--[[ Everness. Never ending discovery in Everness mapgen. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local S = minetest.get_translator(minetest.get_current_modname()) --- Base class ---@class Everness ---@field bamboo {['growth_stages']: table, ['top_leaves_schem']: table} ---@field loot_chest {['default']: table[]} Everness = { bamboo = { -- based on height growth_stages = { --height [1] = { -- next plant { name = 'everness:bamboo_1' }, { name = 'everness:bamboo_2' }, }, [2] = { { name = 'everness:bamboo_1' }, { name = 'everness:bamboo_2' }, { name = 'everness:bamboo_2' }, }, [3] = { { name = 'everness:bamboo_3' }, { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_5' }, }, [4] = { { name = 'everness:bamboo_3' }, { name = 'everness:bamboo_3' }, { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_5' }, { name = 'everness:bamboo_5' }, }, }, top_leaves_schem = { { name = 'everness:bamboo_4' }, { name = 'everness:bamboo_5' }, { name = 'everness:bamboo_5' }, } }, loot_chest = { default = {}, }, settings = { biomes = { everness_coral_forest = { enabled = minetest.settings:get_bool('everness_coral_forest', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_coral_forest_y_min')) or 6, }, everness_coral_forest_dunes = { enabled = minetest.settings:get_bool('everness_coral_forest_dunes', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_dunes_y_max')) or 5, y_min = tonumber(minetest.settings:get('everness_coral_forest_dunes_y_min')) or 4, }, everness_coral_forest_ocean = { enabled = minetest.settings:get_bool('everness_coral_forest_ocean', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_ocean_y_max')) or 3, y_min = tonumber(minetest.settings:get('everness_coral_forest_ocean_y_min')) or -10, }, everness_coral_forest_deep_ocean = { enabled = minetest.settings:get_bool('everness_coral_forest_deep_ocean', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_deep_ocean_y_max')) or -11, y_min = tonumber(minetest.settings:get('everness_coral_forest_deep_ocean_y_min')) or -255, }, everness_coral_forest_under = { enabled = minetest.settings:get_bool('everness_coral_forest_under', true), y_max = tonumber(minetest.settings:get('everness_coral_forest_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_coral_forest_under_y_min')) or -31000, }, everness_frosted_icesheet = { enabled = minetest.settings:get_bool('everness_frosted_icesheet', true), y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_y_min')) or -8, }, everness_frosted_icesheet_ocean = { enabled = minetest.settings:get_bool('everness_frosted_icesheet_ocean', true), y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_ocean_y_max')) or -9, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_ocean_y_min')) or -255, }, everness_frosted_icesheet_under = { enabled = minetest.settings:get_bool('everness_frosted_icesheet_under', true), y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_min')) or -31000, }, everness_cursed_lands = { enabled = minetest.settings:get_bool('everness_cursed_lands', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_cursed_lands_y_min')) or 6, }, everness_cursed_lands_dunes = { enabled = minetest.settings:get_bool('everness_cursed_lands_dunes', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_dunes_y_max')) or 5, y_min = tonumber(minetest.settings:get('everness_cursed_lands_dunes_y_min')) or 1, }, everness_cursed_lands_swamp = { enabled = minetest.settings:get_bool('everness_cursed_lands_swamp', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_swamp_y_max')) or 0, y_min = tonumber(minetest.settings:get('everness_cursed_lands_swamp_y_min')) or -1, }, everness_cursed_lands_ocean = { enabled = minetest.settings:get_bool('everness_cursed_lands_ocean', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_max')) or -2, y_min = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_min')) or -10, }, everness_cursed_lands_deep_ocean = { enabled = minetest.settings:get_bool('everness_cursed_lands_ocean', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_max')) or -11, y_min = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_min')) or -255, }, everness_cursed_lands_under = { enabled = minetest.settings:get_bool('everness_cursed_lands_under', true), y_max = tonumber(minetest.settings:get('everness_cursed_lands_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_cursed_lands_under_y_min')) or -31000, }, everness_crystal_forest = { enabled = minetest.settings:get_bool('everness_crystal_forest', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_crystal_forest_y_min')) or 6, }, everness_crystal_forest_dunes = { enabled = minetest.settings:get_bool('everness_crystal_forest_dunes', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_dunes_y_max')) or 5, y_min = tonumber(minetest.settings:get('everness_crystal_forest_dunes_y_min')) or 1, }, everness_crystal_forest_shore = { enabled = minetest.settings:get_bool('everness_crystal_forest_shore', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_shore_y_max')) or 0, y_min = tonumber(minetest.settings:get('everness_crystal_forest_shore_y_min')) or -1, }, everness_crystal_forest_ocean = { enabled = minetest.settings:get_bool('everness_crystal_forest_ocean', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_ocean_y_max')) or -2, y_min = tonumber(minetest.settings:get('everness_crystal_forest_ocean_y_min')) or -10, }, everness_crystal_forest_deep_ocean = { enabled = minetest.settings:get_bool('everness_crystal_forest_deep_ocean', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_deep_ocean_y_max')) or -11, y_min = tonumber(minetest.settings:get('everness_crystal_forest_deep_ocean_y_min')) or -255, }, everness_crystal_forest_under = { enabled = minetest.settings:get_bool('everness_crystal_forest_under', true), y_max = tonumber(minetest.settings:get('everness_crystal_forest_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_crystal_forest_under_y_min')) or -31000, }, everness_bamboo_forest = { enabled = minetest.settings:get_bool('everness_bamboo_forest', true), y_max = tonumber(minetest.settings:get('everness_bamboo_forest_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_bamboo_forest_y_min')) or 1, }, everness_bamboo_forest_under = { enabled = minetest.settings:get_bool('everness_bamboo_forest_under', true), y_max = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_min')) or -31000, }, everness_forsaken_desert = { enabled = minetest.settings:get_bool('everness_forsaken_desert', true), y_max = tonumber(minetest.settings:get('everness_forsaken_desert_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_y_min')) or 4, }, everness_forsaken_desert_ocean = { enabled = minetest.settings:get_bool('everness_forsaken_desert_ocean', true), y_max = tonumber(minetest.settings:get('everness_forsaken_desert_ocean_y_max')) or 3, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_ocean_y_min')) or -8, }, everness_forsaken_desert_under = { enabled = minetest.settings:get_bool('everness_forsaken_desert_under', true), y_max = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_min')) or -31000, }, everness_baobab_savanna = { enabled = minetest.settings:get_bool('everness_baobab_savanna', true), y_max = tonumber(minetest.settings:get('everness_baobab_savanna_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_baobab_savanna_y_min')) or 1, }, everness_forsaken_tundra = { enabled = minetest.settings:get_bool('everness_forsaken_tundra', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_y_max')) or 31000, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_y_min')) or 2, }, everness_forsaken_tundra_beach = { enabled = minetest.settings:get_bool('everness_forsaken_tundra_beach', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_beach_y_max')) or 1, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_beach_y_min')) or -3, }, everness_forsaken_tundra_ocean = { enabled = minetest.settings:get_bool('everness_forsaken_tundra_ocean', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_ocean_y_max')) or -4, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_ocean_y_min')) or -255, }, everness_forsaken_tundra_under = { enabled = minetest.settings:get_bool('everness_forsaken_tundra_under', true), y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_max')) or -256, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_min')) or -31000, }, }, features = { everness_feature_sneak_pickup = minetest.settings:get_bool('everness_feature_sneak_pickup', true), everness_feature_skybox = minetest.settings:get_bool('everness_feature_skybox', true), } }, hammer_cid_data = {} } function Everness.grow_cactus(self, pos, node, params) local node_copy = table.copy(node) if node.param2 >= 4 then return end pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, 'sand') == 0 and minetest.get_item_group(minetest.get_node(pos).name, 'everness_sand') == 0 then return end pos.y = pos.y + 1 local height = 0 while (node.name == 'everness:cactus_orange' or node.name == 'everness:cactus_blue') and height < 5 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 5 or node.name ~= 'air' then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, { name = node_copy.name }) return true end function Everness.emerge_area(self, blockpos, action, calls_remaining, param) if not param.total then