912 lines
40 KiB
Lua
912 lines
40 KiB
Lua
--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_mineral_waters.y_max
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local y_min = Everness.settings.biomes.everness_mineral_waters.y_min
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-- Mineral Waters
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Everness:register_biome({
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name = 'everness:mineral_waters',
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node_top = 'everness:mineral_sand',
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depth_top = 1,
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node_filler = 'everness:mineral_stone',
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depth_filler = 1,
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node_stone = 'everness:mineral_stone',
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node_riverbed = 'everness:mineral_sand',
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depth_riverbed = 2,
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node_dungeon = 'everness:mineral_stone_brick',
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node_dungeon_alt = 'everness:mineral_stone_brick_with_growth',
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node_dungeon_stair = 'stairs:stair_mineral_stone_brick',
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y_max = y_max,
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y_min = y_min,
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vertical_blend = 16,
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heat_point = 78,
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humidity_point = 58,
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})
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--
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-- Register ores
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--
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-- Scatter ores
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-- Coal
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Everness:register_ore({
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ore_type = 'scatter',
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ore = 'everness:mineral_stone_with_coal',
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wherein = 'everness:mineral_stone',
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clust_scarcity = 8 * 8 * 8,
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clust_num_ores = 9,
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clust_size = 3,
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y_max = y_max,
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y_min = y_min,
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biomes = { 'everness:mineral_waters' }
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})
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Everness:register_ore({
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ore_type = 'scatter',
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ore = 'everness:mineral_stone_with_ceramic_sherds',
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wherein = 'everness:mineral_stone',
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clust_scarcity = 14 * 14 * 14,
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clust_num_ores = 5,
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clust_size = 3,
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y_max = y_max,
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y_min = y_min,
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biomes = { 'everness:mineral_waters' }
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})
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--
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-- Register decorations
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-- placeholder node `everness:crystal_stone` will be replaced in VM
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--
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Everness:register_decoration({
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name = 'everness:palm_trees',
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deco_type = 'simple',
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place_on = { 'everness:mineral_sand' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.005,
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spread = { x = 250, y = 250, z = 250 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:mineral_waters' },
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y_max = y_max,
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y_min = y_min,
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decoration = { 'everness:crystal_stone' },
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})
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Everness:register_decoration({
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name = 'everness:pots',
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deco_type = 'simple',
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place_on = { 'everness:mineral_sand' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.002,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness:mineral_waters' },
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y_max = y_max,
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y_min = y_min,
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decoration = { 'everness:crystal_stone' },
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_decoration = {
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'everness:ceramic_pot_blank',
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'everness:ceramic_pot_flowers',
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'everness:ceramic_pot_lines',
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'everness:ceramic_pot_tribal'
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}
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})
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Everness:register_decoration({
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name = 'everness:water_geyser',
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deco_type = 'simple',
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place_on = { 'everness:mineral_sand' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:mineral_waters' },
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y_max = y_max,
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y_min = y_min,
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decoration = { 'everness:crystal_stone' },
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spawn_by = { 'air' },
