--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. --]] -- -- Register biomes -- local y_max = Everness.settings.biomes.everness_coral_forest_under.y_max local y_min = Everness.settings.biomes.everness_coral_forest_under.y_min -- Coral Forest Under Everness:register_biome({ name = 'everness:coral_forest_under', node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' }, node_dungeon = 'everness:coral_desert_cobble', node_dungeon_alt = 'everness:coral_desert_mossy_cobble', node_dungeon_stair = 'stairs:stair_coral_desert_cobble', y_max = y_max, y_min = y_min, heat_point = 60, humidity_point = 50, }) -- -- Register ores -- -- Blob ore. -- These before scatter ores to avoid other ores in blobs. -- Coral Desert Stone Everness:register_ore({ ore_type = 'blob', ore = 'everness:coral_desert_stone', wherein = { 'default:stone' }, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = y_max, y_min = y_min, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = { x = 5, y = 5, z = 5 }, seed = -316, octaves = 1, persist = 0.0 }, biomes = { 'everness:coral_forest_under' } }) -- -- Register decorations -- -- Coral Forest Under Everness:register_decoration({ name = 'everness:coral_forest_under_desert_stone_with_moss_floors', deco_type = 'simple', place_on = { 'default:stone' }, place_offset_y = -1, sidelen = 16, fill_ratio = 10, biomes = { 'everness:coral_forest_under' }, y_max = y_max, y_min = y_min, flags = 'all_floors, force_placement', decoration = { 'everness:coral_desert_stone_with_moss' }, }) Everness:register_decoration({ name = 'everness:coral_forest_under_mold_stone_ceilings', deco_type = 'simple', place_on = { 'default:stone' }, sidelen = 16, fill_ratio = 0.4, biomes = { 'everness:coral_forest_under' }, y_max = y_max, y_min = y_min, flags = 'all_ceilings', decoration = { 'everness:moss_block' }, }) Everness:register_decoration({ name = 'everness:coral_forest_under_coral_tree_bioluminescent', deco_type = 'simple', place_on = { 'everness:coral_desert_stone_with_moss' }, sidelen = 16, noise_params = { offset = 0, scale = 0.002, spread = { x = 250, y = 250, z = 250 }, seed = 2, octaves = 3, persist = 0.66 }, biomes = { 'everness:coral_forest_under' }, y_max = y_max - 1500 > y_min and y_max - 1500 or y_max, y_min = y_min, flags = 'all_floors', decoration = { 'everness:marker' }, }) Everness:register_decoration({ name = 'everness:coral_forest_under_coral_plant_bioluminescent', deco_type = 'simple', place_on = { 'everness:coral_desert_stone_with_moss' }, param2 = 8, sidelen = 16, noise_params = { offset = 0, scale = 0.02, spread = { x = 200, y = 200, z = 200 }, seed = 329, octaves = 3, persist = 0.6 }, biomes = { 'everness:coral_forest_under' }, y_max = y_max, y_min = y_min, decoration = 'everness:coral_plant_bioluminescent', flags = 'all_floors' }) Everness:register_decoration({ name = 'everness:coral_forest_under_lumecorn', deco_type = 'simple', place_on = { 'everness:coral_desert_stone_with_moss' }, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = { x = 100, y = 100, z = 100 }, seed = 137, octaves = 3, persist = 0.7, }, biomes = { 'everness:coral_forest_under' }, y_max = y_max - 1000 > y_min and y_max - 1000 or y_max, y_min = y_min, decoration = 'everness:lumecorn', flags = 'all_floors', }) Everness:register_decoration({ name = 'everness:coral_forest_under_vines', deco_type = 'simple', place_on = { 'everness:moss_block' }, sidelen = 16, fill_ratio = 0.09, biomes = { 'everness:coral_forest_under' }, param2 = 8, decoration = { 'everness:lumabus_vine_1', 'everness:lumabus_vine_2', 'everness:flowered_vine_1', 'everness:flowered_vine_2' }, y_max = y_max, y_min = y_min, flags = 