--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2023 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local S = minetest.get_translator(minetest.get_current_modname()) -- Dry Wood default.register_fence('everness:fence_dry_wood', { description = S('Dry Wood Fence'), texture = 'everness_fence_dry_wood.png', inventory_image = 'default_fence_overlay.png^everness_dry_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_dry_wood.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:dry_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_dry_wood', { description = S('Dry Wood Fence Rail'), texture = 'everness_fence_rail_dry_wood.png', inventory_image = 'default_fence_rail_overlay.png^everness_dry_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_dry_wood.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:dry_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_dry_wood', { description = S('Dry Wood Mese Post Light'), texture = 'everness_fence_dry_wood.png', material = 'everness:dry_wood', }) -- Bamboo Wood default.register_fence('everness:fence_bamboo_wood', { description = S('Bamboo Wood Fence'), texture = 'everness_fence_bamboo_wood.png', inventory_image = 'default_fence_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_overlay.png^[makealpha:255,126,126', material = 'everness:bamboo_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_fence_rail('everness:fence_rail_bamboo_wood', { description = S('Bamboo Wood Fence Rail'), texture = 'everness_fence_rail_bamboo_wood.png^[transformR90', inventory_image = 'default_fence_rail_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', wield_image = 'default_fence_rail_overlay.png^everness_dry_bamboo_block_side.png^' .. 'default_fence_rail_overlay.png^[makealpha:255,126,126', material = 'everness:bamboo_wood', groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sounds = Everness.node_sound_wood_defaults() }) default.register_mesepost('everness:mese_post_light_bamboo_wood', { description = S('Bamboo Wood Mese Post Light'), texture = 'everness_fence_bamboo_wood.png^[transformFY', material = 'everness:bamboo_wood', })