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num_spawn_by = 16,
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check_offset = 1,
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})
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Everness:register_decoration({
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name = 'everness:rose_bush',
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deco_type = 'simple',
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place_on = { 'everness:mineral_sand' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:mineral_waters' },
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y_max = y_max,
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y_min = y_min,
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decoration = { 'everness:crystal_stone' },
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_decoration = { 'everness:rose_bush' },
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spawn_by = { 'air' },
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num_spawn_by = 16,
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check_offset = 1,
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})
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--
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-- On Generated
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--
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local function find_irecursive(table, c_id)
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local found = false
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for i, v in ipairs(table) do
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if type(v) == 'table' then
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find_irecursive(v, c_id)
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end
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if c_id == v then
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found = true
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break
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end
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end
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return found
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end
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-- Get the content IDs for the nodes used
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local c_everness_mineral_water_source = minetest.get_content_id('everness:mineral_water_source')
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local c_everness_mineral_stone = minetest.get_content_id('everness:mineral_stone')
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local c_everness_mineral_stone_brick = minetest.get_content_id('everness:mineral_stone_brick')
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local c_everness_mineral_stone_brick_with_growth = minetest.get_content_id('everness:mineral_stone_brick_with_growth')
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local c_everness_mineral_stone_brick_with_flower_growth = minetest.get_content_id('everness:mineral_stone_brick_with_flower_growth')
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local c_everness_mineral_sand = minetest.get_content_id('everness:mineral_sand')
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local c_everness_mineral_sandstone = minetest.get_content_id('everness:mineral_sandstone')
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local c_everness_mineral_sandstone_block = minetest.get_content_id('everness:mineral_sandstone_block')
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local c_everness_chest = minetest.get_content_id('everness:chest')
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local c_everness_mineral_stone_with_coal = minetest.get_content_id('everness:mineral_stone_with_coal')
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local c_everness_mineral_stone_with_ceramic_sherds = minetest.get_content_id('everness:mineral_stone_with_ceramic_sherds')
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local c_everness_lotus_flower_white = minetest.get_content_id('everness:lotus_flower_white')
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local c_everness_lotus_flower_purple = minetest.get_content_id('everness:lotus_flower_purple')
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local c_everness_lotus_flower_pink = minetest.get_content_id('everness:lotus_flower_pink')
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local c_everness_lotus_lotus_leaf = minetest.get_content_id('everness:lotus_leaf')
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local c_everness_lotus_lotus_leaf_2 = minetest.get_content_id('everness:lotus_leaf_2')
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local c_everness_lotus_lotus_leaf_3 = minetest.get_content_id('everness:lotus_leaf_3')
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local c_everness_ceramic_pot_blank = minetest.get_content_id('everness:ceramic_pot_blank')
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local c_everness_ceramic_pot_flowers = minetest.get_content_id('everness:ceramic_pot_flowers')
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local c_everness_ceramic_pot_lines = minetest.get_content_id('everness:ceramic_pot_lines')
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local c_everness_ceramic_pot_tribal = minetest.get_content_id('everness:ceramic_pot_tribal')
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local c_everness_mineral_water_weed_1 = minetest.get_content_id('everness:mineral_water_weed_1')
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local c_everness_mineral_water_weed_2 = minetest.get_content_id('everness:mineral_water_weed_2')
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local c_everness_mineral_water_weed_3 = minetest.get_content_id('everness:mineral_water_weed_3')
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-- Biome IDs
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local biome_id_everness_mineral_waters = minetest.get_biome_id('everness:mineral_waters')
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-- Decoration IDs
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local d_everness_palm_trees = minetest.get_decoration_id('everness:palm_trees')
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local d_everness_water_geyser = minetest.get_decoration_id('everness:water_geyser')
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local d_everness_pots = minetest.get_decoration_id('everness:pots')
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local d_rose_bush = minetest.get_decoration_id('everness:rose_bush')
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-- Pool building blocks variations
