everness/mapgen_frosted_icesheet_und...
2024-02-08 14:14:39 -05:00

406 lines
12 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_frosted_icesheet_under.y_max
local y_min = Everness.settings.biomes.everness_frosted_icesheet_under.y_min
-- Frosted Icesheet Under
Everness:register_biome({
name = 'everness:frosted_icesheet_under',
node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
node_dungeon = 'everness:icecobble',
node_dungeon_alt = 'everness:snowcobble',
node_dungeon_stair = 'stairs:stair_ice',
y_max = y_max,
y_min = y_min,
heat_point = 0,
humidity_point = 93,
})
--
-- Register ores
--
-- Blob ore.
-- These before scatter ores to avoid other ores in blobs.
Everness:register_ore({
ore_type = 'blob',
ore = 'everness:bone',
wherein = { 'default:stone' },
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_max = y_max,
y_min = y_min,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = { x = 5, y = 5, z = 5 },
seed = -316,
octaves = 1,
persist = 0.0
},
biomes = { 'everness:frosted_icesheet_under' }
})
--
-- Register decorations
--
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_floors',
deco_type = 'simple',
place_on = { 'default:stone' },
place_offset_y = -1,
sidelen = 16,
fill_ratio = 10,
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_floors, force_placement',
decoration = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_ceilings',
deco_type = 'simple',
place_on = { 'default:stone' },
sidelen = 16,
fill_ratio = 0.4,
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
decoration = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_illuminating_floors',
deco_type = 'simple',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
place_offset_y = -1,
fill_ratio = 0.01,
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
decoration = { 'everness:frosted_cave_ice_illuminating' },
flags = 'all_floors, force_placement'
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_illuminating_ceilings',
deco_type = 'simple',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
place_offset_y = -1,
fill_ratio = 0.01,
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
decoration = { 'everness:frosted_cave_ice_illuminating' },
flags = 'all_ceilings, force_placement'
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_amaranita_lantern',
deco_type = 'simple',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
decoration = { 'everness:amaranita_lantern' },
flags = 'all_floors',
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_vines',
deco_type = 'simple',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
fill_ratio = 0.09,
biomes = { 'everness:frosted_icesheet_under' },
param2 = 8,
decoration = {
'everness:tenanea_flowers_vine_1',
'everness:tenanea_flowers_vine_2',
'everness:reeds_vine_1',
'everness:reeds_vine_2'
},
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
spawn_by = 'air',
num_spawn_by = 8
})
Everness:register_decoration({
name = 'everness:frosted_icicle_large_ceiling',
deco_type = 'schematic',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_frosted_icicle_large_ceiling.mts',
flags = 'place_center_x, place_center_z, all_ceilings',
rotation = 'random',
})
Everness:register_decoration({
name = 'everness:frosted_icicle_large_floor',
deco_type = 'schematic',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_frosted_icicle_large_floor.mts',
flags = 'place_center_x, place_center_z, all_floors',
rotation = 'random',
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_plants',
deco_type = 'simple',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
param2 = 8,
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
decoration = {
'everness:blooming_cooksonia',
'everness:frosted_icicle_floor',
},
flags = 'all_floors',
})
Everness:register_decoration({
name = 'everness:frosted_icesheet_under_plants_2',
deco_type = 'simple',
place_on = {
'everness:ancient_emerald_ice',
'everness:dense_emerald_ice',
'everness:emerald_ice',
'everness:frosted_ice',
'everness:frosted_ice_translucent',
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness:frosted_icesheet_under' },
y_max = y_max,
y_min = y_min,
decoration = { 'everness:creeping_moss_spores' },
flags = 'all_floors',
param2 = 26
})
--
-- On Generated
--
local size_ceiling = { x = 2, y = 19, z = 2 }
local size_ceiling_x = math.round(size_ceiling.x / 2)
local size_ceiling_z = math.round(size_ceiling.z / 2)
local size_floor = { x = 2, y = 20, z = 2 }
local size_floor_x = math.round(size_floor.x / 2)
local size_floor_z = math.round(size_floor.z / 2)
local deco_id_frosted_icicle_large_ceiling = minetest.get_decoration_id('everness:frosted_icicle_large_ceiling')
local deco_id_frosted_icicle_large_floor = minetest.get_decoration_id('everness:frosted_icicle_large_floor')
local biome_id_everness_frosted_icesheet_under = minetest.get_biome_id('everness:frosted_icesheet_under')
minetest.set_gen_notify(
{ decoration = true },
{
deco_id_frosted_icicle_large_ceiling,
deco_id_frosted_icicle_large_floor
}
)
Everness:add_to_queue_on_generated({
name = 'everness:frosted_icesheet_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_frosted_icesheet_under) ~= -1
end,
after_write_to_map = function(shared_args, gennotify)
--
-- Frosted Large Icicle Ceiling
--
for _, pos in ipairs(gennotify['decoration#' .. deco_id_frosted_icicle_large_ceiling] or {}) do
local markers = minetest.find_nodes_in_area(
vector.new(pos.x - size_ceiling_x, pos.y - size_ceiling.y + 2, pos.z - size_ceiling_z),
vector.new(pos.x + size_ceiling_x, pos.y - size_ceiling.y, pos.z + size_ceiling_z),
{ 'everness:marker' }
)
if #markers > 0 then
local pos_marker = markers[1]
local air_below = minetest.find_nodes_in_area(
vector.new(pos_marker.x, pos_marker.y, pos_marker.z),
vector.new(pos_marker.x, pos_marker.y - 7, pos_marker.z),
{'air'}
)
-- Replace marker
minetest.set_node(pos_marker, { name = 'everness:frosted_cave_ice_illuminating' })
if #air_below == 7 then
local incrementer = 1
local pos_below = vector.new(pos_marker.x, pos_marker.y - incrementer, pos_marker.z)
local node_below = minetest.get_node(pos_below)
Everness.stack_icicle_recursive(node_below, pos_below, incrementer, pos_marker, 'down')
end
end
end
--
-- Frosted Large Icicle Floor
--
for _, pos in ipairs(gennotify['decoration#' .. deco_id_frosted_icicle_large_floor] or {}) do
local markers = minetest.find_nodes_in_area(
vector.new(pos.x - size_floor_x, pos.y + size_floor.y - 2, pos.z - size_floor_z),
vector.new(pos.x + size_floor_x, pos.y + size_floor.y, pos.z + size_floor_z),
{ 'everness:marker' }
)
if #markers > 0 then
local pos_marker = markers[1]
local air_above = minetest.find_nodes_in_area(
vector.new(pos_marker.x, pos_marker.y, pos_marker.z),
vector.new(pos_marker.x, pos_marker.y + 7, pos_marker.z),
{'air'}
)
-- Replace marker
minetest.set_node(pos_marker, { name = 'everness:frosted_cave_ice_illuminating' })
-- Make sure we have some space
if #air_above == 7 then
local incrementer = 1
local pos_above = vector.new(pos_marker.x, pos_marker.y + incrementer, pos_marker.z)
local node_above = minetest.get_node(pos_above)
Everness.stack_icicle_recursive(node_above, pos_above, incrementer, pos_marker, 'up')
end
end
end
end
})