodes with leaves based on their generated height
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if bamboo_height > 4 then
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for i = 1, 3 do
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if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
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if i == 1 then
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data[last_vi + area.ystride * i] = c_everness_bamboo_4
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else
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data[last_vi + area.ystride * i] = c_everness_bamboo_5
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end
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p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
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end
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end
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else
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for i = 1, 2 do
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if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
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if i == 1 then
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data[last_vi + area.ystride * i] = c_everness_bamboo_4
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else
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data[last_vi + area.ystride * i] = c_everness_bamboo_5
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end
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p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
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end
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end
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end
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end
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end,
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after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
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local sidelength = maxp.x - minp.x + 1
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local x_disp = rand:next(0, disp)
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local z_disp = rand:next(0, disp)
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shared_args.schem_positions = {}
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if
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(
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data[vi + area.ystride] == minetest.CONTENT_AIR
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or data[vi + area.ystride] == c_everness_bamboo_1
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or data[vi + area.ystride] == c_everness_bamboo_3
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)
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and (
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data[vi] == c_dirt_with_grass_1
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or data[vi] == c_dirt_with_grass_extras_1
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or data[vi] == c_dirt_with_grass_extras_2
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)
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and rand:next(0, 100) < chance
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then
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local s_pos = area:position(vi)
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--
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-- Japanese Shrine
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--
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local size = { x = 11, y = 19, z = 15 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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local schem_pos = vector.new(s_pos)
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-- find floor big enough
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local positions = minetest.find_nodes_in_area_under_air(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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'everness:dirt_with_grass_1'
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}
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)
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-- Can force over these blocks
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local force_positions = minetest.find_nodes_in_area(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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'everness:dirt_with_grass_extras_1',
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'everness:dirt_with_grass_extras_2',
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'group:bamboo',
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'group:flower',
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'group:leaves'
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}
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)
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if #positions + #force_positions < size.x * size.z then
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-- not enough space
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return
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end
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-- enough air to place structure ?
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local air_positions = minetest.find_nodes_in_area(
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vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
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{
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'air',
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'group:bamboo',
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'group:flower',
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'group:leaves'
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}
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)
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if #air_positions > (size.x * size.y * size.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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shared_args.schem_positions.everness_japanese_shrine = shared_args.schem_positions.everness_japanese_shrine or {}
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table.insert(shared_args.schem_positions.everness_japanese_shrine, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
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})
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minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
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end
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end
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end
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end,
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after_write_to_map = function(shared_args)
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local schem_positions = shared_args.schem_positions or {}
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for name, tbl in pairs(schem_positions) do
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if next(tbl) then
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for i, v in ipairs(tbl) do
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local chest_positions = minetest.find_nodes_in_area(
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v.minp,
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v.maxp,
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{ 'everness:chest' }
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)
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if #chest_positions > 0 then
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Everness:populate_loot_chests(chest_positions)
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end
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end
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end
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end
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end
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})
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