--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- -- Convert dirt to something that fits the environment -- local grass_covered_mapping = { ['everness:coral_dirt'] = { 'everness:dirt_with_coral_grass' }, ['everness:cursed_dirt'] = { 'everness:dirt_with_cursed_grass' }, ['everness:crystal_dirt'] = { 'everness:dirt_with_crystal_grass' }, ['everness:dirt_1'] = { 'everness:dirt_with_grass_1', 'everness:dirt_with_grass_extras_1', 'everness:dirt_with_grass_extras_2', }, ['everness:dry_dirt'] = { 'everness:dry_dirt_with_dry_grass' } } local grass_covered_mapping_under = { ['everness:coral_desert_stone'] = { 'everness:coral_desert_stone_with_moss' }, ['everness:soul_sandstone'] = { 'everness:soul_sandstone_veined' }, ['everness:crystal_cave_dirt'] = { 'everness:crystal_cave_dirt_with_moss' }, ['everness:mold_cobble'] = { 'everness:mold_stone_with_moss' }, } -- Spread grass on dirt minetest.register_abm({ label = 'Everness Grass spread', nodenames = { 'everness:coral_dirt', 'everness:cursed_dirt', 'everness:crystal_dirt', 'everness:dirt_1', 'everness:dry_dirt', }, neighbors = { 'air', 'group:coral_grass', 'group:cursed_grass', 'group:crystal_grass', 'group:bamboo_grass', 'group:everness_dry_grass' }, interval = 6, chance = 50, catch_up = false, action = function(pos, node) -- Check for darkness: night, shadow or under a light-blocking node -- Returns if ignore above local above = { x = pos.x, y = pos.y + 1, z = pos.z } if (minetest.get_node_light(above) or 0) < 13 then return end -- Look for spreading dirt-type neighbours local p2 = minetest.find_node_near(pos, 1, 'group:everness_spreading_dirt_type') if p2 then local n3_def = grass_covered_mapping[node.name] if not n3_def then return end local n3_name = n3_def[1] if #n3_def > 1 then n3_name = n3_def[math.random(1, #n3_def)] end minetest.set_node(pos, { name = n3_name }) return end -- Else, any seeding nodes on top? local name = minetest.get_node(above).name if minetest.get_item_group(name, 'coral_grass') ~= 0 and node.name == 'everness:coral_dirt' then minetest.set_node(pos, { name = 'everness:dirt_with_coral_grass' }) elseif minetest.get_item_group(name, 'cursed_grass') ~= 0 and node.name == 'everness:cursed_dirt' then minetest.set_node(pos, { name = 'everness:dirt_with_cursed_grass' }) elseif minetest.get_item_group(name, 'crystal_grass') ~= 0 and node.name == 'everness:crystal_dirt' then minetest.set_node(pos, { name = 'everness:dirt_with_crystal_grass' }) elseif minetest.get_item_group(name, 'bamboo_grass') ~= 0 and node.name == 'everness:dirt_1' then local bamboo_grass_covered_types = { 'everness:dirt_with_grass_1', 'everness:dirt_with_grass_extras_1', 'everness:dirt_with_grass_extras_2' } minetest.set_node(pos, { name = bamboo_grass_covered_types[math.random(1, #bamboo_grass_covered_types)] }) elseif minetest.get_item_group(name, 'everness_dry_grass') ~= 0 and node.name == 'everness:dry_dirt' then minetest.set_node(pos, { name = 'everness:dry_dirt_with_dry_grass' }) end end }) -- Spread mold/moss on stone/dirt - under minetest.register_abm({ label = 'Everness Grass spread under', nodenames = { 'everness:coral_desert_stone', 'everness:soul_sandstone', 'everness:crystal_cave_dirt', 'everness:mold_cobble', }, neighbors = { 'air', 'group:coral_grass_under', 'group:cursed_grass_under', 'group:crystal_grass_under', 'group:forsaken_tundra_grass_under', }, interval = 6, chance = 50, catch_up = false, action = function(pos, node) -- Check for darkness: night, shadow or under a light-blocking node -- Returns if ignore above local above = { x = pos.x, y = pos.y + 1, z = pos.z } if (minetest.get_node_light(above) or 0) < 