param.total = calls_remaining + 1 param.current = 0 end param.current = param.current + 1 if param.total == param.current then param.callback(param.data) end end -- how often node timers for plants will tick, +/- some random value function Everness.tick_vine(self, pos) minetest.get_node_timer(pos):start(math.random(5, 10)) end -- how often a growth failure tick is retried (e.g. too dark) function Everness.tick_vine_again(self, pos) minetest.get_node_timer(pos):start(math.random(40, 80)) end -- how often node timers for plants will tick, +/- some random value function Everness.tick_sulfur_stone(self, pos) minetest.get_node_timer(pos):start(math.random(5, 10)) end -- how often a growth failure tick is retried (e.g. too dark) function Everness.tick_sulfur_stone_again(self, pos) minetest.get_node_timer(pos):start(math.random(40, 80)) end function Everness.grow_vine(self, pos, elapsed, params) local node = minetest.get_node(pos) local pos_under = vector.new(pos.x, pos.y - 1, pos.z) local node_under = minetest.get_node(pos_under) local node_names = params.node_names local end_node_name = params.end_node_name local end_node_param2 = params.end_node_param2 -- get length local length = 0 local temp_node = node while minetest.get_item_group(temp_node.name, 'vine') > 0 and length < 16 do length = length + 1 temp_node = minetest.get_node(vector.new(pos.x, pos.y + length, pos.z)) end -- stop growing - random height between 12 - 16 nodes if length > 11 and length < 16 then if math.random(1, 3) == 2 then return end end if length >= 16 then return end if minetest.get_item_group(node_under.name, 'vine') > 0 then -- stop timer for gown vine return end if node_under.name ~= 'air' then Everness:tick_vine_again(pos) return end local new_node_name = node_names[math.random(1, #node_names)] minetest.set_node(pos, { name = new_node_name, param2 = node.param2 }) -- last hanging vine minetest.set_node(pos_under, { name = end_node_name, param2 = end_node_param2 and end_node_param2 or node.param2 }) Everness:tick_vine(pos_under) end function Everness.dig_vine(self, pos, node_name, digger) --only dig give the vine if shears are used if not digger then return end local wielded_item = digger:get_wielded_item() if 'everness:vine_shears' == wielded_item:get_name() then local inv = digger:get_inventory() if inv then inv:add_item('main', ItemStack(node_name)) end end end -- -- Sounds -- function Everness.node_sound_frosted_snow_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_frosted_snow_footstep', gain = 0.2 } table.dig = table.dig or { name = 'everness_frosted_snow_hit', gain = 0.2 } table.dug = table.dug or { name = 'everness_frosted_snow_footstep', gain = 0.3 } table.place = table.place or { name = 'everness_frosted_snow_place', gain = 0.25 } return table end function Everness.node_sound_crystal_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_crystal_chime', gain = 0.2 } table.dig = table.dig or { name = 'everness_crystal_chime', gain = 0.3 } table.dug = table.dug or { name = 'everness_stone_footstep', gain = 0.3 } table.place = table.place or { name = 'everness_crystal_chime', gain = 1.0 } return table end function Everness.node_sound_bamboo_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_bamboo_hit', gain = 0.2 } table.dig = table.dig or { name = 'everness_bamboo_hit', gain = 0.3 } table.dug = table.dug or { name = 'everness_bamboo_dug', gain = 0.1 } table.place = table.place or { name = 'everness_bamboo_hit', gain = 1.0 } return table end function Everness.node_sound_mud_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_mud_footstep', gain = 0.2 } table.dig = table.dig or { name = 'everness_mud_footstep', gain = 0.3 } table.dug = table.dug or { name = 'everness_mud_footstep', gain = 0.1 } table.place = table.place or { name = 'everness_mud_footstep', gain = 1.0 } return table end function Everness.node_sound_grass_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_grass_footstep', gain = 0.4 } table.dig = table.dig or { name = 'everness_grass_hit', gain = 1.2 } table.dug = table.dug or { name = 'everness_dirt_hit', gain = 1.0 } table.place = table.place or { name = 'everness_dirt_hit', gain = 1.0 } return table end function Everness.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_dirt_footstep', gain = 0.15 } table.dig = table.dig or { name = 'everness_dirt_hit', gain = 0.4 } table.dug = table.dug or { name = 'everness_dirt_hit', gain = 1.0 } table.place = table.place or { name = 'everness_dirt_hit', gain = 1.0 } return table end function Everness.node_sound_ice_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_ice_footstep', gain = 0.2 } table.dig = table.dig or { name = 'everness_ice_hit', gain = 0.4 } table.dug = table.dug or { name = 'everness_ice_hit', gain = 1.0 } table.place = table.place or { name = 'everness_ice_hit', gain = 1.0 } return table end function Everness.