--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2023 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] --- Base class ---@class Everness ---@field bamboo {['growth_stages']: table, ['top_leaves_schem']: table} ---@field loot_chest {['default']: table[]} Everness = { bamboo = { -- based on height growth_stages = { --height [1] = { -- next plant { name = 'everness:bamboo_1' }, { name = 'everness:bamboo_2' }, }, [2] = { { name = 'everness:bamboo_1' }, { name = 'everness:bamboo_2' }, { name = 'everness:bamboo_2' }, }, [3] = { { name = 'everness:bamboo_3' }, { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_5' }, }, [4] = { { name = 'everness:bamboo_3' }, { name = 'everness:bamboo_3' }, { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_5' }, { name = 'everness:bamboo_5' }, }, }, top_leaves_schem = { { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_5' }, { name = 'everness:bamboo_5' }, } }, loot_chest = { default = { { name = 'default:stick', max_count = 25, chance = 25 }, { name = 'default:paper', max_count = 10, chance = 25 }, { name = 'default:book', max_count = 2, chance = 25 }, { name = 'default:skeleton_key', max_count = 2, chance = 25 }, { name = 'default:flint', max_count = 2, chance = 25 }, { name = 'default:obsidian_shard', max_count = 2, chance = 25 }, { name = 'default:clay_brick', max_count = 2, chance = 25 }, { name = 'default:mese_crystal_fragment', max_count = 2, chance = 25 }, { name = 'default:gold_ingot', max_count = 2, chance = 25 }, { name = 'default:bronze_ingot', max_count = 2, chance = 25 }, { name = 'default:tin_ingot', max_count = 2, chance = 25 }, { name = 'default:copper_ingot', max_count = 2, chance = 25 }, { name = 'default:steel_ingot', max_count = 2, chance = 25 }, { name = 'default:coal_lump', max_count = 2, chance = 25 }, { name = 'default:pick_stone', max_count = 2, chance = 25 }, { name = 'default:pick_bronze', max_count = 2, chance = 25 }, { name = 'default:pick_steel', max_count = 2, chance = 25 }, { name = 'default:shovel_stone', max_count = 2, chance = 25 }, { name = 'default:shovel_bronze', max_count = 2, chance = 25 }, { name = 'default:shovel_steel', max_count = 2, chance = 25 }, { name = 'default:axe_stone', max_count = 2, chance = 25 }, { name = 'default:axe_bronze', max_count = 2, chance = 25 }, { name = 'default:axe_steel', max_count = 2, chance = 25 }, { name = 'default:sword_stone', max_count = 2, chance = 25 }, { name = 'default:sword_bronze', max_count = 2, chance = 25 }, { name = 'default:sword_steel', max_count = 2, chance = 25 }, { name = 'default:bookshelf', max_count = 2, chance = 25 }, { name = 'default:sign_wall_wood', max_count = 2, chance = 25 }, { name = 'default:ladder_wood', max_count = 5, chance = 25 }, { name = 'default:ladder_steel', max_count = 5, chance = 25 }, { name = 'default:glass', max_count = 10, chance = 25 }, { name = 'default:obsidian_glass', max_count = 10, chance = 25 }, { name = 'default:tree', max_count = 15, chance = 25 }, { name = 'default:jungletree', max_count = 15, chance = 25 }, { name = 'default:pine_tree', max_count = 15, chance = 25 }, { name = 'default:cactus', max_count = 20, chance = 25 }, { name = 'default:large_cactus_seedling', max_count = 2, chance = 25 }, { name = 'default:papyrus', max_count = 20, chance = 25 }, { name = 'default:junglegrass', max_count = 20, chance = 25 }, { name = 'default:blueberry_bush_sapling', max_count = 2, chance = 25 }, { name = 'default:sapling', max_count = 2, chance = 25 }, { name = 'default:junglesapling', max_count = 2, chance = 25 }, { name = 'default:pine_sapling', max_count = 2, chance = 25 }, { name = 'default:acacia_sapling', max_count = 2, chance = 25 }, { name = 'default:aspen_sapling', max_count = 2, chance = 25 }, { name = 'default:clay_lump', max_count = 5, chance = 25 }, { name = 'default:tin_lump', max_count = 2, chance = 25 }, { name = 'default:copper_lump', max_count = 5, chance = 25 }, { name = 'default:iron_lump', max_count = 5, chance = 25 }, { name = 'default:coalblock', max_count = 5, chance = 25 }, { name = 'default:steelblock', max_count = 2, chance = 25 }, { name = 'default:copperblock', max_count = 2, chance = 25 }, { name = 'default:tinblock', max_count = 2, chance = 25 }, { name = 'default:bronzeblock', max_count = 2, chance = 25 }, { name = 'default:mese', max_count = 2, chance = 25 }, { name = 'default:meselamp', max_count = 2, chance = 25 }, { name = 'default:obsidian', max_count = 2, chance = 25 }, { name = 'default:mese_crystal', max_count = 2, chance = 25 }, { name = 'default:diamond', max_count = 2, chance = 25 }, { name = 'default:pick_mese', max_count = 2, chance = 25 }, { name = 'default:shovel_mese', max_count = 2, chance = 25 }, { name = 'default:axe_mese', max_count = 2, chance = 25 }, { name = 'default:sword_mese', max_count = 2, chance = 25 }, { name = 'everness:forsaken_fire', max_count = 1, chance = 50 }, } }, settings = { biomes = { everness_coral_forest = { enabled = minetest.settings:get_bool('everness_coral_forest', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_coral_forest_y_min')) or 6, }, everness_coral_forest_dunes = { enabled = minetest.settings:get_bool('everness_coral_forest_dunes', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_dunes_y_max')) or 5, y_min = tonumber(minetest.settings:get('everness_coral_forest_dunes_y_min')) or 4, }, everness_coral_forest_ocean = { enabled = minetest.settings:get_bool('everness_coral_forest_ocean', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_ocean_y_max')) or 3, y_min = tonumber(minetest.settings:get('everness_coral_forest_ocean_y_min')) or -255, }, everness_coral_forest_under = { enabled = minetest.settings:get_bool('everness_coral_forest_under', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_coral_forest_under_y_min')) or -31000, }, everness_frosted_icesheet = { enabled = minetest.settings:get_bool('everness_frosted_icesheet', true), y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_y_min')) or -8, }, everness_frosted_icesheet_ocean = { enabled = minetest.settings:get_bool('everness_frosted_icesheet_ocean', true), y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_ocean_y_max')) or -9, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_ocean_y_min')) or -255, }, everness_frosted_icesheet_under = { enabled = minetest.settings:get_bool('everness_frosted_icesheet_under', true), y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_min')) or -31000, }, everness_cursed_lands = { enabled = minetest.settings:get_bool('everness_cursed_lands', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_cursed_lands_y_min')) or 6, }, everness_cursed_lands_dunes = { enabled = minetest.settings:get_bool('everness_cursed_lands_dunes', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_dunes_y_max')) or 5, y_min = tonumber(minetest.settings:get('everness_cursed_lands_dunes_y_min')) or 1, }, everness_cursed_lands_swamp = { enabled = minetest.settings:get_bool('everness_cursed_lands_swamp', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_swamp_y_max')) or 0, y_min = tonumber(minetest.settings:get('everness_cursed_lands_swamp_y_min')) or -1, }, everness_cursed_lands_ocean = { enabled = minetest.settings:get_bool('everness_cursed_lands_ocean', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_max')) or -2, y_min = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_min')) or -255, }, everness_cursed_lands_under = { enabled = minetest.settings:get_bool('everness_cursed_lands_under', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_cursed_lands_under_y_min')) or -31000, }, everness_crystal_forest = { enabled = minetest.settings:get_bool('everness_crystal_forest', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_crystal_forest_y_min')) or 6, }, everness_crystal_forest_dunes = { enabled = minetest.settings:get_bool('everness_crystal_forest_dunes', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_dunes_y_max')) or 5, y_min = tonumber(minetest.settings:get('everness_crystal_forest_dunes_y_min')) or 1, }, everness_crystal_forest_shore = { enabled = minetest.settings:get_bool('everness_crystal_forest_shore', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_shore_y_max')) or 0, y_min = tonumber(minetest.settings:get('everness_crystal_forest_shore_y_min')) or -1, }, everness_crystal_forest_ocean = { enabled = minetest.settings:get_bool('everness_crystal_forest_ocean', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_ocean_y_max')) or -2, y_min = tonumber(minetest.settings:get('everness_crystal_forest_ocean_y_min')) or -255, }, everness_crystal_forest_under = { enabled = minetest.settings:get_bool('everness_crystal_forest_under', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_crystal_forest_under_y_min')) or -31000, }, everness_bamboo_forest = { enabled = minetest.settings:get_bool('everness_bamboo_forest', true), y_max = tonumber(minetest.settings:get('everness_bamboo_forest_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_bamboo_forest_y_min')) or 1, }, everness_bamboo_forest_under = { enabled = minetest.settings:get_bool('everness_bamboo_forest_under', true), y_max = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_min')) or -31000, }, everness_forsaken_desert = { enabled = minetest.settings:get_bool('everness_forsaken_desert', true), y_max = tonumber(minetest.settings:get('everness_forsaken_desert_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_y_min')) or 4, }, everness_forsaken_desert_ocean = { enabled = minetest.settings:get_bool('everness_forsaken_desert_ocean', true), y_max = tonumber(minetest.settings:get('everness_forsaken_desert_ocean_y_max')) or 3, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_ocean_y_min')) or -8, }, everness_forsaken_desert_under = { enabled = minetest.settings:get_bool('everness_forsaken_desert_under', true), y_max = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_min')) or -31000, }, everness_baobab_savanna = { enabled = minetest.settings:get_bool('everness_baobab_savanna', true), y_max = tonumber(minetest.settings:get('everness_baobab_savanna_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_baobab_savanna_y_min')) or 1, }, everness_forsaken_tundra = { enabled = minetest.settings:get_bool('everness_forsaken_tundra', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_y_min')) or 2, }, everness_forsaken_tundra_beach = { enabled = minetest.settings:get_bool('everness_forsaken_tundra_beach', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_beach_y_max')) or 1, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_beach_y_min')) or -3, }, everness_forsaken_tundra_ocean = { enabled = minetest.settings:get_bool('everness_forsaken_tundra_ocean', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_ocean_y_max')) or -4, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_ocean_y_min')) or -255, }, everness_forsaken_tundra_under = { enabled = minetest.settings:get_bool('everness_forsaken_tundra_under', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_min')) or -31000, }, }, features = { everness_feature_sneak_pickup = minetest.settings:get_bool('everness_feature_sneak_pickup', true), everness_feature_skybox = minetest.settings:get_bool('everness_feature_skybox', true), } }, } function Everness.grow_cactus(self, pos, node, params) if node.param2 >= 4 then return end pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, 'mold_soil') == 0 or minetest.get_item_group(minetest.get_node(pos).name, 'sand') == 0 then return end pos.y = pos.y + 1 local height = 0 while (node.name == 'everness:cactus_orange' or node.name == 'everness:cactus_blue') and height < 5 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 5 or node.name ~= 'air' then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, { name = node.name }) return true end function Everness.emerge_area(self, blockpos, action, calls_remaining, param) if not param.total then param.total = calls_remaining + 1 param.current = 0 end param.current = param.current + 1 if param.total == param.current then param.callback(param.data) end end -- how often node timers for plants will