--[[ Everness. Never ending discovery in Everness mapgen. GNU Lesser General Public License, version 2.1 Copyright (C) 2011-2018 celeron55, Perttu Ahola Copyright (C) 2011-2018 Various Minetest developers and contributors Copyright (C) 2022 SaKeL This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html --]] Everness.chest = {} -- support for MT game translation. local S = minetest.get_translator(minetest.get_current_modname()) function Everness.chest.get_chest_formspec(pos) local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z local hotbar_bg = '' local list_bg = '' local chest_bg = '' for i = 0, 7, 1 do hotbar_bg = hotbar_bg .. 'image[' .. 0 + i .. ', ' .. 4.85 .. ';1,1;everness_chest_ui_bg_hb_slot.png]' end for row = 0, 2, 1 do for i = 0, 7, 1 do list_bg = list_bg .. 'image[' .. 0 + i .. ',' .. 6.08 + row .. ';1,1;everness_chest_ui_bg_slot.png]' end end for row = 0, 3, 1 do for i = 0, 7, 1 do chest_bg = chest_bg .. 'image[' .. 0 + i .. ',' .. 0.3 + row .. ';1,1;everness_chest_ui_bg_slot.png]' end end local formspec = 'size[8,9]' .. 'listcolors[#FFFFFF00;#FFFFFF1A;#5E5957]' .. 'background[5,5;1,1;everness_chest_ui_bg.png;true]' .. 'list[nodemeta:' .. spos .. ';main;0,0.3;8,4;]' .. 'list[current_player;main;0,4.85;8,1;]' .. 'list[current_player;main;0,6.08;8,3;8]' .. 'listring[nodemeta:' .. spos .. ';main]' .. 'listring[current_player;main]' .. list_bg .. hotbar_bg .. chest_bg return formspec end function Everness.chest.chest_lid_obstructed(pos) local above = { x = pos.x, y = pos.y + 1, z = pos.z } local def = minetest.registered_nodes[minetest.get_node(above).name] -- allow ladders, signs, wallmounted things and torches to not obstruct if def and (def.drawtype == 'airlike' or def.drawtype == 'signlike' or def.drawtype == 'torchlike' or (def.drawtype == 'nodebox' and def.paramtype2 == 'wallmounted')) then return false end return true end function Everness.chest.chest_lid_close(pn) local chest_open_info = Everness.chest.open_chests[pn] local pos = chest_open_info.pos local sound = chest_open_info.sound local swap = chest_open_info.swap Everness.chest.open_chests[pn] = nil for _, v in pairs(Everness.chest.open_chests) do if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then return true end end local node = minetest.get_node(pos) minetest.after(0.2, minetest.swap_node, pos, { name = swap, param2 = node.param2 }) minetest.sound_play(sound, { gain = 0.3, pos = pos, max_hear_distance = 10 }, true) end Everness.chest.open_chests = {} minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= 'everness:chest' then return end if not player or not fields.quit then return end local pn = player:get_player_name() if not Everness.chest.open_chests[pn] then return end Everness.chest.chest_lid_close(pn) return true end) minetest.register_on_leaveplayer(function(player) local pn = player:get_player_name() if Everness.chest.open_chests[pn] then Everness.chest.chest_lid_close(pn) end end) function Everness.chest.register_chest(prefixed_name, d) local name = prefixed_name:sub(1, 1) == ':' and prefixed_name:sub(2, -1) or prefixed_name local def = table.copy(d) def.drawtype = 'mesh' def.visual = 'mesh' def.paramtype = 'light' def.paramtype2 = 'facedir' def.legacy_facedir_simple = true def.is_ground_content = false if def.protected then -- Locked chest def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string('infotext', S('Locked Chest')) meta:set_string('owner', '') local inv = meta:get_inventory() inv:set_size('main', 8 * 4) end def.after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string('owner', placer:get_player_name() or '') meta:set_string('infotext', S('Locked Chest (owned by @1)', meta:get_string('owner'))) end def.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty('main') and Everness.can_interact_with_node(player, pos) end def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not Everness.can_interact_with_node(player, pos) then return 0 end return count end def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not Everness.can_interact_with_node(player, pos) then return 0 end return stack:get_count() end def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not Everness.can_interact_with_node(player, pos) then return 0 end return stack:get_count() end def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not Everness.can_interact_with_node(clicker, pos) then return itemstack end minetest.sound_play(def.sound_open, { gain = 0.3, pos = pos, max_hear_distance = 10 }, true) if not Everness.