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_stone_footstep', gain = 0.2 } table.dig = table.dig or { name = 'everness_stone_hit', gain = 1.0 } table.dug = table.dug or { name = 'everness_stone_dug', gain = 0.6 } table.place = table.place or { name = 'everness_stone_place', gain = 1.0 } return table end function Everness.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_leaves_footstep', gain = 0.1 } table.dig = table.dig or { name = 'everness_leaves_hit', gain = 0.25 } table.dug = table.dug or { name = 'everness_leaves_dug', gain = 0.5 } table.place = table.place or { name = 'everness_leaves_place', gain = 0.4 } return table end function Everness.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_wood_footstep', gain = 0.15 } table.dig = table.dig or { name = 'everness_wood_hit', gain = 0.8 } table.dug = table.dug or { name = 'everness_wood_place', gain = 0.1 } table.place = table.place or { name = 'everness_wood_place', gain = 0.15 } return table end function Everness.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_sand_footstep', gain = 0.1 } table.dig = table.dig or { name = 'everness_sand_hit', gain = 0.5 } table.dug = table.dug or { name = 'everness_sand_dug', gain = 0.1 } table.place = table.place or { name = 'everness_sand_place', gain = 0.15 } return table end function Everness.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_metal_footstep', gain = 0.1 } table.dig = table.dig or { name = 'everness_metal_hit', gain = 0.5 } table.dug = table.dug or { name = 'everness_metal_dug', gain = 0.1 } table.place = table.place or { name = 'everness_metal_place', gain = 0.15 } return table end function Everness.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_glass_footstep', gain = 0.02 } table.dig = table.dig or { name = 'everness_glass_footstep', gain = 0.05 } table.dug = table.dug or { name = 'everness_glass_dug', gain = 0.4 } table.place = table.place or { name = 'everness_glass_place', gain = 0.2 } return table end function Everness.node_sound_thin_glass_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_thin_glass_footstep', gain = 0.3 } table.dig = table.dig or { name = 'everness_thin_glass_footstep', gain = 0.5 } table.dug = table.dug or { name = 'everness_break_thin_glass', gain = 1.0 } table.place = table.place or { name = 'everness_glass_place', gain = 0.2 } return table end function Everness.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or { name = 'everness_snow_footstep', gain = 0.1 } table.dig = table.dig or { name = 'everness_snow_hit', gain = 0.2 } table.dug = table.dug or { name = 'everness_snow_footstep', gain = 0.2 } table.place = table.place or { name = 'everness_snow_place', gain = 0.3 } return table end -- -- Forsted Cave Icicles -- function Everness.stack_icicle_recursive(node, pos_node, incrementer, pos_marker, direction) local nb = node local pos = pos_node local inc = incrementer local m_pos = pos_marker while nb.name == 'air' or nb.name == 'ignore' do if nb.name == 'ignore' then Everness.emerge_icicle_area_recursive(pos, inc, m_pos, direction) break else minetest.set_node(pos, { name = 'everness:frosted_cave_ice_illuminating' }) -- Shift 1 down inc = inc + 1 local y_offset = (direction == 'down') and (m_pos.y - inc) or (m_pos.y + inc) pos = vector.new(m_pos.x, y_offset, m_pos.z) nb = minetest.get_node(pos) end end end function Everness.emerge_icicle_area_recursive(pos_node, incrementer, pos_marker, direction) local y_offset = (direction == 'down') and (pos_node.y - 16) or (pos_node.y + 16) minetest.emerge_area( vector.new(pos_node.x - 1, pos_node.y, pos_node.z - 1), vector.new(pos_node.x + 1, y_offset, pos_node.z + 1), function(blockpos, action, calls_remaining, param) Everness:emerge_area(blockpos, action, calls_remaining, param) end, { callback = function(data) local incrementer_cllbck = data.incrementer local pos_node_cllbck = data.pos_node local node_cllbck = minetest.get_node(pos_node_cllbck) Everness.stack_icicle_recursive(node_cllbck, pos_node_cllbck, incrementer_cllbck, pos_marker, direction) end, data = { incrementer = incrementer, pos_node = pos_node } } ) end function Everness.use_shell_of_underwater_breathing(self, itemstack, user, pointed_thing) if not user then return end local pos_player = user:get_pos() if pointed_thing.type == 'node' then local pos_pt = minetest.get_pointed_thing_position(pointed_thing) if not pos_pt then return itemstack end local