tick, +/- some random value function Everness.tick_vine(self, pos) minetest.get_node_timer(pos):start(math.random(5, 10)) end -- how often a growth failure tick is retried (e.g. too dark) function Everness.tick_vine_again(self, pos) minetest.get_node_timer(pos):start(math.random(40, 80)) end -- how often node timers for plants will tick, +/- some random value function Everness.tick_sulfur_stone(self, pos) minetest.get_node_timer(pos):start(math.random(5, 10)) end -- how often a growth failure tick is retried (e.g. too dark) function Everness.tick_sulfur_stone_again(self, pos) minetest.get_node_timer(pos):start(math.random(40, 80)) end function Everness.grow_vine(self, pos, elapsed, params) local node = minetest.get_node(pos) local pos_under = vector.new(pos.x, pos.y - 1, pos.z) local node_under = minetest.get_node(pos_under) local node_names = params.node_names local end_node_name = params.end_node_name local end_node_param2 = params.end_node_param2 -- get length local length = 0 local temp_node = node while minetest.get_item_group(temp_node.name, 'vine') > 0 and length < 16 do length = length + 1 temp_node = minetest.get_node(vector.new(pos.x, pos.y + length, pos.z)) end -- stop growing - random height between 12 - 16 nodes if length > 11 and length < 16 then if math.random(1, 3) == 2 then return end end if length >= 16 then return end if minetest.get_item_group(node_under.name, 'vine') > 0 then -- stop timer for gown vine return end if node_under.name ~= 'air' then Everness:tick_vine_again(pos) return end local new_node_name = node_names[math.random(1, #node_names)] minetest.set_node(pos, { name = new_node_name, param2 = node.param2 }) -- last hanging vine minetest.set_node(pos_under, { name = end_node_name, param2 = end_node_param2 and end_node_param2 or node.param2 }) Everness:tick_vine(pos_under) end function Everness.dig_vine(self, pos, node_name, digger) --only dig give the vine if shears are used if not digger then return end local wielded_item = digger:get_wielded_item() if 'everness:vine_shears' == wielded_item:get_name() then local inv = digger:get_inventory() if inv then inv:add_item('main', ItemStack(node_name)) end end end -- -- Sounds -- function Everness.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or { name = '', gain = 1.0 } table.dug = table.dug or { name = 'default_dug_node', gain = 0.25 } table.place = table.place or { name = 'default_place_node_hard', gain = 1.0 } return table end function Everness.node_sound_frosted_snow_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_frosted_snow_footstep', gain = 0.2 } table.dig = table.dig or { name = 'everness_frosted_snow_footstep', gain = 0.3 } table.dug = table.dug or { name = 'everness_frosted_snow_footstep', gain = 0.3 } table.place = table.place or { name = 'default_place_node', gain = 1.0 } default.node_sound_defaults(table) return table end function Everness.node_sound_crystal_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_crystal_chime', gain = 0.2 } table.dig = table.dig or { name = 'everness_crystal_chime', gain = 0.3 } table.dug = table.dug or { name = 'default_hard_footstep', gain = 0.3 } table.place = table.place or { name = 'everness_crystal_chime', gain = 1.0 } default.node_sound_defaults(table) return table end function Everness.node_sound_bamboo_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_bamboo_hit', gain = 0.2 } table.dig = table.dig or { name = 'everness_bamboo_hit', gain = 0.3 } table.dug = table.dug or { name = 'everness_bamboo_dug', gain = 0.1 } table.place = table.place or { name = 'everness_bamboo_hit', gain = 1.0 } default.node_sound_defaults(table) return table end function Everness.node_sound_mud_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_mud_footstep', gain = 0.2 } table.dig = table.dig or { name = 'everness_mud_footstep', gain = 0.3 } table.dug = table.dug or { name = 'everness_mud_footstep', gain = 0.1 } table.place = table.place or { name = 'everness_mud_footstep', gain = 1.0 } default.node_sound_defaults(table) return table end