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local pool_build_nodes = {
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{
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c_everness_mineral_stone,
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c_everness_mineral_stone_brick,
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c_everness_mineral_stone_brick_with_growth,
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c_everness_mineral_stone_brick_with_flower_growth
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},
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{
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c_everness_mineral_sandstone,
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c_everness_mineral_sandstone_block
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}
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}
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local c_lotus_flowers = {
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c_everness_lotus_flower_white,
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c_everness_lotus_flower_purple,
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c_everness_lotus_flower_pink
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}
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local c_lotus_leaves = {
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c_everness_lotus_lotus_leaf,
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c_everness_lotus_lotus_leaf_2,
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c_everness_lotus_lotus_leaf_3
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}
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local c_pots = {
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c_everness_ceramic_pot_blank,
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c_everness_ceramic_pot_flowers,
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c_everness_ceramic_pot_lines,
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c_everness_ceramic_pot_tribal
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}
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local c_water_weeds = {
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c_everness_mineral_water_weed_1,
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c_everness_mineral_water_weed_2
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}
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local chance = 20
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local disp = 16
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_mineral_waters_tower.mts'
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local size = { x = 7, y = 16, z = 9 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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local function place_decoration(pos, vm, area, data, deco_id, callback)
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local deco_def = minetest.registered_decorations[deco_id]
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if not deco_def then
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return
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end
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-- Position of the 'place_on' node
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local vi = area:indexp(pos)
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local place_on_valid = false
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local data_node_name = minetest.get_name_from_content_id(data[vi])
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local placeholder_node_name = type(deco_def.decoration) == 'string' and deco_def.decoration or deco_def.decoration[1]
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if type(deco_def.place_on) == 'string' then
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if deco_def.place_on == data_node_name and data[vi + area.ystride * 2] == minetest.CONTENT_AIR then
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place_on_valid = true
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end
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else
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for i, v in ipairs(deco_def.place_on) do
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if v == data_node_name and data[vi + area.ystride * 2] == minetest.CONTENT_AIR then
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place_on_valid = true
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break
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end
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end
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end
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local pos_above = vector.new(pos.x, pos.y + 1, pos.z)
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local node_above = vm:get_node_at(pos_above)
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if node_above.name == placeholder_node_name then
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if place_on_valid then
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callback(pos_above, deco_def)
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else
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vm:set_node_at(pos_above, { name = 'air' })
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end
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end
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end
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minetest.set_gen_notify({ decoration = true }, {
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d_everness_palm_trees,
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d_everness_water_geyser,
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d_everness_pots,
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d_rose_bush
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})
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Everness:add_to_queue_on_generated({
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name = 'everness:mineral_waters',
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can_run = function(biomemap)
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return table.indexof(biomemap, biome_id_everness_mineral_waters) ~= -1
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end,
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on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
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local rand_version = rand:next(1, 2)
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local chest_positions = {}
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local pot_pos = {}
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if rand_version == 1 then
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--
