--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2023 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- -- Bonemeal Trees -- x_farming.x_bonemeal:register_tree_defs({ { -- sapling name name = 'everness:coral_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_coral_tree(pos) return true end }, { -- sapling name name = 'everness:coral_tree_bioluminescent_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.coral_tree_bioluminescent(pos) return true end }, { -- sapling name name = 'everness:crystal_bush_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_crystal_bush(pos) return true end }, { -- sapling name name = 'everness:cursed_bush_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_cursed_bush(pos) return true end }, { -- sapling name name = 'everness:baobab_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_baobab_tree(pos) return true end }, { -- sapling name name = 'everness:dry_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_dry_tree(pos) return true end }, { -- sapling name name = 'everness:willow_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_willow_tree(pos) return true end }, { -- sapling name name = 'everness:sequoia_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_sequoia_tree(pos) return true end }, { -- sapling name name = 'everness:crystal_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_crystal_tree(pos) return true end }, { -- sapling name name = 'everness:crystal_tree_large_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_crystal_large_tree(pos) return true end }, { -- sapling name name = 'everness:cursed_dream_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 3, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_cursed_dream_tree(pos) return true end }, { -- sapling name name = 'everness:mese_tree_sapling', -- 1 out of `chance`, e.g. 2 = 50% chance chance = 4, -- grow tree from sapling grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end Everness.grow_mese_tree(pos) return true end }, }) -- -- Recipes -- minetest.register_craft({ output = 'x_farming:bonemeal 4', recipe = { { 'everness:bone' } } })