13 then return end -- Look for spreading dirt-type neighbours local p2 = minetest.find_node_near(pos, 1, 'group:everness_spreading_dirt_type_under') if p2 then local n3_def = grass_covered_mapping_under[node.name] if not n3_def then return end local n3_name = n3_def[1] if #n3_def > 1 then n3_name = n3_def[math.random(1, #n3_def)] end minetest.set_node(pos, {name = n3_name}) return end -- Else, any seeding nodes on top? local name = minetest.get_node(above).name if minetest.get_item_group(name, 'coral_grass_under') ~= 0 and node.name == 'everness:coral_desert_stone' then minetest.set_node(pos, { name = 'everness:coral_desert_stone_with_moss' }) elseif minetest.get_item_group(name, 'cursed_grass_under') ~= 0 and node.name == 'everness:soul_sandstone' then minetest.set_node(pos, { name = 'everness:soul_sandstone_veined' }) elseif minetest.get_item_group(name, 'crystal_grass_under') ~= 0 and node.name == 'everness:crystal_cave_dirt' then minetest.set_node(pos, { name = 'everness:crystal_cave_dirt_with_moss' }) elseif minetest.get_item_group(name, 'forsaken_tundra_grass_under') ~= 0 and node.name == 'everness:mold_cobble' then minetest.set_node(pos, { name = 'everness:mold_stone_with_moss' }) end end }) -- -- Grass and dry grass removed in darkness -- minetest.register_abm({ label = 'Everness Grass covered', nodenames = { 'group:everness_spreading_dirt_type', 'group:everness_spreading_dirt_type_under', }, interval = 8, chance = 50, catch_up = false, action = function(pos, node) local above = { x = pos.x, y = pos.y + 1, z = pos.z } local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= 'ignore' and nodedef and not ( (nodedef.sunlight_propagates or nodedef.paramtype == 'light') and nodedef.liquidtype == 'none' ) then if node.name == 'everness:dirt_with_coral_grass' then minetest.set_node(pos, { name = 'everness:coral_dirt' }) elseif node.name == 'everness:dirt_with_cursed_grass' then minetest.set_node(pos, { name = 'everness:cursed_dirt' }) elseif node.name == 'everness:dirt_with_crystal_grass' then minetest.set_node(pos, { name = 'everness:crystal_dirt' }) elseif node.name == 'everness:dirt_with_grass_1' or node.name == 'everness:dirt_with_grass_extras_1' or node.name == 'everness:dirt_with_grass_extras_2' then minetest.set_node(pos, { name = 'everness:dirt_1' }) elseif node.name == 'everness:coral_desert_stone_with_moss' then minetest.set_node(pos, { name = 'everness:coral_desert_stone' }) elseif node.name == 'everness:dry_dirt_with_dry_grass' then minetest.set_node(pos, { name = 'everness:dry_dirt' }) elseif node.name == 'everness:soul_sandstone_veined' then minetest.set_node(pos, { name = 'everness:soul_sandstone' }) elseif node.name == 'everness:crystal_cave_dirt_with_moss' then minetest.set_node(pos, { name = 'everness:crystal_cave_dirt' }) elseif node.name == 'everness:mold_stone_with_moss' then minetest.set_node(pos, { name = 'everness:mold_cobble' }) end end end }) -- -- Leafdecay -- Everness:register_leafdecay({ trunks = { 'everness:coral_tree', 'everness:crystal_bush_stem', 'everness:cursed_bush_stem', 'everness:willow_tree', 'everness:sequoia_tree', 'everness:mese_tree', }, leaves = { 'everness:coral_leaves', 'everness:crystal_bush_leaves', 'everness:willow_leaves', 'everness:sequoia_leaves', 'everness:mese_leaves', 'everness:mese_tree_fruit' }, radius = 3 }) -- Baobab Tree Everness:register_leafdecay({ trunks = { 'everness:baobab_tree', 'everness:crystal_tree', 'everness:dry_tree', }, leaves = { 'everness:baobab_leaves', 'everness:baobab_fruit_renewable', 'everness:crystal_leaves', 'everness:dry_branches', }, radius = 4, }) -- -- Moss growth on cobble near