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-- Pools
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--
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for y = minp.y, maxp.y do
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for z = minp.z, maxp.z do
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local precision_perc = 75
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for x = minp.x, maxp.x do
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local ai = area:index(x, y, z)
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local node_name = minetest.get_name_from_content_id(data[ai])
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local node_def = minetest.registered_nodes[node_name]
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if
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data[ai + area.ystride] == minetest.CONTENT_AIR
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and node_def
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and node_def.walkable
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then
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local length = 5 + rand:next(0, 10)
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local width = 5 + rand:next(0, 10)
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local height = 3 + rand:next(0, 4)
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local walkable_nodes = 0
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-- find space for lake (walkable rectangle)
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for li = 1, length do
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for wi = 1, width do
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local ai_rec = (ai + li) + (area.zstride * wi)
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local n_name = minetest.get_name_from_content_id(data[ai_rec])
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local n_def = minetest.registered_nodes[n_name]
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local b_data = minetest.get_biome_data(area:position(ai_rec))
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if not b_data then
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return
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end
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local b_name = minetest.get_biome_name(b_data.biome)
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if not b_name then
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return
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end
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if b_name ~= 'everness:mineral_waters'
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-- for mese trees, they dont have specific biome
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or minetest.get_item_group(n_name, 'tree') > 0
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or minetest.get_item_group(n_name, 'leaves') > 0
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then
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-- bordering with anohter biome, be more precise in placing
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precision_perc = 100
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end
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if n_def
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and n_def.walkable
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and data[ai_rec + area.ystride] == minetest.CONTENT_AIR
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then
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walkable_nodes = walkable_nodes + 1
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end
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end
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end
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-- build pool (cuboid)
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local pool_build_nodes_group = pool_build_nodes[rand:next(1, #pool_build_nodes)]
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if walkable_nodes >= (width * length / 100) * precision_perc then
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-- offset y so the pools are sticking out / sinking in from the ground vertically
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local ai_offset_y = ai - (area.ystride * height) + (area.ystride * rand:next(0, math.ceil(height / 2)))
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for hi = 1, height do
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for li = 1, length do
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for wi = 1, width do
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local mineral_stone = pool_build_nodes_group[rand:next(1, #pool_build_nodes_group)]
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local ai_cub = (ai_offset_y + li) + (area.ystride * hi) + (area.zstride * wi)
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local current_c_id = data[ai_cub]
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-- Check for water and build nodes before replacing, this will make pools connected and will not replace already built walls from another pool near by
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if hi == 1
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and current_c_id ~= c_everness_mineral_water_source
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and not find_irecursive(pool_build_nodes, current_c_id)
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then
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-- build pool floor
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data[ai_cub] = mineral_stone
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elseif hi ~= 1
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and (wi == 1 or wi == width)
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and current_c_id ~= c_everness_mineral_water_source
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and not find_irecursive(pool_build_nodes, current_c_id)
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then
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-- build pool wall
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data[ai_cub] = mineral_stone
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elseif hi ~= 1
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and (li == 1 or li == length)
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and (wi ~= 1 or wi ~= width)
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and current_c_id ~= c_everness_mineral_water_source
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and not find_irecursive(pool_build_nodes, current_c_id)
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then
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-- build pool wall
