--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2023 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- -- Register biomes -- local y_max = Everness.settings.biomes.everness_coral_forest_ocean.y_max local y_min = Everness.settings.biomes.everness_coral_forest_ocean.y_min -- Coral Forest Ocean minetest.register_biome({ name = 'everness_coral_forest_ocean', node_top = 'everness:coral_white_sand', depth_top = 1, node_filler = 'everness:coral_white_sand', depth_filler = 3, node_riverbed = 'everness:coral_white_sand', depth_riverbed = 2, node_cave_liquid = 'default:water_source', node_dungeon = 'everness:coral_desert_cobble', node_dungeon_alt = 'everness:coral_desert_mossy_cobble', node_dungeon_stair = 'stairs:stair_coral_desert_cobble', y_max = y_max, y_min = y_min, heat_point = 60, humidity_point = 50, }) -- Blob ore. -- These before scatter ores to avoid other ores in blobs. -- Coral Desert Stone minetest.register_ore({ ore_type = 'blob', ore = 'everness:coral_desert_stone', wherein = { 'default:stone' }, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = y_max, y_min = y_min, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = { x = 5, y = 5, z = 5 }, seed = -316, octaves = 1, persist = 0.0 }, biomes = { 'everness_coral_forest_ocean' } }) -- -- Register decorations -- -- Coral Forest Under -- Coral reef minetest.register_decoration({ name = 'everness:coral_forest_ocean_corals', deco_type = 'simple', place_on = { 'everness:coral_white_sand' }, place_offset_y = -1, sidelen = 4, noise_params = { offset = -4, scale = 4, spread = { x = 50, y = 50, z = 50 }, seed = 7013, octaves = 3, persist = 0.7, }, biomes = { 'everness_coral_forest_ocean' }, y_max = y_max - 5 > y_min and y_max - 5 or y_max, y_min = y_max - 11 > y_min and y_max - 11 or y_min, flags = 'force_placement', decoration = { 'everness:coral_corals', 'everness:coral_jellyfish', 'default:coral_skeleton' }, })