275 lines
8.4 KiB
Lua
275 lines
8.4 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_bamboo_forest.y_max
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local y_min = Everness.settings.biomes.everness_bamboo_forest.y_min
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-- Bamboo Forest
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minetest.register_biome({
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name = 'everness_bamboo_forest',
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node_top = 'everness:dirt_with_grass_1',
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depth_top = 1,
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node_filler = 'everness:dirt_1',
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depth_filler = 1,
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node_riverbed = 'default:sand',
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depth_riverbed = 2,
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node_dungeon = 'everness:bamboo_wood',
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node_dungeon_alt = 'everness:bamboo_mosaic_wood',
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node_dungeon_stair = 'stairs:stair_bamboo_wood',
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y_max = y_max,
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y_min = y_min,
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heat_point = 80,
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humidity_point = 60,
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})
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--
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-- Register decorations
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--
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minetest.register_decoration({
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name = 'everness:bamboo_forest_small_bamboo',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_small_bamboo.mts',
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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minetest.register_decoration({
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name = 'everness:bamboo_forest_large_bamboo',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_large_bamboo.mts',
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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-- Jungle tree and log
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local jungle_tree_schem
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local jungle_log_schem
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if minetest.get_modpath('default') then
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jungle_tree_schem = minetest.get_modpath('default') .. '/schematics/jungle_tree.mts'
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jungle_log_schem = minetest.get_modpath('default') .. '/schematics/jungle_log.mts'
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elseif minetest.get_modpath('mcl_core') then
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jungle_tree_schem = minetest.get_modpath('mcl_core') .. '/schematics/mcl_core_jungle_tree.mts'
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jungle_log_schem = {
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size = { x = 3, y = 3, z = 1 },
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data = {
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{ name = 'air', prob = 0 },
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{ name = 'air', prob = 0 },
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{ name = 'air', prob = 0 },
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{ name = 'mcl_core:jungletree', param2 = 12 },
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{ name = 'mcl_core:jungletree', param2 = 12 },
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{ name = 'mcl_core:jungletree', param2 = 12, prob = 127 },
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{ name = 'air', prob = 0 },
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{ name = 'mcl_mushrooms:mushroom_brown', prob = 50 },
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{ name = 'air', prob = 0 },
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},
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}
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end
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if jungle_tree_schem then
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minetest.register_decoration({
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name = 'everness:bamboo_forest_jungle_tree',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = 0.0015,
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scale = 0.0021,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = jungle_tree_schem,
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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end
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if jungle_log_schem then
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minetest.register_decoration({
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name = 'everness:bamboo_forest_jungle_log',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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place_offset_y = 1,
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sidelen = 16,
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noise_params = {
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offset = 0.0015,
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scale = 0.0021,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = jungle_log_schem,
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flags = 'place_center_x',
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rotation = 'random',
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spawn_by = 'everness:dirt_with_grass_1',
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num_spawn_by = 8,
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})
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end
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-- Bush
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if minetest.get_modpath('default') then
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minetest.register_decoration({
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name = 'everness:bamboo_forest_bush',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('default') .. '/schematics/bush.mts',
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flags = 'place_center_x, place_center_z',
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})
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-- Blueberry bush
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minetest.register_decoration({
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name = 'everness:bamboo_forest_blueberry_bush',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 697,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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place_offset_y = 1,
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schematic = minetest.get_modpath('default') .. '/schematics/blueberry_bush.mts',
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flags = 'place_center_x, place_center_z',
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})
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end
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-- Flowers
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local function register_flower_decoration(offset, scale, length)
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minetest.register_decoration({
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name = 'everness:bamboo_forest_flowers_' .. length,
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deco_type = 'simple',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness_bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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decoration = 'everness:flowers_' .. length,
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})
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end
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register_flower_decoration(-0.03, 0.09, 4)
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register_flower_decoration(-0.015, 0.075, 3)
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register_flower_decoration(0, 0.06, 2)
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register_flower_decoration(0.015, 0.045, 1)
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--
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-- On Generated
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--
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minetest.register_on_generated(function(minp, maxp, blockseed)
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if maxp.y > 0 then
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--
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-- Bamboo
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--
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local bamboos_pos = minetest.find_nodes_in_area_under_air(minp, maxp, 'everness:bamboo_3')
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for _, pos in ipairs(bamboos_pos) do
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local node_below = minetest.get_node(vector.new(pos.x, pos.y - 1, pos.z))
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-- get height of the generated bamboo
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local bamboo_height = 0
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local height_offset = 1
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local bamboo_below = node_below
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while minetest.get_item_group(bamboo_below.name, 'bamboo') > 0 do
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if bamboo_height > 1 then
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bamboo_below = minetest.get_node(vector.new(pos.x, pos.y - height_offset, pos.z))
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end
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height_offset = height_offset + 1
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bamboo_height = bamboo_height + 1
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end
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-- add top bamboo nodes with leaves based on their generated heigth
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for i = 1, 3 do
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local node_name = 'everness:bamboo_4'
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if i == 2 and bamboo_height > 4 then
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node_name = 'everness:bamboo_5'
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elseif i == 3 then
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node_name = 'everness:bamboo_5'
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end
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minetest.swap_node(
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vector.new(pos.x, pos.y + (i - 1), pos.z),
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{
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name = node_name,
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param2 = node_below.param2
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}
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)
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end
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end
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end
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end)
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