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data[ai_cub] = mineral_stone
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else
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-- fill in the pool with water
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data[ai_cub] = c_everness_mineral_water_source
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end
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-- place loot chest in the middle of the pool floor
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if hi == 2
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and height > 4
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and math.ceil(length / 2) == li
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and math.ceil(width / 2) == wi
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and data[ai_cub - area.ystride] ~= c_everness_mineral_water_source
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and rand:next(0, 100) < 3
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then
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data[ai_cub] = c_everness_chest
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table.insert(chest_positions, vector.new(area:position(ai_cub)))
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end
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end
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end
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end
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end
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end
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end
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end
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end
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elseif rand_version == 2 then
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--
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-- Lakes
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--
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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for x = minp.x, maxp.x do
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local ai = area:index(x, y, z)
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local c_current = data[ai]
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-- +Y, -Y, +X, -X, +Z, -Z
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-- top, bottom, right, left, front, back
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-- right
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local c_right = data[ai + 1]
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-- left
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local c_left = data[ai - 1]
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-- front
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local c_front = data[ai + (area.zstride * 2)]
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-- back
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local c_back = data[ai - (area.zstride * 2)]
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local keep_going = true
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local while_count = 1
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local max_dig_depth = 11
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if
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c_current == c_everness_mineral_sand
|
|
and (
|
|
c_right == c_everness_mineral_sand
|
|
or c_right == c_everness_mineral_water_source
|
|
or c_right == c_everness_mineral_stone
|
|
or c_right == c_everness_mineral_stone_with_coal
|
|
or c_right == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
c_left == c_everness_mineral_sand
|
|
or c_left == c_everness_mineral_water_source
|
|
or c_left == c_everness_mineral_stone
|
|
or c_left == c_everness_mineral_stone_with_coal
|
|
or c_left == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
c_front == c_everness_mineral_sand
|
|
or c_front == c_everness_mineral_water_source
|
|
or c_front == c_everness_mineral_stone
|
|
or c_front == c_everness_mineral_stone_with_coal
|
|
or c_front == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
c_back == c_everness_mineral_sand
|
|
or c_back == c_everness_mineral_water_source
|
|
or c_back == c_everness_mineral_stone
|
|
or c_back == c_everness_mineral_stone_with_coal
|
|
or c_back == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
then
|
|
-- dig below
|
|
while keep_going and while_count <= max_dig_depth do
|
|
local while_index = ai - area.ystride * while_count
|
|
|
|
if
|
|
-- below
|
|
(
|
|
data[while_index] == c_everness_mineral_stone
|
|
or data[while_index] == c_everness_mineral_stone_with_coal
|
|
or data[while_index] == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
-- right
|
|
data[while_index + 1 + area.ystride] == c_everness_mineral_sand
|
|
or data[while_index + 1 + area.ystride] == c_everness_mineral_water_source
|
|
or data[while_index + 1 + area.ystride] == c_everness_mineral_stone
|
|
or data[while_index + 1 + area.ystride] == c_everness_mineral_stone_with_coal
|
|
or data[while_index + 1 + area.ystride] == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
-- left
|
|
data[while_index - 1 + area.ystride] == c_everness_mineral_sand
|
|
or data[while_index - 1 + area.ystride] == c_everness_mineral_water_source
|
|
or data[while_index - 1 + area.ystride] == c_everness_mineral_stone
|
|
or data[while_index - 1 + area.ystride] == c_everness_mineral_stone_with_coal
|
|
or data[while_index - 1 + area.ystride] == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
-- front
|
|
data[while_index + area.zstride + area.ystride] == c_everness_mineral_sand
|
|
or data[while_index + area.zstride + area.ystride] == c_everness_mineral_water_source
|
|
or data[while_index + area.zstride + area.ystride] == c_everness_mineral_stone
|
|
or data[while_index + area.zstride + area.ystride] == c_everness_mineral_stone_with_coal
|
|
or data[while_index + area.zstride + area.ystride] == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
and (
|
|
-- back
|
|
data[while_index - area.zstride + area.ystride] == c_everness_mineral_sand
|
|
or data[while_index - area.zstride + area.ystride] == c_everness_mineral_water_source
|
|
or data[while_index - area.zstride + area.ystride] == c_everness_mineral_stone
|
|
or data[while_index - area.zstride + area.ystride] == c_everness_mineral_stone_with_coal
|
|
or data[while_index - area.zstride + area.ystride] == c_everness_mineral_stone_with_ceramic_sherds
|
|
)
|
|
then
|
|
data[while_index + area.ystride] = c_everness_mineral_water_source
|
|
else
|
|
keep_going = false
|
|
end
|
|
|
|
while_count = while_count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Place decorations after generating (2nd pass)
