--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2023 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local S = minetest.get_translator(minetest.get_current_modname()) doors.register('everness:door_bamboo', { tiles = { { name = 'everness_door_bamboo.png', backface_culling = true } }, description = S('Bamboo Door'), inventory_image = 'everness_door_bamboo_item.png', groups = { node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 }, sounds = Everness.node_sound_bamboo_defaults({ dug = { name = 'everness_bamboo_hit', gain = 1.25 } }), sound_open = 'everness_door_bamboo_open', sound_close = 'everness_door_bamboo_open', gain_open = 5, gain_close = 5, recipe = { { 'everness:bamboo_wood', 'everness:bamboo_wood' }, { 'everness:bamboo_wood', 'everness:bamboo_wood' }, { 'everness:bamboo_wood', 'everness:bamboo_wood' }, } }) doors.register_trapdoor('everness:trapdoor_bamboo', { description = S('Bamboo Trapdoor'), inventory_image = 'everness_door_trapdoor_bamboo.png', wield_image = 'everness_door_trapdoor_bamboo.png', tile_front = 'everness_door_trapdoor_bamboo.png', tile_side = 'everness_door_trapdoor_bamboo_side.png', sounds = Everness.node_sound_bamboo_defaults({ dug = { name = 'everness_bamboo_hit', gain = 1.25 } }), sound_open = 'everness_door_bamboo_open', sound_close = 'everness_door_bamboo_open', gain_open = 5, gain_close = 5, groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 }, }) doors.register_fencegate('everness:gate_bamboo', { description = S('Bamboo Wood Fence Gate'), texture = 'everness_dry_bamboo_block_side.png^[transformR90', material = 'everness:bamboo_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 } }) doors.register('everness:door_bone_pyrite', { tiles = { { name = 'everness_door_bone_pyrite.png', backface_culling = true } }, description = S('Bone Pyrit Door'), inventory_image = 'everness_door_bone_pyrite_item.png', groups = { node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 }, sounds = Everness.node_sound_wood_defaults(), recipe = { { 'everness:pyrite_ingot', 'everness:bone' }, { 'everness:pyrite_ingot', 'everness:bone' }, { 'everness:pyrite_ingot', 'everness:bone' }, } }) doors.register('everness:door_willow', { tiles = { { name = 'everness_door_willow.png', backface_culling = true } }, description = S('Willow Door'), inventory_image = 'everness_door_willow_item.png', groups = { node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 }, sounds = Everness.node_sound_wood_defaults(), recipe = { { 'everness:willow_wood', 'everness:willow_wood' }, { 'everness:willow_wood', 'everness:willow_wood' }, { 'everness:willow_wood', 'everness:willow_wood' }, } }) doors.register('everness:door_crystal_wood', { description = S('Crystal Wood Door'), tiles = { 'everness_door_crystal_wood.png' }, inventory_image = 'everness_door_crystal_wood_item.png', use_texture_alpha = 'blend', groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 }, sounds = Everness.node_sound_glass_defaults(), sound_open = 'everness_door_glass_open', sound_close = 'everness_door_glass_close', gain_open = 0.2, gain_close = 0.15, recipe = { { 'everness:crystal_wood', 'everness:crystal_wood' }, { 'everness:crystal_wood', 'everness:crystal_wood' }, { 'everness:crystal_wood', 'everness:crystal_wood' }, } }) doors.register_trapdoor('everness:trapdoor_crystal_wood', { description = S('Crystal Wood Trapdoor'), inventory_image = 'everness_door_trapdoor_crystal_wood.png', wield_image = 'everness_door_trapdoor_crystal_wood.png', tile_front = 'everness_door_trapdoor_crystal_wood.png', tile_side = 'everness_door_trapdoor_crystal_wood_side.png', use_texture_alpha = 'blend', sounds = Everness.node_sound_glass_defaults(), sound_open = 'everness_door_glass_open', sound_close = 'everness_door_glass_close', gain_open = 0.2, gain_close = 0.15, groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 }, }) doors.register_fencegate('everness:gate_crystal_wood', { description = S('Crystal Wood Fence Gate'), texture = 'everness_crystal_wood.png^[transformR90', material = 'everness:crystal_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 } }) doors.register('everness:door_cursed_wood', { description = S('Cursed Wood Door'), tiles = { 'everness_door_cursed_wood.png' }, inventory_image = 'everness_door_cursed_wood_item.png', use_texture_alpha = 'blend', groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 }, sounds = Everness.node_sound_wood_defaults(), recipe = { { 'everness:dry_wood', 'everness:dry_wood' }, { 'everness:dry_wood', 'everness:dry_wood' }, { 'everness:dry_wood', 'everness:dry_wood' }, } }) doors.register_trapdoor('everness:trapdoor_cursed_wood', { description = S('Cursed Wood Trapdoor'), inventory_image = 'everness_door_trapdoor_cursed_wood.png', wield_image = 'everness_door_trapdoor_cursed_wood.png', tile_front = 'everness_door_trapdoor_cursed_wood.png', tile_side = 'everness_door_trapdoor_cursed_wood_side.png', sounds = Everness.node_sound_wood_defaults(), groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 }, })