--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. --]] -- -- Register biomes -- local y_max = Everness.settings.biomes.everness_coral_forest_dunes.y_max local y_min = Everness.settings.biomes.everness_coral_forest_dunes.y_min -- Coral Forest Dunes Everness:register_biome({ name = 'everness:coral_forest_dunes', node_top = 'everness:coral_sand', depth_top = 1, node_filler = 'everness:coral_sand', depth_filler = 3, node_riverbed = 'everness:coral_sand', depth_riverbed = 2, node_stone = 'everness:coral_desert_stone', node_dungeon = 'everness:coral_sandstone', node_dungeon_alt = 'everness:coral_sandstone_brick', node_dungeon_stair = 'stairs:stair_coral_sandstone', vertical_blend = 1, y_max = y_max, y_min = y_min, heat_point = 60, humidity_point = 50, }) -- -- Register ores -- -- Blob ore. -- These before scatter ores to avoid other ores in blobs. -- Coral sand Everness:register_ore({ ore_type = 'blob', ore = 'everness:coral_sand', wherein = { 'everness:coral_desert_stone' }, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = y_max, y_min = y_min, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = { x = 5, y = 5, z = 5 }, seed = 2316, octaves = 1, persist = 0.0 }, biomes = { 'everness:coral_forest_dunes' } }) -- Dirt Everness:register_ore({ ore_type = 'blob', ore = 'everness:coral_dirt', wherein = { 'everness:coral_desert_stone' }, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = y_max, y_min = y_min, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = { x = 5, y = 5, z = 5 }, seed = 17676, octaves = 1, persist = 0.0 }, biomes = { 'everness:coral_forest_dunes' } }) -- Scatter ores -- Coal Everness:register_ore({ ore_type = 'scatter', ore = 'everness:coral_desert_stone_with_coal', wherein = 'everness:coral_desert_stone', clust_scarcity = 8 * 8 * 8, clust_num_ores = 9, clust_size = 3, y_max = y_max, y_min = y_min, biomes = { 'everness:coral_forest_dunes' } }) -- -- Register decorations -- -- Coral Forest Dunes Everness:register_decoration({ name = 'everness:coral_forest_dunes_coral_volcano', deco_type = 'schematic', place_on = { 'everness:coral_sand' }, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.012, scale = 0.024, spread = { x = 100, y = 100, z = 100 }, seed = 230, octaves = 3, persist = 0.6 }, biomes = { 'everness:coral_forest_dunes' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('x_clay') and minetest.get_modpath('everness') .. '/schematics/everness_coral_volcano_x_clay.mts' or minetest.get_modpath('everness') .. '/schematics/everness_coral_volcano.mts', flags = 'place_center_x, place_center_z', rotation = 'random', spawn_by = 'everness:coral_sand', num_spawn_by = 8, }) Everness:register_decoration({ name = 'everness:coral_forest_dunes_coral_bush', deco_type = 'simple', place_on = { 'everness:dirt_with_coral_grass', 'everness:coral_sand', 'everness:coral_white_sand' }, sidelen = 16, noise_params = { offset = -0.02, scale = 0.04, spread = { x = 200, y = 200, z = 200 }, seed = 436, octaves = 3, persist = 0.6 }, biomes = { 'everness:coral_forest_dunes' }, y_max = y_max, y_min = y_min, decoration = 'everness:coral_bush' }) Everness:register_decoration({ name = 'everness:coral_forest_dunes_coral_shrub', deco_type = 'simple', place_on = { 'everness:dirt_with_coral_grass', 'everness:coral_sand', 'everness:coral_white_sand' }, sidelen = 16, noise_params = { offset = -0.02, scale = 0.04, spread = { x = 200, y = 200, z = 200 }, seed = 1220999, octaves = 3, persist = 0.6 }, biomes = { 'everness:coral_forest_dunes' }, y_max = y_max, y_min = y_min, decoration = 'everness:coral_shrub' }) -- -- On Generated -- local disp = 16 local chance = 10 local water_level = tonumber(minetest.settings:get('water_level')) or 1 local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts' local size = { x = 26, y = 10, z = 23 } local size_x = math.round(size.x / 2) local size_z = math.round(size.z / 2) local y_dis = 1 local c_water_source = minetest.get_content_id('mapgen_water_source') local biome_id_everness_coral_forest_dunes = minetest.get_biome_id('everness:coral_forest_dunes') Everness:add_to_queue_on_generated({ name = 'everness:coral_forest_dunes', can_run = function(biomemap) return table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1 end, after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args) local sidelength = maxp.x - minp.x + 1 local x_disp = rand:next(0, disp) local z_disp = rand:next(0, disp) shared_args.schem_positions = {} for y = minp.y, maxp.y do local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp) if data[vi + area.ystride] == minetest.CONTENT_AIR and data[vi] == c_water_source and rand:next(0, 100) < chance -- Water Level and water_level >= minp.y and water_level <= maxp.y then local s_pos = area:position(vi) -- -- Coral Forest Ocean Fishing Dock -- local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z) -- find floor big enough local indexes = Everness.find_content_in_vm_area( vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z), { c_water_source, minetest.CONTENT_AIR }, data, area ) if #indexes < size.x * size.z then -- not enough space return end -- enough space to place structure ? local space_indexes = Everness.find_content_in_vm_area( vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z), { c_water_source, minetest.CONTENT_AIR }, data, area ) if #space_indexes > (size.x * size.y * size.z) / 2 then minetest.place_schematic_on_vmanip( vm, schem_pos, schem, 'random', nil, true, 'place_center_x, place_center_z' ) shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock = shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock or {} table.insert(shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock, { pos = schem_pos, minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z), maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z) }) minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string()) end end end end, after_write_to_map = function(shared_args) local schem_positions = shared_args.schem_positions or {} for name, tbl in pairs(schem_positions) do if next(tbl) then for i, v in ipairs(tbl) do local chest_positions = minetest.find_nodes_in_area( v.minp, v.maxp, { 'everness:chest' } ) if #chest_positions > 0 then Everness:populate_loot_chests(chest_positions) end end end end end })