--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. --]] -- -- Register biomes -- local y_max = Everness.settings.biomes.everness_baobab_savanna.y_max local y_min = Everness.settings.biomes.everness_baobab_savanna.y_min -- Baobab Savanna Everness:register_biome({ name = 'everness:baobab_savanna', node_top = 'everness:dry_dirt_with_dry_grass', depth_top = 1, node_filler = 'everness:dry_dirt', depth_filler = 1, node_riverbed = 'default:sand', depth_riverbed = 2, node_dungeon = 'default:cobble', node_dungeon_alt = 'default:mossycobble', node_dungeon_stair = 'stairs:stair_cobble', y_max = y_max, y_min = y_min, heat_point = 80, humidity_point = 30, }) -- -- Register decorations -- -- Savanna bare dirt patches. -- Must come before all savanna decorations that are placed on dry grass. -- Noise is similar to long dry grass noise, but scale inverted, to appear -- where long dry grass is least dense and shortest. Everness:register_decoration({ name = 'everness:baobab_savanna_dry_dirt_with_dry_grass', deco_type = 'simple', place_on = { 'everness:dry_dirt_with_dry_grass' }, sidelen = 4, noise_params = { offset = -1.5, scale = -1.5, spread = { x = 200, y = 200, z = 200 }, seed = 329, octaves = 4, persist = 1.0 }, biomes = { 'everness:baobab_savanna' }, y_max = y_max, y_min = y_min, decoration = 'everness:dry_dirt', place_offset_y = -1, flags = 'force_placement', }) Everness:register_decoration({ name = 'everness:baobab_savanna_baobab_tree_1', deco_type = 'schematic', place_on = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' }, spawn_by = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' }, num_spawn_by = 8, sidelen = 16, noise_params = { offset = 0, scale = 0.002, spread = { x = 250, y = 250, z = 250 }, seed = 2, octaves = 3, persist = 0.66 }, biomes = { 'everness:baobab_savanna' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_tree.mts', flags = 'place_center_x, place_center_z', rotation = 'random', }) Everness:register_decoration({ name = 'everness:baobab_savanna_baobab_tree_2', deco_type = 'schematic', place_on = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' }, spawn_by = { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt' }, num_spawn_by = 8, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = { x = 100, y = 100, z = 100 }, seed = 90155, octaves = 3, persist = 0.7, }, biomes = { 'everness:baobab_savanna' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_tree.mts', flags = 'place_center_x, place_center_z', rotation = 'random', }) Everness:register_decoration({ name = 'everness:baobab_savanna_baobab_log', deco_type = 'schematic', place_on = { 'everness:dry_dirt_with_dry_grass' }, sidelen = 16, place_offset_y = 1, noise_params = { offset = 0, scale = 0.001, spread = { x = 250, y = 250, z = 250 }, seed = 2, octaves = 3, persist = 0.66 }, biomes = { 'everness:baobab_savanna' }, y_max = y_max, y_min = y_min, schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_log.mts', flags = 'place_center_x', rotation = 'random', spawn_by = 'everness:dry_dirt_with_dry_grass', num_spawn_by = 8, }) -- Dry grasses local function register_dry_grass_decoration(offset, scale, length) Everness:register_decoration({ name = 'everness:dry_grass_' .. length, deco_type = 'simple', place_on = { 'everness:dry_dirt_with_dry_grass' }, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = { x = 200, y = 200, z = 200 }, seed = 329, octaves = 3, persist = 0.6 }, biomes = { 'everness:baobab_savanna' }, y_max = y_max, y_min = y_min, decoration = 'everness:dry_grass_' .. length, }) end register_dry_grass_decoration(0.01, 0.05, 4) register_dry_grass_decoration(0.03, 0.03, 3) register_dry_grass_decoration(0.05, 0.01, 2) register_dry_grass_decoration(0.07, -0.01, 1) -- -- On Generated -- local disp = 16 local chance = 100 local schem = minetest.get_modpath('everness') .. '/schematics/everness_giant_sequoia_tree.mts' local size = { x = 25, y = 75, z = 25 } local size_x = math.round(size.x / 2) local size_z = math.round(size.z / 2) local baobab_tree_size = { x = 24, y = 39, z = 24 } local baobab_tree_size_x = math.round(size.x / 2) local baobab_tree_size_z = math.round(size.z / 2) local c_everness_dry_dirt_with_dry_grass = minetest.get_content_id('everness:dry_dirt_with_dry_grass') local c_everness_dry_dirt = minetest.get_content_id('everness:dry_dirt') local c_everness_dry_grass_1 = minetest.get_content_id('everness:dry_grass_1') local c_everness_dry_grass_2 = minetest.get_content_id('everness:dry_grass_2') local c_everness_dry_grass_3 = minetest.get_content_id('everness:dry_grass_3') local c_everness_dry_grass_4 = minetest.get_content_id('everness:dry_grass_4') local biome_id_baobab_savanna = minetest.get_biome_id('everness:baobab_savanna') local deco_ids_baobab = { minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_1'), minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_2') } if #deco_ids_baobab > 1 then minetest.set_gen_notify({ decoration = true }, deco_ids_baobab) end Everness:add_to_queue_on_generated({ name = 'everness:baobab_savanna', can_run = function(biomemap) return table.indexof(biomemap, biome_id_baobab_savanna) ~= -1 end, after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args) local sidelength = maxp.x - minp.x + 1 local x_disp = rand:next(0, disp) local z_disp = rand:next(0, disp) shared_args.schem_positions = {} for y = minp.y, maxp.y do local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp) if ( data[vi + area.ystride] == minetest.CONTENT_AIR or data[vi + area.ystride] == c_everness_dry_grass_1 or data[vi + area.ystride] == c_everness_dry_grass_2 or data[vi + area.ystride] == c_everness_dry_grass_3 or data[vi + area.ystride] == c_everness_dry_grass_4 ) and ( data[vi] == c_everness_dry_dirt_with_dry_grass or data[vi] == c_everness_dry_dirt ) and rand:next(0, 100) < chance then local s_pos = area:position(vi) -- -- Giant Sequoia -- minetest.emerge_area( vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z), function(blockpos, action, calls_remaining, param) Everness:emerge_area(blockpos, action, calls_remaining, param) end, { callback = function() local positions = minetest.find_nodes_in_area_under_air( vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z), vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z), { 'everness:dry_dirt_with_dry_grass', 'everness:dry_dirt', 'group:flora', 'group:flower' }) if #positions < size.x * size.z then -- not enough space return end minetest.place_schematic( s_pos, schem, 'random', nil, true, 'place_center_x, place_center_z' ) minetest.log('action', '[Everness] Giant Sequoia was placed at ' .. s_pos:to_string()) end } ) end end end, after_write_to_map = function(shared_args, gennotify) -- -- Baobab Tree - fix light -- for _, deco_id in ipairs(deco_ids_baobab) do for _, pos in ipairs(gennotify['decoration#' .. (deco_id or '')] or {}) do minetest.fix_light( vector.new(pos.x - baobab_tree_size_x, pos.y - 1, pos.z - baobab_tree_size_z), vector.new(pos.x + baobab_tree_size_x, pos.y + baobab_tree_size.y, pos.z + baobab_tree_size_z) ) end end end })