pointed_node = minetest.get_node(pos_pt) local pointed_node_def = minetest.registered_nodes[pointed_node.name] if not pointed_node or not pointed_node_def then return itemstack end if pointed_node_def.on_rightclick then return pointed_node_def.on_rightclick(pos_pt, pointed_node, user, itemstack, pointed_thing) end end local node_head = minetest.get_node( vector.new( math.floor(pos_player.x + 0.5), math.ceil(pos_player.y + 1), math.floor(pos_player.z + 0.5) ) ) local breath = user:get_breath() if minetest.get_item_group(node_head.name, 'water') > 0 and breath < 9 then -- Under water user:set_breath(9) if not minetest.settings:get_bool('creative_mode') or not minetest.check_player_privs(user:get_player_name(), { creative = true }) then local wear_to_add = 65535 / 20 if itemstack:get_wear() + wear_to_add > 65535 then local itemstack_def = itemstack:get_definition() -- Break tool minetest.sound_play(itemstack_def.sound.breaks, { pos = pos_player, gain = 0.5 }, true) end itemstack:add_wear(wear_to_add) end minetest.sound_play('everness_underwater_bubbles', { object = user, gain = 1.0, max_hear_distance = 16 }) minetest.add_particlespawner({ amount = 40, time = 0.1, pos = { min = vector.new(pos_player.x - 0.25, pos_player.y + 1.25, pos_player.z - 0.25), max = vector.new(pos_player.x + 0.25, pos_player.y + 1.5, pos_player.z + 0.25) }, vel = { min = vector.new(-0.5, 0, -0.5), max = vector.new(0.5, 0, 0.5) }, acc = { min = vector.new(-0.5, 4, -0.5), max = vector.new(0.5, 1, 0.5), }, exptime = { min = 1, max = 2 }, size = { min = 0.5, max = 2 }, texture = { name = 'everness_bubble.png', alpha_tween = { 1, 0, start = 0.75 } } }) end return itemstack end -- -- Sapling 'on place' function to check protection of node and resulting tree volume -- copy from MTG -- function Everness.sapling_on_place(self, itemstack, placer, pointed_thing, props) if minetest.get_modpath('mcl_util') and minetest.global_exists('mcl_util') then local on_place_func = mcl_util.generate_on_place_plant_function(function(pos, node) local node_below = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z }) if not node_below then return false end local nn = node_below.name return minetest.get_item_group(nn, 'grass_block') == 1 or nn == 'mcl_core:podzol' or nn == 'mcl_core:podzol_snow' or nn == 'mcl_core:dirt' or nn == 'mcl_core:mycelium' or nn == 'mcl_core:coarse_dirt' end) return on_place_func(itemstack, placer, pointed_thing) else local _props = props or {} local sapling_name = _props.sapling_name -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked local minp_relative = _props.minp_relative local maxp_relative = _props.maxp_relative -- maximum interval of interior volume check local interval = _props.interval -- Position of sapling local pos = pointed_thing.under local node = minetest.get_node_or_nil(pos) local pdef = node and minetest.registered_nodes[node.name] if pdef and node and pdef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing) end if not pdef or not pdef.buildable_to then pos = pointed_thing.above node = minetest.get_node_or_nil(pos) pdef = node and minetest.registered_nodes[node.name] if not pdef or not pdef.buildable_to then return itemstack end end local player_name = placer and placer:get_player_name() or '' -- Check sapling position for protection if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) return itemstack end -- Check tree volume for protection if minetest.is_area_protected( vector.add(pos, minp_relative), vector.add(pos, maxp_relative), player_name, interval ) then minetest.record_protection_violation(pos, player_name) minetest.chat_send_player( player_name, S('@1 will intersect protection on growth.', itemstack:get_definition().description) ) return itemstack end Everness.log_player_action(placer, 'places node', sapling_name, 'at', pos) local take_item = not minetest.is_creative_enabled(player_name) local newnode = { name = sapling_name } local ndef = minetest.registered_nodes[sapling_name] minetest.set_node(pos, newnode) -- Run callback if ndef and ndef.after_place_node then -- Deepcopy place_to and pointed_thing because callback can modify it if ndef.after_place_node(table.copy(pos), placer, itemstack, table.copy(pointed_thing)) then take_item = false end end -- Run script hook for _, callback in ipairs(minetest.registered_on_placenodes or {}) do -- Deepcopy pos, node and pointed_thing because callback can modify them if callback(table.copy(pos), table.copy(newnode), placer, table.copy(node or {}), itemstack, table.copy(pointed_thing)) then take_item = false end end if take_item then itemstack:take_item() end return itemstack end end -- -- Leafdecay - taken from MTG -- -- Prevent decay of placed leaves Everness.after_place_leaves = function(self, pos, placer, itemstack, pointed_thing) if placer and placer:is_player() then local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end end -- Leafdecay local function leafdecay_after_destruct(pos, oldnode, def) for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), vector.add(pos, def.radius), def.leaves)) do local node = minetest.get_node(v) local timer = minetest.get_node_timer(v) if node.param2 ~= 1 and minetest.get_meta(v):get_int('everness_prevent_leafdecay') ~= 1 and not timer:is_started() then timer:start(math.random(20, 120) / 10) end end end local movement_gravity = tonumber(minetest.settings:get('movement_gravity')) or 9.81 local function leafdecay_on_timer(pos, def) if minetest.find_node_near(pos, def.radius, def.trunks) then return false end local node = minetest.get_node(pos) local drops = minetest.get_node_drops(node.name) for _, item in ipairs(drops) do local is_leaf for _, v in pairs(def.leaves) do if v == item then is_leaf = true end end if minetest.get_item_group(item, 'leafdecay_drop') ~= 0 or not is_leaf then minetest.add_item({ x = pos.x - 0.5 + math.random(), y = pos.y - 0.5 + math.random(), z = pos.z - 0.5 + math.random(), }, item) end end minetest.remove_node(pos) minetest.check_for_falling(pos) -- spawn a few particles for the removed node minetest.add_particlespawner({ amount = 8, time = 0.001, minpos = vector.subtract(pos, { x = 0.5, y = 0.5, z = 0.5 }), maxpos = vector.add(pos, { x = 0.5, y = 0.5, z = 0.5 }), minvel = vector.new(-0.5, -1, -0.5), maxvel = vector.new(0.5, 0, 0.5), minacc = vector.new(0, -movement_gravity, 0), maxacc = vector.new(0, -movement_gravity, 0), minsize = 0, maxsize = 0, node = node, }) end function Everness.register_leafdecay(self, def) assert(def.leaves) assert(def.trunks) assert(def.radius) for _, v in pairs(def.trunks) do minetest.override_item(v, { after_destruct = function(pos, oldnode) leafdecay_after_destruct(pos, oldnode, def) end, }) end for _, v in pairs(def.leaves) do minetest.override_item(v, { on_timer = function(pos) leafdecay_on_timer(pos, def) end, }) end end function Everness.register_node(self, name, def, props) local _def = table.copy(def) local _name = name minetest.register_node(_name, _def) end -- -- Log API / helpers - copy from MTG -- local log_non_player_actions = minetest.settings:get_bool('log_non_player_actions', false) local is_pos = function(v) return type(v) == 'table' and type(v.x) == 'number' and type(v.y) == 'number' and type(v.z) == 'number' end function Everness.log_player_action(player, ...) local msg = player:get_player_name() if player.is_fake_player or not player:is_player() then if not log_non_player_actions then return end msg = msg .. '(' .. (type(player.is_fake_player) == 'string' and player.is_fake_player or '*') .. ')' end for _, v in ipairs({ ... }) do -- translate pos local part = is_pos(v) and minetest.pos_to_string(v) or v -- no leading spaces before punctuation marks msg = msg .. (string.match(part, '^[;,.]') and '' or ' ') .. part end minetest.log('action', msg) end function Everness.set_inventory_action_loggers(def, name) def.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) Everness.log_player_action(player, 'moves stuff in', name, 'at', pos) end def.on_metadata_inventory_put = function(pos, listname, index, stack, player) Everness.log_player_action(player, 'moves', stack:get_name(), 'to', name, 'at', pos) end def.on_metadata_inventory_take = function(pos, listname, index, stack, player) Everness.log_player_action(player, 'takes', stack:get_name(), 'from', name, 'at', pos) end end -- 'can grow' function - copy from MTG function Everness.can_grow(pos) local node_under = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z }) if not node_under then return false end if minetest.get_item_group(node_under.name, 'soil') == 0 then return false end local light_level = minetest.get_node_light(pos) if not light_level or light_level < 13 then return false end return true end -- -- This method may change in future. -- Copy from MTG -- function Everness.can_interact_with_node(player, pos) if player and player:is_player() then if minetest.check_player_privs(player, 'protection_bypass') then return true end else return false end local meta = minetest.get_meta(pos) local owner = meta:get_string('owner') if not owner or owner == '' or owner == player:get_player_name() then return true end -- Is player wielding the right key? local item = player:get_wielded_item() if minetest.get_item_group(item:get_name(), 'key') == 1 then local key_meta = item:get_meta() if