--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. --]] local S = minetest.get_translator(minetest.get_current_modname()) -- Dry Wood default.register_fence('everness:fence_dry_wood', { description = S('Dry Wood Fence'), texture = 'everness_fence_dry_wood.png', inventory_image = 'default_fence_overlay.png^everness_dry_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_dry_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:dry_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_dry_wood', { description = S('Dry Wood Fence Rail'), texture = 'everness_fence_rail_dry_wood.png', inventory_image = 'default_fence_rail_overlay.png^everness_dry_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_dry_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:dry_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_dry_wood', { description = S('Dry Wood Mese Post Light'), texture = 'everness_fence_dry_wood.png', material = 'everness:dry_wood', }) -- Bamboo Wood default.register_fence('everness:fence_bamboo_wood', { description = S('Bamboo Wood Fence'), texture = 'everness_fence_bamboo_wood.png', inventory_image = 'default_fence_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:bamboo_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_bamboo_wood', { description = S('Bamboo Wood Fence Rail'), texture = 'everness_fence_rail_bamboo_wood.png^[transformR90', inventory_image = 'default_fence_rail_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:bamboo_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_bamboo_wood', { description = S('Bamboo Wood Mese Post Light'), texture = 'everness_fence_bamboo_wood.png^[transformFY', material = 'everness:bamboo_wood', }) -- Crystal Wood default.register_fence('everness:fence_crystal_wood', { description = S('Crystal Wood Fence'), texture = 'everness_fence_crystal_wood.png', inventory_image = 'default_fence_overlay.png^everness_crystal_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_crystal_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:crystal_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_crystal_wood', { description = S('Crystal Wood Fence Rail'), texture = 'everness_fence_rail_crystal_wood.png^[transformR90', inventory_image = 'default_fence_rail_overlay.png^everness_crystal_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_crystal_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:crystal_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_bamboo_wood', { description = S('Crystal Wood Mese Post Light'), texture = 'everness_fence_crystal_wood.png^[transformFY', material = 'everness:crystal_wood', }) -- Palm Wood default.register_fence('everness:fence_palm_wood', { description = S('Palm Wood Fence'), texture = 'everness_fence_palm_wood.png', inventory_image = 'default_fence_overlay.png^everness_palm_tree_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_palm_tree_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:palm_tree_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_palm_wood', { description = S('Palm Wood Fence Rail'), texture = 'everness_fence_rail_palm_wood.png^[transformR90', inventory_image = 'default_fence_rail_overlay.png^everness_palm_tree_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_palm_tree_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:palm_tree_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_bamboo_wood', { description = S('Palm Wood Mese Post Light'), texture = 'everness_fence_palm_wood.png^[transformFY', material = 'everness:palm_tree_wood', }) -- Coral Wood default.register_fence('everness:fence_coral_wood', { description = S('Coral Wood Fence'), texture = 'everness_fence_coral_wood.png', inventory_image = 'default_fence_overlay.png^everness_fence_coral_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_fence_coral_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:coral_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_coral_wood', { description = S('Coral Wood Fence Rail'), texture = 'everness_fence_rail_coral_wood.png^[transformR90', inventory_image = 'default_fence_rail_overlay.png^everness_fence_coral_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_fence_coral_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:coral_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_bamboo_wood', { description = S('Coral Wood Mese Post Light'), texture = 'everness_fence_coral_wood.png^[transformFY', material = 'everness:coral_wood', })