'all_ceilings', spawn_by = 'air', num_spawn_by = 8 }) Everness:register_decoration({ name = 'everness:coral_forest_under_plants', deco_type = 'simple', place_on = { 'everness:coral_desert_stone_with_moss' }, sidelen = 16, noise_params = { offset = 0, scale = 0.02, spread = { x = 200, y = 200, z = 200 }, seed = 329, octaves = 3, persist = 0.6 }, biomes = { 'everness:coral_forest_under' }, y_max = y_max - 500 > y_min and y_max - 500 or y_max, y_min = y_min, decoration = { 'everness:coral_grass_orange', 'everness:globulagus', 'everness:coral_grass_tall', }, flags = 'all_floors', }) -- -- On Generated -- local deco_id_coral_forest_under_coral_tree_bioluminescent = minetest.get_decoration_id('everness:coral_forest_under_coral_tree_bioluminescent') local schem_bioluminescent_tree = minetest.get_modpath('everness') .. '/schematics/everness_coral_tree_bioluminescent.mts' local coral_bioluminescent_tree_size = { x = 15, y = 17, z = 15 } local bioluminescent_tree_size_x = math.round(coral_bioluminescent_tree_size.x / 2) local bioluminescent_tree_size_z = math.round(coral_bioluminescent_tree_size.z / 2) local bioluminescent_tree_safe_volume = (coral_bioluminescent_tree_size.x * coral_bioluminescent_tree_size.y * coral_bioluminescent_tree_size.z) / 1.5 local bioluminescent_tree_y_dis = 1 local bioluminescent_tree_place_on = minetest.registered_decorations['everness:coral_forest_under_coral_tree_bioluminescent'].place_on bioluminescent_tree_place_on = type(bioluminescent_tree_place_on) == 'string' and { bioluminescent_tree_place_on } or bioluminescent_tree_place_on minetest.set_gen_notify({ decoration = true }, { deco_id_coral_forest_under_coral_tree_bioluminescent }) minetest.register_on_generated(function(minp, maxp, blockseed) -- Load the voxelmanip with the result of engine mapgen local vm = minetest.get_mapgen_object('voxelmanip') -- Returns a table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk local gennotify = minetest.get_mapgen_object('gennotify') -- -- Coral Tree Bioluminescent -- for _, pos in ipairs(gennotify['decoration#' .. (deco_id_coral_forest_under_coral_tree_bioluminescent or '')] or {}) do -- `pos` is position of the 'place_on' node local marker_pos = vector.new(pos.x, pos.y + 1, pos.z) local marker_node = minetest.get_node(marker_pos) local place_on_node = minetest.get_node(pos) if not marker_node then return end if marker_node.name ~= 'everness:marker' then -- not a valid "place_on" position (e.g. something else was placed there) return end minetest.remove_node(marker_pos) if table.indexof(bioluminescent_tree_place_on, place_on_node.name) == -1 then -- not a valid "place_on" position (e.g. something else was placed there) return end -- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size -- enough air to place structure ? local positions = minetest.find_nodes_in_area( vector.new( pos.x - bioluminescent_tree_size_x, pos.y - bioluminescent_tree_y_dis, pos.z - bioluminescent_tree_size_z ), vector.new( pos.x + bioluminescent_tree_size_x, pos.y - bioluminescent_tree_y_dis + coral_bioluminescent_tree_size.y, pos.z + bioluminescent_tree_size_z ), { 'air', 'everness:coral_tree' }, true ) local air = positions.air or {} local tree = positions['everness:coral_tree'] or {} if #tree > 1 then -- will overlap another tree return end if #air > bioluminescent_tree_safe_volume then minetest.place_schematic_on_vmanip( vm, vector.new(marker_pos.x, marker_pos.y - bioluminescent_tree_y_dis, marker_pos.z), schem_bioluminescent_tree, 'random', nil, true, 'place_center_x, place_center_z' ) -- minetest.log('action', '[Everness] Coral Tree Bioluminescent was placed at ' .. pos:to_string()) end end end)