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { name = name .. '_open', param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), 'everness:chest', Everness.chest.get_chest_formspec(pos)) Everness.chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function() end def.on_key_use = function(pos, player) local secret = minetest.get_meta(pos):get_string('key_lock_secret') local itemstack = player:get_wielded_item() local key_meta = itemstack:get_meta() if itemstack:get_metadata() == '' then return end if key_meta:get_string('secret') == '' then key_meta:set_string('secret', minetest.parse_json(itemstack:get_metadata()).secret) itemstack:set_metadata('') end if secret ~= key_meta:get_string('secret') then return end minetest.show_formspec( player:get_player_name(), 'everness:chest_locked', Everness.chest.get_chest_formspec(pos) ) end def.on_skeleton_key_use = function(pos, player, newsecret) local meta = minetest.get_meta(pos) local owner = meta:get_string('owner') local pn = player:get_player_name() -- verify placer is owner of lockable chest if owner ~= pn then minetest.record_protection_violation(pos, pn) minetest.chat_send_player(pn, S('You do not own this chest.')) return nil end local secret = meta:get_string('key_lock_secret') if secret == '' then secret = newsecret meta:set_string('key_lock_secret', secret) end return secret, S('a locked chest'), owner end else -- Public (unlocked) chest def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string('infotext', S('Chest')) local inv = meta:get_inventory() inv:set_size('main', 8 * 4) end def.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty('main') end def.on_rightclick = function(pos, node, clicker) minetest.sound_play(def.sound_open, { gain = 0.3, pos = pos, max_hear_distance = 10 }, true) if not Everness.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { name = name .. '_open', param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), 'everness:chest', Everness.chest.get_chest_formspec(pos)) Everness.chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function(pos) local drops = {} Everness.get_inventory_drops(pos, 'main', drops) drops[#drops + 1] = name minetest.remove_node(pos) return drops end end Everness.set_inventory_action_loggers(def, 'chest') local def_opened = table.copy(def) local def_closed = table.copy(def) def_opened.mesh = 'chest_open.obj' for i = 1, #def_opened.tiles do if type(def_opened.tiles[i]) == 'string' then def_opened.tiles[i] = { name = def_opened.tiles[i], backface_culling = true } elseif def_opened.tiles[i].backface_culling == nil then def_opened.tiles[i].backface_culling = true end end def_opened.drop = name def_opened.groups.not_in_creative_inventory = 1 def_opened.selection_box = { type = 'fixed', fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 3 / 16, 1 / 2 }, } def_opened.can_dig = function() return false end def_opened.on_blast = function() end def_closed.mesh = nil def_closed.drawtype = nil def_closed.tiles[6] = def.tiles[5] -- swap textures around for 'normal' def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh def_closed.tiles[3] = def.tiles[3] .. '^[transformFX' minetest.register_node(prefixed_name, def_closed) minetest.register_node(prefixed_name .. '_open', def_opened) end Everness.chest.register_chest('everness:chest', { description = S('Chest'), tiles = { 'everness_chest_top.png', 'everness_chest_top.png', 'everness_chest_side.png', 'everness_chest_side.png', 'everness_chest_front.png', 'everness_chest_inside.png' }, sounds = Everness.node_sound_wood_defaults(), sound_open = 'everness_chest_open', sound_close = 'everness_chest_close', groups = { choppy = 2, oddly_breakable_by_hand = 2 }, }) minetest.register_craft({ output = 'everness:chest', recipe = { { 'group:everness_wood', 'group:everness_wood', 'group:everness_wood' }, { 'group:everness_wood', '', 'group:everness_wood' }, { 'group:everness_wood', 'group:everness_wood', 'group:everness_wood' }, } }) minetest.register_craft({ type = 'fuel', recipe = 'everness:chest', burntime = 30, })