water -- local moss_correspondences = { ['everness:coral_desert_cobble'] = 'everness:coral_desert_mossy_cobble', } local moss_nodenames_correspondences = { 'everness:coral_desert_cobble', } if minetest.get_modpath('default') then moss_correspondences['stairs:slab_coral_desert_cobble'] = 'stairs:slab_coral_desert_mossy_cobble' moss_correspondences['stairs:stair_coral_desert_cobble'] = 'stairs:stair_coral_desert_mossy_cobble' moss_correspondences['stairs:stair_inner_coral_desert_cobble'] = 'stairs:stair_inner_coral_desert_mossy_cobble' moss_correspondences['stairs:stair_outer_coral_desert_cobble'] = 'stairs:stair_outer_coral_desert_mossy_cobble' moss_correspondences['everness:coral_desert_cobble_wall'] = 'everness:coral_desert_mossy_cobble_wall' table.insert(moss_nodenames_correspondences, 'stairs:slab_coral_desert_cobble') table.insert(moss_nodenames_correspondences, 'stairs:stair_coral_desert_cobble') table.insert(moss_nodenames_correspondences, 'stairs:stair_inner_coral_desert_cobble') table.insert(moss_nodenames_correspondences, 'stairs:stair_outer_coral_desert_cobble') table.insert(moss_nodenames_correspondences, 'everness:coral_desert_cobble_wall') end minetest.register_abm({ label = 'Everness Moss growth', nodenames = moss_nodenames_correspondences, neighbors = { 'group:water' }, interval = 16, chance = 200, catch_up = false, action = function(pos, node) node.name = moss_correspondences[node.name] if node.name then minetest.set_node(pos, node) end end }) -- -- Magma growth on cobble near lava -- local magma_correspondences = { ['everness:volcanic_rock'] = 'everness:volcanic_rock_with_magma', } local magma_nodenames_correspondences = { 'everness:volcanic_rock' } if minetest.get_modpath('default') then magma_correspondences['default:cobble'] = 'everness:magmacobble' magma_correspondences['stairs:slab_cobble'] = 'stairs:slab_magmacobble' magma_correspondences['stairs:stair_cobble'] = 'stairs:stair_magmacobble' magma_correspondences['stairs:stair_inner_cobble'] = 'stairs:stair_inner_magmacobble' magma_correspondences['stairs:stair_outer_cobble'] = 'stairs:stair_outer_magmacobble' magma_correspondences['walls:cobble'] = 'everness:magmacobble_wall' magma_correspondences['stairs:slab_volcanic_rock'] = 'stairs:slab_volcanic_rock_with_magma' magma_correspondences['stairs:stair_volcanic_rock'] = 'stairs:stair_volcanic_rock_with_magma' magma_correspondences['stairs:stair_inner_volcanic_rock'] = 'stairs:stair_inner_volcanic_rock_with_magma' magma_correspondences['stairs:stair_outer_volcanic_rock'] = 'stairs:stair_outer_volcanic_rock_with_magma' magma_correspondences['everness:volcanic_rock_wall'] = 'everness:volcanic_rock_with_magma_wall' table.insert(magma_nodenames_correspondences, 'default:cobble') table.insert(magma_nodenames_correspondences, 'stairs:slab_cobble') table.insert(magma_nodenames_correspondences, 'stairs:stair_cobble') table.insert(magma_nodenames_correspondences, 'stairs:stair_inner_cobble') table.insert(magma_nodenames_correspondences, 'stairs:stair_outer_cobble') table.insert(magma_nodenames_correspondences, 'walls:cobble') table.insert(magma_nodenames_correspondences, 'stairs:slab_volcanic_rock') table.insert(magma_nodenames_correspondences, 'stairs:stair_volcanic_rock') table.insert(magma_nodenames_correspondences, 'stairs:stair_inner_volcanic_rock') table.insert(magma_nodenames_correspondences, 'stairs:stair_outer_volcanic_rock') table.insert(magma_nodenames_correspondences, 'everness:volcanic_rock_wall') end minetest.register_abm({ label = 'Everness Magma growth', nodenames = magma_nodenames_correspondences, neighbors = { 'group:lava' }, interval = 16, chance = 200, catch_up = false, action = function(pos, node) node.name = magma_correspondences[node.name] if node.name then minetest.set_node(pos, node) end end }) -- -- Falling leaves -- minetest.register_abm({ label = 'everness:falling_leaves', nodenames = { 'group:falling_leaves' }, neighbors = { 'air' }, interval = 16, chance = 16, catch_up = false, action = function(pos, node) if not minetest.settings:get_bool('enable_particles', true) then return end local air_below = minetest.