--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. --]] -- -- Register biomes -- local y_max = Everness.settings.biomes.everness_bamboo_forest.y_max local y_min = Everness.settings.biomes.everness_bamboo_forest.y_min -- Bamboo Forest Everness:register_biome({ name = 'everness:bamboo_forest', node_top = 'everness:dirt_with_grass_1', depth_top = 1, node_filler = 'everness:dirt_1', depth_filler = 1, node_riverbed = 'default:sand', depth_riverbed = 2, node_dungeon = 'everness:bamboo_wood', node_dungeon_alt = 'everness:bamboo_mosaic_wood', node_dungeon_stair = 'stairs:stair_bamboo_wood', y_max = y_max, y_min = y_min, heat_point = 80, humidity_point = 60, }) -- -- Register decorations -- Everness:register_decoration({ name = 'everness:bamboo_forest_small_bamboo', deco_type = 'schematic', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 80, fill_ratio = 0.1, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('everness') .. '/schematics/everness_small_bamboo.mts', flags = 'place_center_x, place_center_z, force_placement', rotation = 'random', }) Everness:register_decoration({ name = 'everness:bamboo_forest_large_bamboo', deco_type = 'schematic', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 80, fill_ratio = 0.1, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('everness') .. '/schematics/everness_large_bamboo.mts', flags = 'place_center_x, place_center_z, force_placement', rotation = 'random', }) -- Jungle tree and log local jungle_tree_schem local jungle_log_schem if minetest.get_modpath('default') then jungle_tree_schem = minetest.get_modpath('default') .. '/schematics/jungle_tree.mts' jungle_log_schem = minetest.get_modpath('default') .. '/schematics/jungle_log.mts' elseif minetest.get_modpath('mcl_core') then jungle_tree_schem = minetest.get_modpath('mcl_core') .. '/schematics/mcl_core_jungle_tree.mts' jungle_log_schem = { size = { x = 3, y = 3, z = 1 }, data = { { name = 'air', prob = 0 }, { name = 'air', prob = 0 }, { name = 'air', prob = 0 }, { name = 'mcl_core:jungletree', param2 = 12 }, { name = 'mcl_core:jungletree', param2 = 12 }, { name = 'mcl_core:jungletree', param2 = 12, prob = 127 }, { name = 'air', prob = 0 }, { name = 'mcl_mushrooms:mushroom_brown', prob = 50 }, { name = 'air', prob = 0 }, }, } end if jungle_tree_schem then Everness:register_decoration({ name = 'everness:bamboo_forest_jungle_tree', deco_type = 'schematic', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 16, noise_params = { offset = 0.0015, scale = 0.0021, spread = { x = 250, y = 250, z = 250 }, seed = 2, octaves = 3, persist = 0.66 }, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, schematic = jungle_tree_schem, flags = 'place_center_x, place_center_z', rotation = 'random', }) end if jungle_log_schem then Everness:register_decoration({ name = 'everness:bamboo_forest_jungle_log', deco_type = 'schematic', place_on = { 'everness:dirt_with_grass_1' }, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0015, scale = 0.0021, spread = { x = 250, y = 250, z = 250 }, seed = 2, octaves = 3, persist = 0.66 }, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, schematic = jungle_log_schem, flags = 'place_center_x', rotation = 'random', spawn_by = 'everness:dirt_with_grass_1', num_spawn_by = 8, }) end -- Bush if minetest.get_modpath('default') then Everness:register_decoration({ name = 'everness:bamboo_forest_bush', deco_type = 'schematic', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = { x = 100, y = 100, z = 100 }, seed = 137, octaves = 3, persist = 0.7, }, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('default') .. '/schematics/bush.mts', flags = 'place_center_x, place_center_z', }) -- Blueberry bush Everness:register_decoration({ name = 'everness:bamboo_forest_blueberry_bush', deco_type = 'schematic', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = { x = 100, y = 100, z = 100 }, seed = 697, octaves = 3, persist = 0.7, }, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, place_offset_y = 1, schematic = minetest.get_modpath('default') .. '/schematics/blueberry_bush.mts', flags = 'place_center_x, place_center_z', }) end -- Flowers local function register_flower_decoration(offset, scale, length) Everness:register_decoration({ name = 'everness:bamboo_forest_flowers_' .. length, deco_type = 'simple', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = { x = 200, y = 200, z = 200 }, seed = 329, octaves = 3, persist = 0.6 }, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, decoration = 'everness:flowers_' .. length, }) end register_flower_decoration(-0.03, 0.09, 4) register_flower_decoration(-0.015, 0.075, 3) register_flower_decoration(0, 0.06, 2) register_flower_decoration(0.015, 0.045, 1) local function register_flower_magenta_decoration(offset, scale, length) Everness:register_decoration({ name = 'everness:bamboo_forest_flowers_magenta' .. length, deco_type = 'simple', place_on = { 'everness:dirt_with_grass_1' }, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = { x = 200, y = 200, z = 200 }, seed = 329, octaves = 3, persist = 0.6 }, biomes = { 'everness:bamboo_forest' }, y_max = y_max, y_min = y_min, decoration = 'everness:flowers_magenta_' .. length, }) end register_flower_magenta_decoration(-0.03, 0.09, 4) register_flower_magenta_decoration(-0.015, 0.075, 3) register_flower_magenta_decoration(0, 0.06, 2) register_flower_magenta_decoration(0.015, 0.045, 1) -- -- On Generated -- local disp = 16 local chance = 20 local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts' local c_everness_bamboo_1 = minetest.get_content_id('everness:bamboo_1') local c_everness_bamboo_3 = minetest.get_content_id('everness:bamboo_3') local c_everness_bamboo_4 = minetest.get_content_id('everness:bamboo_4') local c_everness_bamboo_5 = minetest.get_content_id('everness:bamboo_5') local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1') local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1') local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2') local biome_id_bamboo_forest = minetest.get_biome_id('everness:bamboo_forest') local d_everness_bamboo_forest_large_bamboo = minetest.get_decoration_id('everness:bamboo_forest_large_bamboo') minetest.set_gen_notify({ decoration = true }, { d_everness_bamboo_forest_large_bamboo }) Everness:add_to_queue_on_generated({ name = 'everness:bamboo_forest', can_run = function(biomemap) return table.indexof(biomemap, biome_id_bamboo_forest) ~= -1 end, on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args) -- -- Bamboo -- for _, pos in ipairs(gennotify['decoration#' .. (d_everness_bamboo_forest_large_bamboo or '')] or {}) do -- For bamboo large this is position of the 'place_on' node, e.g. 'everness:dirt_with_grass_extras_2' local vi = area:indexp(pos) local while_counter = 1 local bamboo_height = 0 local last_vi = vi + area.ystride * while_counter -- Get bamboo height while data[last_vi] == c_everness_bamboo_3 do last_vi = vi + area.ystride * while_counter bamboo_height = bamboo_height + 1 while_counter = while_counter + 1 end -- Back up the last from `while_counter` last_vi = last_vi - area.ystride -- Add top bamboo nodes with leaves based on their generated height if bamboo_height > 4 then for i = 1, 3 do if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then if i == 1 then data[last_vi + area.ystride * i] = c_everness_bamboo_4 else data[last_vi + area.ystride * i] = c_everness_bamboo_5 end p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride] end end else for i = 1, 2 do if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then if i == 1 then data[last_vi + area.ystride * i] = c_everness_bamboo_4 else data[last_vi + area.ystride * i] = c_everness_bamboo_5 end p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride] end end end end end, after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args) local sidelength = maxp.x - minp.x + 1 local x_disp = rand:next(0, disp) local z_disp = rand:next(0, disp) shared_args.schem_positions = {} for y = minp.y, maxp.y do local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp) if ( data[vi + area.ystride] == minetest.CONTENT_AIR or data[vi + area.ystride] == c_everness_bamboo_1 or data[vi + area.ystride] == c_everness_bamboo_3 ) and ( data[vi] == c_dirt_with_grass_1 or data[vi] == c_dirt_with_grass_extras_1 or data[vi] == c_dirt_with_grass_extras_2 ) and rand:next(0, 100) < chance then local s_pos = area:position(vi) -- -- Japanese Shrine -- local size = { x = 11, y = 19, z = 15 } local size_x = math.round(size.x / 2) local size_z = math.round(size.z / 2) local schem_pos = vector.new(s_pos) -- find floor big enough local positions = minetest.find_nodes_in_area_under_air( vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z), { 'everness:dirt_with_grass_1' } ) -- Can force over these blocks local force_positions = minetest.find_nodes_in_area( vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z), { 'everness:dirt_with_grass_extras_1', 'everness:dirt_with_grass_extras_2', 'group:bamboo', 'group:flower', 'group:leaves' } ) if #positions + #force_positions < size.x * size.z then -- not enough space return end -- enough air to place structure ? local air_positions = minetest.find_nodes_in_area( vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z), { 'air', 'group:bamboo', 'group:flower', 'group:leaves' } ) if #air_positions > (size.x * size.y * size.z) / 2 then minetest.place_schematic_on_vmanip( vm, schem_pos, schem, 'random', nil, true, 'place_center_x, place_center_z' ) shared_args.schem_positions.everness_japanese_shrine = shared_args.schem_positions.everness_japanese_shrine or {} table.insert(shared_args.schem_positions.everness_japanese_shrine, { pos = schem_pos, minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z), maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z) }) minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string()) end end end end, after_write_to_map = function(shared_args) local schem_positions = shared_args.schem_positions or {} for name, tbl in pairs(schem_positions) do if next(tbl) then for i, v in ipairs(tbl) do local chest_positions = minetest.find_nodes_in_area( v.minp, v.maxp, { 'everness:chest' } ) if #chest_positions > 0 then Everness:populate_loot_chests(chest_positions) end end end end end })