--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. --]] -- -- Register biomes -- local y_max = Everness.settings.biomes.everness_mineral_waters_under.y_max local y_min = Everness.settings.biomes.everness_mineral_waters_under.y_min -- Mineral Waters Everness:register_biome({ name = 'everness:mineral_waters_under', node_cave_liquid = 'air', node_dungeon = 'everness:mineral_stone_brick', node_dungeon_alt = 'everness:mineral_stone_brick_with_growth', node_dungeon_stair = 'stairs:stair_mineral_stone_brick', y_max = y_max, y_min = y_min, vertical_blend = 16, heat_point = 78, humidity_point = 58, }) -- -- Ores -- -- Blob ore. -- These before scatter ores to avoid other ores in blobs. Everness:register_ore({ ore_type = 'blob', ore = 'everness:mineral_stone', wherein = { 'mapgen_stone' }, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = y_max, y_min = y_min, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = { x = 5, y = 5, z = 5 }, seed = 766, octaves = 1, persist = 0.0 }, biomes = { 'everness:mineral_waters_under' } }) -- -- Register decorations -- Everness:register_decoration({ name = 'everness:mineral_water_under_floors', deco_type = 'simple', place_on = { 'default:stone' }, sidelen = 16, place_offset_y = -1, fill_ratio = 10, biomes = { 'everness:mineral_waters_under' }, y_max = y_max, y_min = y_min, flags = 'all_floors, force_placement', decoration = { 'everness:mineral_lava_stone' }, }) -- -- On Generated -- local function find_walls(cpos) local is_wall = function(node) return node.name ~= 'air' and node.name ~= 'ignore' end local dirs = { { x = 1, z = 0 }, { x = -1, z = 0 }, { x = 0, z = 1 }, { x = 0, z = -1 } } local ret = {} local mindist = { x = 0, z = 0 } local min = function(a, b) return a ~= 0 and math.min(a, b) or b end for _, dir in ipairs(dirs) do for i = 1, 9 do -- 9 = max room size / 2 local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i}) -- continue in that direction until we find a wall-like node local node = minetest.get_node(pos) if is_wall(node) then local front_below = vector.subtract(pos, {x=dir.x, y=1, z=dir.z}) local above = vector.add(pos, {x=0, y=1, z=0}) -- check that it: --- is at least 2 nodes high (not a staircase) --- has a floor if is_wall(minetest.get_node(front_below)) and is_wall(minetest.get_node(above)) then table.insert(ret, {pos = pos, facing = {x=-dir.x, y=0, z=-dir.z}}) if dir.z == 0 then mindist.x = min(mindist.x, i-1) else mindist.z = min(mindist.z, i-1) end end -- abort even if it wasn't a wall cause something is in the way break end end end return { walls = ret, size = { x = mindist.x * 2, z = mindist.z * 2 } } end local c_everness_pyrite_lantern = minetest.get_content_id('everness:pyrite_lantern') local c_everness_cursed_pumpkin_lantern = minetest.get_content_id('everness:cursed_pumpkin_lantern') local c_mapgen_stone = minetest.get_content_id('mapgen_stone') local biome_id_everness_mineral_waters_under = minetest.get_biome_id('everness:mineral_waters_under') -- minetest.set_gen_notify({ -- large_cave_begin = true, -- large_cave_end = true -- }) Everness:add_to_queue_on_generated({ name = 'everness:mineral_waters_under', can_run = function(biomemap) return table.indexof(biomemap, biome_id_everness_mineral_waters_under) ~= -1 end, -- read/write to `data` what will be eventually saved (set_data) -- used for voxelmanip `data` manipulation on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args) for y = minp.y, maxp.y do for z = minp.z, maxp.z do for x = minp.x, maxp.x do local vi = area:index(x, y, z) if data[vi] == minetest.CONTENT_AIR and ( data[vi + 1] == c_mapgen_stone or data[vi - 1] == c_mapgen_stone or data[vi + area.zstride] == c_mapgen_stone or data[vi - area.zstride] == c_mapgen_stone ) and rand:next(0, 100) == 75 then local rand_c_node = rand:next(1, 2) == 1 and c_everness_pyrite_lantern or c_everness_cursed_pumpkin_lantern data[vi] = rand_c_node end end end end -- for _, p in ipairs(gennotify['large_cave_end'] or {}) do -- data[area:indexp(p)] = c_everness_cursed_pumpkin_lantern -- data[area:indexp(p)] = c_everness_cursed_pumpkin_lantern -- local minpos = vector.subtract(p, { x = 9, y = 9, z = 9 }) -- local maxpos = vector.add(p, { x = 9, y = 9, z = 9 }) -- for y = minpos.y, maxpos.y do -- for z = minpos.z, maxpos.z do -- for x = minpos.x, maxpos.x do -- local vi = area:index(x, y, z) -- if -- data[vi] == minetest.CONTENT_AIR -- and ( -- data[vi + 1] == c_mapgen_stone -- or data[vi - 1] == c_mapgen_stone -- or data[vi + area.zstride] == c_mapgen_stone -- or data[vi - area.zstride] == c_mapgen_stone -- ) -- then -- data[vi] = minetest.get_content_id('default:apple') -- end -- end -- end -- end -- end end, -- read-only (but cant and should not manipulate) voxelmanip `data` -- used for `place_schematic_on_vmanip` which will invalidate `data` -- therefore we are doing it after we set the data after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args) end, -- Cannot read/write voxelmanip or its data -- Used for direct manipulation of the world chunk nodes where the -- definitions of nodes are available and node callback can be executed -- or e.g. for `minetest.fix_light` after_write_to_map = function(shared_args, gennotify) end })