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 3, z = pos.z }, { 'air' }) if #air_below < 3 then return end -- particles local particlespawner_def = { amount = 5, time = 1, minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 }, maxpos = { x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 }, minvel = { x = -0.25, y = -0.25, z = -0.25 }, maxvel = { x = 0.25, y = -0.5, z = 0.25 }, minacc = { x = -0.25, y = -0.25, z = -0.25 }, maxacc = { x = 0.25, y = -0.5, z = 0.25 }, minexptime = 3, maxexptime = 6, minsize = 0.5, maxsize = 1.5, node = node } if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then -- new syntax, after v5.6.0 particlespawner_def = { amount = 5, time = 1, size = { min = 0.5, max = 1.5, }, exptime = { min = 3, max = 6 }, pos = { min = vector.new({ x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 }), max = vector.new({ x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 }), }, vel = { min = vector.new({ x = -0.25, y = -0.25, z = -0.25 }), max = vector.new({ x = 0.25, y = -0.5, z = 0.25 }) }, acc = { min = vector.new({ x = -0.25, y = -0.25, z = -0.25 }), max = vector.new({ x = 0.25, y = -0.5, z = 0.25 }) }, node = { name = node.name } } end minetest.add_particlespawner(particlespawner_def) end }) -- -- Falling leaves - vines -- minetest.register_abm({ label = 'everness:falling_vines', nodenames = { 'group:falling_vines' }, neighbors = { 'air' }, interval = 16, chance = 16, catch_up = false, action = function(pos, node) if not minetest.settings:get_bool('enable_particles', true) then return end local air_around = minetest.find_nodes_in_area( { x = pos.x - 1, y = pos.y, z = pos.z - 1 }, { x = pos.x + 1, y = pos.y, z = pos.z + 1 }, { 'air' } ) if #air_around < 3 then return end -- particles local particlespawner_def = { amount = 5, time = 1, minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 }, maxpos = { x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 }, minvel = { x = -0.25, y = -0.25, z = -0.25 }, maxvel = { x = 0.25, y = -0.5, z = 0.25 }, minacc = { x = -0.25, y = -0.25, z = -0.25 }, maxacc = { x = 0.25, y = -0.5, z = 0.25 }, minexptime = 15, maxexptime = 30, minsize = 0.5, maxsize = 1.5, node = node, glow = 7 } if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then -- new syntax, after v5.6.0 particlespawner_def = { amount = 5, time = 1, size = { min = 0.5, max = 1.5, }, exptime = { min = 15, max = 30 }, pos = { min = vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5), max = vector.new(pos.x + 0.5, pos.y - 0.5, pos.z + 0.5), }, vel = { min = vector.new(-0.25, -0.15, -0.25), max = vector.new(0.25, -0.25, 0.25) }, acc = { min = vector.new(-0.25, -0.05, -0.25), max = vector.new(0.25, -0.1, 0.25) }, node = { name = node.name }, glow = 7 } end minetest.add_particlespawner(particlespawner_def) end }) minetest.register_abm({ label = 'Grow orange cactus', nodenames = { 'everness:cactus_orange', 'everness:cactus_blue' }, neighbors = { 'group:sand', 'group:everness_sand' }, interval = 12, chance = 83, action = function(...) Everness:grow_cactus(...) end }) -- -- Bio Bubbles -- minetest.register_abm({ label = 'everness:bio_bubbles', nodenames = { 'group:bio_bubbles' }, neighbors = { 'group:water' }, interval = 16, chance = 2, catch_up = false, action = function(pos, node) if not minetest.settings:get_bool('enable_particles', true) then return end local water_above = minetest.