|
|
-- luacheck: ignore 512
|
|
for y = minp.y, maxp.y do
|
|
for z = minp.z, maxp.z do
|
|
for x = minp.x, maxp.x do
|
|
local ai = area:index(x, y, z)
|
|
--
|
|
-- Place Lotus Flowers and Leaves
|
|
--
|
|
if
|
|
data[ai] == c_everness_mineral_water_source
|
|
-- spawn around water
|
|
and data[ai + 1 + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + 1 - area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + 1] == c_everness_mineral_water_source
|
|
and data[ai - 1] == c_everness_mineral_water_source
|
|
and data[ai - 1 + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai - 1 - area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai - area.zstride] == c_everness_mineral_water_source
|
|
-- make sure there is space above
|
|
and data[ai + area.ystride] == minetest.CONTENT_AIR
|
|
-- spawn around air above
|
|
and data[ai + area.ystride + 1] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride + 1 + area.zstride] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride + 1 - area.zstride] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride - 1] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride - 1 + area.zstride] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride - 1 - area.zstride] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride + area.zstride] == minetest.CONTENT_AIR
|
|
and data[ai + area.ystride - area.zstride] == minetest.CONTENT_AIR
|
|
then
|
|
if rand:next(0, 100) < 2 then
|
|
data[ai + area.ystride] = c_lotus_flowers[rand:next(1, #c_lotus_flowers)]
|
|
|
|
-- Place Lotus Leaves around Flowers
|
|
local radius = 3
|
|
local chance_max = 80
|
|
|
|
for i = -radius, radius do
|
|
for j = -radius, radius do
|
|
local idx = ai + i + (area.zstride * j) + area.ystride
|
|
local distance = math.round(vector.distance(area:position(ai), area:position(idx)))
|
|
local chance_lotus_leaf = math.round(chance_max / distance)
|
|
|
|
if chance_lotus_leaf > chance_max then
|
|
chance_lotus_leaf = chance_max
|
|
end
|
|
|
|
if
|
|
rand:next(0, 100) < chance_lotus_leaf
|
|
and data[idx] == minetest.CONTENT_AIR
|
|
and data[idx - area.ystride] == c_everness_mineral_water_source
|
|
then
|
|
data[idx] = c_lotus_leaves[rand:next(1, #c_lotus_leaves)]
|
|
p2data[idx] = rand:next(0, 3)
|
|
end
|
|
end
|
|
end
|
|
elseif rand:next(0, 100) < 4 then
|
|
data[ai + area.ystride] = c_lotus_leaves[rand:next(1, #c_lotus_leaves)]
|
|
p2data[ai + area.ystride] = rand:next(0, 3)
|
|
|
|
-- add some more leaves around the leaf
|
|
for i = -1, 1 do
|
|
for j = -1, 1 do
|
|
local idx = ai + i + (area.zstride * j) + area.ystride
|
|
|
|
if
|
|
rand:next(0, 100) < 25
|
|
and data[idx] == minetest.CONTENT_AIR
|
|
and data[idx - area.ystride] == c_everness_mineral_water_source
|
|
then
|
|
data[idx] = c_lotus_leaves[rand:next(1, #c_lotus_leaves)]
|
|
p2data[idx] = rand:next(0, 3)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Place Seaweed
|
|
--
|
|
if
|
|
data[ai] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride] == c_everness_mineral_water_source
|
|
and rand:next(0, 100) < 33
|
|
then
|
|
local c_weed = c_water_weeds[rand:next(1, #c_water_weeds)]
|
|
|
|
if rand:next(0, 100) < 5 then
|
|
-- Weed with light source with a bit less probability
|
|
c_weed = c_everness_mineral_water_weed_3
|
|
end
|
|
|
|
if data[ai + 1] == c_everness_mineral_stone then
|
|
data[ai + 1] = c_weed
|
|
data[ai + 1] = c_weed
|
|
data[ai + 1] = c_weed
|
|
p2data[ai + 1] = 2
|
|
elseif data[ai - 1] == c_everness_mineral_stone then
|
|
data[ai - 1] = c_weed
|
|
data[ai - 1] = c_weed
|
|
data[ai - 1] = c_weed
|
|
p2data[ai - 1] = 3
|
|
elseif data[ai + area.zstride] == c_everness_mineral_stone then
|
|
data[ai + area.zstride] = c_weed
|
|
data[ai + area.zstride] = c_weed
|
|
data[ai + area.zstride] = c_weed
|
|
p2data[ai + area.zstride] = 4
|
|
elseif data[ai - area.zstride] == c_everness_mineral_stone then
|
|
data[ai - area.zstride] = c_weed
|
|
data[ai - area.zstride] = c_weed
|
|
data[ai - area.zstride] = c_weed
|
|
p2data[ai - area.zstride] = 5
|
|
elseif data[ai - area.ystride] == c_everness_mineral_stone then
|
|
data[ai - area.ystride] = c_weed
|
|
data[ai - area.ystride] = c_weed
|
|
data[ai - area.ystride] = c_weed
|
|
p2data[ai - area.ystride] = 1
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Place pots under water
|
|
--
|
|
if
|
|
data[ai] == c_everness_mineral_water_source
|
|
-- spawn around water
|
|
and data[ai + 1 + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + 1 - area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + 1] == c_everness_mineral_water_source
|
|
and data[ai - 1] == c_everness_mineral_water_source
|
|
and data[ai - 1 + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai - 1 - area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai - area.zstride] == c_everness_mineral_water_source
|
|
-- spawn around water above
|
|
and data[ai + area.ystride] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride + 1] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride + 1 + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride + 1 - area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride - 1] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride - 1 + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride - 1 - area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride + area.zstride] == c_everness_mineral_water_source
|
|
and data[ai + area.ystride - area.zstride] == c_everness_mineral_water_source
|
|
-- spawn on solid node below
|
|
and data[ai - area.ystride] ~= c_everness_mineral_water_source
|
|
then
|
|
if rand:next(0, 100) < 1 then
|
|
table.insert(pot_pos, vector.new(area:position(ai)))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set `shared_args`
|
|
shared_args.chest_positions = chest_positions
|
|
shared_args.pot_pos = pot_pos
|
|
end,
|
|
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
|
local sidelength = maxp.x - minp.x + 1
|
|
local x_disp = rand:next(0, disp)
|
|
local z_disp = rand:next(0, disp)
|
|
shared_args.schem_positions = {}
|
|
|
|
for y = minp.y, maxp.y do
|
|
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
|
|
|
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
|
and (
|
|
data[vi] == c_everness_mineral_water_source
|
|
or data[vi] == c_everness_mineral_sand
|
|
)
|
|
and rand:next(0, 100) < chance
|
|
then
|
|
local s_pos = area:position(vi)
|
|
|
|
--
|
|
-- Mineral Waters Tower
|
|
--
|
|
|
|
-- find floor big enough
|
|
local positions = minetest.find_nodes_in_area_under_air(
|
|
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
|
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
|
{
|
|
'everness:mineral_sand',
|
|
'everness:mineral_water_source'
|
|
}
|
|
)
|
|
|
|
if #positions < size.x * size.z then
|
|
-- not enough space
|
|
return
|
|
end
|
|
|
|
-- enough air to place structure ?