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 10, z = pos.z }, { 'group:water' }) if #water_above < 10 then return end -- particles local particlespawner_def = { amount = 50, time = 10, minpos = vector.new({ x = pos.x - 0.1, y = pos.y + 0.6, z = pos.z - 0.1 }), maxpos = vector.new({ x = pos.x + 0.1, y = pos.y + 0.6, z = pos.z + 0.1 }), minvel = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), maxvel = vector.new({ x = 0.1, y = 0.5, z = 0.1 }), minacc = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), maxacc = vector.new({ x = 0.1, y = 0.5, z = 0.1 }), minexptime = 5, maxexptime = 7, minsize = 2, maxsize = 3.5, texture = 'everness_bubble.png', glow = 7 } if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then -- new syntax, after v5.6.0 particlespawner_def = { amount = 50, time = 10, size = { min = 2, max = 3.5, }, exptime = { min = 5, max = 7 }, pos = { min = vector.new({ x = pos.x - 0.1, y = pos.y + 0.6, z = pos.z - 0.1 }), max = vector.new({ x = pos.x + 0.1, y = pos.y + 0.6, z = pos.z + 0.1 }), }, vel = { min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), max = vector.new({ x = 0.1, y = 0.5, z = 0.1 }) }, acc = { min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), max = vector.new({ x = 0.1, y = 0.5, z = 0.1 }) }, texture = { name = 'everness_bubble.png', alpha_tween = { 1, 0, style = 'fwd', reps = 1 }, scale_tween = { 0.5, 1, style = 'fwd', reps = 1 } }, glow = 7 } end minetest.add_particlespawner(particlespawner_def) end }) -- -- Rising Souls -- minetest.register_abm({ label = 'everness:rising_souls', nodenames = { 'group:rising_souls' }, neighbors = { 'group:water' }, interval = 16, chance = 2, catch_up = false, action = function(pos, node) if not minetest.settings:get_bool('enable_particles', true) then return end local water_above = minetest.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 10, z = pos.z }, { 'group:water' }) if #water_above < 10 then return end -- particles local particlespawner_def = { amount = 17, time = 10, minpos = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }), maxpos = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }), minvel = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), maxvel = vector.new({ x = 0.1, y = 0.5, z = 0.1 }), minacc = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), maxacc = vector.new({ x = 0.1, y = 0.5, z = 0.1 }), minexptime = 4, maxexptime = 6, minsize = 4, maxsize = 6, texture = 'everness_rising_soul_particle.png', glow = 7 } if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then -- new syntax, after v5.6.0 particlespawner_def = { amount = 17, time = 10, size = { min = 4, max = 6, }, exptime = { min = 4, max = 6 }, pos = { min = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }), max = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }), }, vel = { min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), max = vector.new({ x = 0.1, y = 0.5, z = 0.1 }) }, acc = { min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), max = vector.new({ x = 0.1, y = 0.5, z = 0.1 }) }, texture = { name = 'everness_rising_soul_particle.png', animation = { type = 'vertical_frames', aspect_w = 16, aspect_h = 16, length = 2, }, alpha_tween = { 1, 0, style = 'fwd', reps = 1 }, scale_tween = { 0.5, 1, style = 'fwd', reps = 1 } }, glow = 7 } end minetest.add_particlespawner(particlespawner_def) end }) -- -- Rising Crystals -- minetest.register_abm({ label = 'everness:rising_souls', nodenames = { 'group:rising_crystals' }, neighbors = { 'group:water' }, interval = 16, chance = 2, catch_up = false, action = function(pos, node) if not minetest.settings:get_bool('enable_particles', true) then return end local water_above = minetest.