|
|
local air_positions = minetest.find_nodes_in_area(
|
|
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
|
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
|
{
|
|
'air'
|
|
}
|
|
)
|
|
|
|
if #air_positions > (size.x * size.y * size.z) / 2 then
|
|
minetest.place_schematic_on_vmanip(
|
|
vm,
|
|
s_pos,
|
|
schem,
|
|
'random',
|
|
nil,
|
|
true,
|
|
'place_center_x, place_center_z'
|
|
)
|
|
|
|
shared_args.schem_positions.everness_mineral_waters_tower = shared_args.schem_positions.everness_mineral_waters_tower or {}
|
|
|
|
table.insert(shared_args.schem_positions.everness_mineral_waters_tower, {
|
|
pos = s_pos,
|
|
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
|
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
|
})
|
|
|
|
minetest.log('action', '[Everness] Mineral Waters Tower was placed at ' .. s_pos:to_string())
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Place Decorations
|
|
--
|
|
local pot_pos = shared_args.pot_pos or {}
|
|
|
|
--
|
|
-- Palm Trees
|
|
--
|
|
for _, pos in ipairs(gennotify['decoration#' .. (d_everness_palm_trees or '')] or {}) do
|
|
place_decoration(pos, vm, area, data, 'everness:palm_trees', function(p)
|
|
minetest.place_schematic_on_vmanip(
|
|
vm,
|
|
p,
|
|
minetest.get_modpath('everness') .. '/schematics/everness_palm_tree.mts',
|
|
nil,
|
|
nil,
|
|
true,
|
|
'place_center_x, place_center_z'
|
|
)
|
|
end)
|
|
end
|
|
|
|
--
|
|
-- Water Geyser
|
|
--
|
|
for _, pos in ipairs(gennotify['decoration#' .. (d_everness_water_geyser or '')] or {}) do
|
|
place_decoration(pos, vm, area, data, 'everness:water_geyser', function(p)
|
|
vm:set_node_at(p, { name = 'everness:water_geyser' })
|
|
end)
|
|
end
|
|
|
|
--
|
|
-- Rose Bush
|
|
--
|
|
for _, pos in ipairs(gennotify['decoration#' .. (d_rose_bush or '')] or {}) do
|
|
place_decoration(pos, vm, area, data, 'everness:rose_bush', function(p)
|
|
vm:set_node_at(p, { name = 'everness:rose_bush' })
|
|
end)
|
|
end
|
|
|
|
--
|
|
-- Pots (above water)
|
|
--
|
|
for _, pos in ipairs(gennotify['decoration#' .. (d_everness_pots or '')] or {}) do
|
|
place_decoration(pos, vm, area, data, 'everness:pots', function(p, deco_def)
|
|
if deco_def._decoration then
|
|
-- Use `minetest.set_node` so we can set inventory on node construct
|
|
minetest.set_node(p, { name = deco_def._decoration[rand:next(1, #deco_def._decoration)] })
|
|
|
|
local inv = minetest.get_inventory({ type = 'node', pos = p })
|
|
local item_def = Everness.loot_chest.default[rand:next(1, #Everness.loot_chest.default)]
|
|
|
|
if not minetest.registered_items[item_def.name] then
|
|
return
|
|
end
|
|
|
|
if rand:next(0, 100) <= item_def.chance then
|
|
local stack = ItemStack(item_def.name)
|
|
|
|
if minetest.registered_tools[item_def.name] then
|
|
stack:set_wear(rand:next(1, 65535))
|
|
else
|
|
stack:set_count(rand:next(1, math.min(item_def.max_count, stack:get_stack_max())))
|
|
end
|
|
|
|
inv:set_stack('main', 1, stack)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
--
|
|
-- Pots (under water)
|
|
--
|
|
for _, v in ipairs(pot_pos) do
|
|
-- Use `minetest.set_node` so we can set inventory on node construct
|
|
minetest.set_node(v, { name = minetest.get_name_from_content_id(c_pots[rand:next(1, #c_pots)]) })
|
|
|
|
local inv = minetest.get_inventory({ type = 'node', pos = v })
|
|
local item_def = Everness.loot_chest.default[rand:next(1, #Everness.loot_chest.default)]
|
|
|
|
if not minetest.registered_items[item_def.name] then
|
|
return
|
|
end
|
|
|
|
if rand:next(0, 100) <= item_def.chance then
|
|
local stack = ItemStack(item_def.name)
|
|
|
|
if minetest.registered_tools[item_def.name] then
|
|
stack:set_wear(rand:next(1, 65535))
|
|
else
|
|
stack:set_count(rand:next(1, math.min(item_def.max_count, stack:get_stack_max())))
|
|
end
|
|
|
|
inv:set_stack('main', 1, stack)
|
|
end
|
|
end
|
|
end,
|
|
after_write_to_map = function(shared_args)
|
|
-- Populate loot chest inventory
|
|
local chest_positions = shared_args.chest_positions or {}
|
|
|
|
if next(chest_positions) then
|
|
Everness:populate_loot_chests(chest_positions)
|
|
end
|
|
|
|
-- Populate loot chest inventory for schematics
|
|
local schem_positions = shared_args.schem_positions or {}
|
|
|
|
for name, tbl in pairs(schem_positions) do
|
|
if next(tbl) then
|
|
for i, v in ipairs(tbl) do
|
|
local chest_positions2 = minetest.find_nodes_in_area(
|
|
v.minp,
|
|
v.maxp,
|
|
{ 'everness:chest' }
|
|
)
|
|
|
|
if #chest_positions2 > 0 then
|
|
Everness:populate_loot_chests(chest_positions2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|