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 10, z = pos.z }, { 'group:water' }) if #water_above < 10 then return end -- particles local particlespawner_def = { amount = 17, time = 10, minpos = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }), maxpos = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }), minvel = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), maxvel = vector.new({ x = 0.1, y = 0.5, z = 0.1 }), minacc = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), maxacc = vector.new({ x = 0.1, y = 0.5, z = 0.1 }), minexptime = 4, maxexptime = 6, minsize = 4, maxsize = 6, texture = 'everness_rising_soul_particle.png', glow = 7 } if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then -- new syntax, after v5.6.0 particlespawner_def = { amount = 25, time = 10, size = { min = 6, max = 8, }, exptime = { min = 4, max = 6 }, pos = { min = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }), max = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }), }, vel = { min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), max = vector.new({ x = 0.1, y = 0.5, z = 0.1 }) }, acc = { min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }), max = vector.new({ x = 0.1, y = 0.5, z = 0.1 }) }, texture = { name = 'everness_crystal_forest_deep_ocean_sand_bubbles.png', animation = { type = 'vertical_frames', aspect_w = 16, aspect_h = 16, length = 1, }, alpha_tween = { 1, 0.5, style = 'fwd', reps = 1 } }, glow = 7 } end minetest.add_particlespawner(particlespawner_def) end }) -- Override lava cooling to include some variations of obsidian minetest.register_on_mods_loaded(function() for _, abm in pairs(minetest.registered_abms) do if abm.label == 'Lava cooling' and abm.action ~= nil then local prev_cool_lava_action = abm.action abm.action = function(pos, node, dtime_s) Everness.cool_lava(pos, node, dtime_s, prev_cool_lava_action) end end end end) -- Calculates `everness:hammer_sharp` wear when crafting minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv) if itemstack and itemstack:get_name() == 'everness:hammer_sharp' then local stack_meta = itemstack:get_meta() local hammers = 0 local wear_total = 0 for k, stack in pairs(old_craft_grid) do if stack:get_name() == 'everness:hammer' then local meta = stack:get_meta() wear_total = wear_total + meta:get_int('everness_wear') hammers = hammers + 1 end end local average_wear = wear_total / hammers stack_meta:set_int('everness_wear', math.ceil(average_wear)) -- Draw wear bar texture overlay if average_wear > 0 then Everness.draw_wear_bar(itemstack, average_wear) end return itemstack end end) -- Calculates `everness:hammer_sharp` wear when crafting minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack and itemstack:get_name() == 'everness:hammer_sharp' then local stack_meta = itemstack:get_meta() local hammers = 0 local wear_total = 0 for k, stack in pairs(old_craft_grid) do if stack:get_name() == 'everness:hammer' then local meta = stack:get_meta() wear_total = wear_total + meta:get_int('everness_wear') hammers = hammers + 1 end end local average_wear = wear_total / hammers stack_meta:set_int('everness_wear', math.ceil(average_wear)) -- Draw wear bar texture overlay if average_wear > 0 then Everness.draw_wear_bar(itemstack, average_wear) end return itemstack end end)