key_meta:get_string('secret') == '' then local key_oldmeta = item:get_metadata() if key_oldmeta == '' or not minetest.parse_json(key_oldmeta) then return false end key_meta:set_string('secret', minetest.parse_json(key_oldmeta).secret) item:set_metadata('') end return meta:get_string('key_lock_secret') == key_meta:get_string('secret') end return false end -- -- Optimized helper to put all items in an inventory into a drops list -- copy from MTG -- function Everness.get_inventory_drops(pos, inventory, drops) local inv = minetest.get_meta(pos):get_inventory() local n = #drops for i = 1, inv:get_size(inventory) do local stack = inv:get_stack(inventory, i) if stack:get_count() > 0 then drops[n + 1] = stack:to_table() n = n + 1 end end end function Everness.set_loot_chest_items() local loot_items = {} for name, def in pairs(minetest.registered_items) do local craft_recipe = minetest.get_craft_recipe(name) local mod_name = name:split(':')[1] if def.groups and next(def.groups) and (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and (craft_recipe.items or mod_name == 'default') then table.insert(loot_items, { name = name, max_count = 10, chance = 25 }) end end Everness.loot_chest.default = table.copy(loot_items) end -- -- Hammer -- Modified version of default:tnt from MT -- @license MIT local function rand_pos(center, pos, radius) local def local reg_nodes = minetest.registered_nodes local i = 0 repeat -- Give up and use the center if this takes too long if i > 4 then pos.x, pos.z = center.x, center.z break end pos.x = center.x + math.random(-radius, radius) pos.z = center.z + math.random(-radius, radius) def = reg_nodes[minetest.get_node(pos).name] i = i + 1 until def and not def.walkable end local function eject_drops(drops, pos, radius) local drop_pos = vector.new(pos) for _, item in pairs(drops) do local count = math.min(item:get_count(), item:get_stack_max()) while count > 0 do local take = math.max( 1, math.min( radius * radius, count, item:get_stack_max() ) ) -- `drop_pos` is being randomized here rand_pos(pos, drop_pos, radius) local dropitem = ItemStack(item) dropitem:set_count(take) local obj = minetest.add_item(drop_pos, dropitem) if obj then obj:get_luaentity().collect = true obj:set_acceleration({ x = 0, y = -10, z = 0 }) obj:set_velocity({ x = math.random(-2, 2), y = math.random(0, 2), z = math.random(-2, 2) }) end count = count - take end end end -- Populate `drops` table local function add_drop(drops, item) item = ItemStack(item) local name = item:get_name() local drop = drops[name] if drop == nil then drops[name] = item else drop:set_count(drop:get_count() + item:get_count()) end end local function destroy(drops, npos, cid, c_air, can_dig, owner) if minetest.is_protected(npos, owner) then return cid end local def = Everness.hammer_cid_data[cid] if not def then return cid elseif def.can_dig and not def.can_dig(npos, minetest.get_player_by_name(owner)) then return cid else local node_drops = minetest.get_node_drops(def.name, '') for _, item in pairs(node_drops) do add_drop(drops, item) end return c_air end end -- Draw wear bar texture overlay function Everness.draw_wear_bar(itemstack, wear) local itemstack_meta = itemstack:get_meta() local px_width = 14 local px_one = 65535 / px_width local px_color = px_width - math.floor(wear / px_one) local inventory_overlay = '[combine:16x16' for i = 1, px_width do if i > px_color then inventory_overlay = inventory_overlay .. ':' .. i .. ',14=[combine\\:1x1\\^[noalpha\\^[colorize\\:#000000\\:255' else local color if px_color < px_width / 4 then -- below 25% color = '#FF0000' elseif px_color < (px_width / 4) * 2 then -- below 50% color = '#FFA500' elseif px_color < (px_width / 4) * 3 then -- below 75% color = '#FFFF00' else -- above 75% color = '#00FF00' end inventory_overlay = inventory_overlay .. ':' .. i .. ',14=[combine\\:1x1\\^[noalpha\\^[colorize\\:' .. color .. '\\:255' end end itemstack_meta:set_string('inventory_overlay', inventory_overlay) end function Everness.hammer_after_dig_node(pos, node, metadata, digger, can_dig) if not digger then return end local wielditem = digger:get_wielded_item() if not (wielditem:get_name() == 'everness:hammer' or wielditem:get_name() == 'everness:hammer_sharp') then return end local radius = 1 local look_dir = vector.round(digger:get_look_dir()) local look_dir_multi = vector.round(vector.multiply(look_dir, radius / 2)) pos = vector.round(vector.add(pos, look_dir_multi)) local c_air = minetest.CONTENT_AIR local c_ignore = minetest.CONTENT_IGNORE local vm = VoxelManip() local pr = PseudoRandom(os.time()) local p1 = vector.subtract(pos, radius) local p2 = vector.add(pos, radius) local minp, maxp = vm:read_from_map(p1, p2) local voxel_area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() -- `drops` are being populated in `add_drop` method, called from `destroy` method local drops = {} local p_name = digger:get_player_name() if not minetest.settings:get_bool('creative_mode') then local wielditem_meta = wielditem:get_meta() local wielditem_wear = wielditem_meta:get_int('everness_wear') local node_def = minetest.registered_nodes[node.name] local wielditem_def = wielditem:get_definition() local dig_params = minetest.get_dig_params(node_def and node_def.groups, wielditem_def and wielditem_def.tool_capabilities, wielditem:get_wear()) local new_wear = wielditem_wear + dig_params.wear -- Add wear wielditem_meta:set_int('everness_wear', new_wear) -- Draw wear bar texture overlay Everness.draw_wear_bar(wielditem, new_wear) if wielditem_wear > 65535 then -- Break tool minetest.sound_play(wielditem_def.sound.breaks, { pos = pos, gain = 0.5 }, true) if wielditem:get_name() == 'everness:hammer' or wielditem:get_name() == 'everness:hammer_sharp' then digger:set_wielded_item(ItemStack('')) end elseif wielditem:get_name() == 'everness:hammer' or wielditem:get_name() == 'everness:hammer_sharp' then -- Save wear digger:set_wielded_item(wielditem) end end -- Digging blast for z = -radius, radius do for y = -radius, radius do local vi = voxel_area:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do local r = vector.length(vector.new(x, y, z)) if wielditem:get_name() == 'everness:hammer' then if (radius * radius) / (r * r) >= (pr:next(30, 60) / 100) then local cid = data[vi] local p = vector.new(pos.x + x, pos.y + y, pos.z + z) if cid ~= c_air and cid ~= c_ignore then data[vi] = destroy(drops, p, cid, c_air, can_dig, p_name) end end else local cid = data[vi] local p = vector.new(pos.x + x, pos.y + y, pos.z + z) if cid ~= c_air and cid ~= c_ignore then data[vi] = destroy(drops, p, cid, c_air, can_dig, p_name) end end vi = vi + 1 end end end vm:set_data(data) vm:write_to_map() vm:update_map() vm:update_liquids() -- Call `check_single_for_falling` for everything within 1.5x blast radius for y = math.round(-radius * 1.5), math.round(radius * 1.5) do for z = math.round(-radius * 1.5), math.round(radius * 1.5) do for x = math.round(-radius * 1.5), math.round(radius * 1.5) do local rad = vector.new(x, y, z) local s = vector.add(pos, rad) minetest.check_single_for_falling(s) end end end eject_drops(drops, pos, radius) -- Get texture for particles from majority of the dug nodes local node_for_particles local most = 0 for name, stack in pairs(drops) do local count = stack:get_count() if count > most then most = count local def = minetest.registered_nodes[name] if def then node_for_particles = { name = name } end -- Play sounds if def and def.sounds and def.sounds.dug then for i = 1, math.random(2, 5) do local drop_pos = vector.new(pos) -- `drop_pos` is being randomized here rand_pos(pos, drop_pos, radius) minetest.after( math.random(2, 8) / 10, function() minetest.sound_play(def.sounds.dug, { pos = drop_pos, pitch = math.random(1, 10) / 10 }, true) end ) end end end end if node_for_particles then minetest.add_particlespawner({ amount = 64, time = 0.1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x = -2, y = 0, z = -2}, maxvel = {x = 2, y = 5, z = 2}, minacc = {x = 0, y = -10, z = 0}, maxacc = {x = 0, y = -10, z = 0}, minexptime = 0.8, maxexptime = 2.0, minsize = radius * 0.33, maxsize = radius, node = node_for_particles, collisiondetection = true, }) end end -- Function triggered for each qualifying node. -- `dtime_s` is the in-game time (in seconds) elapsed since the block -- was last active function Everness.cool_lava(pos, node, dtime_s, prev_cool_lava_action) if node.name == 'default:lava_source' or node.name == 'mcl_core:lava_source' then if math.random(1, 10) == 1 then local obi_nodes = { { name = 'everness:blue_crying_obsidian', color = '#2978A6'}, { name = 'everness:blue_weeping_obsidian', color = '#25B8FF'}, { name = 'everness:weeping_obsidian', color = '#C90FFF'}, } local rand_node = obi_nodes[math.random(1, #obi_nodes)] minetest.set_node(pos, { name = rand_node.name }) minetest.sound_play('everness_cool_lava', { pos = pos, max_hear_distance = 16, gain = 0.2 }, true ) if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then -- new syntax, after v5.6.0 minetest.add_particlespawner({ amount = 80, time = 1, size = { min = 0.5, max = 1, }, exptime = 1, pos = pos, glow = 7, attract = { kind = 'point', strength = 0.5, origin = pos, die_on_contact = true }, radius = 3, texture = { name = 'everness_particle.png^[colorize:' .. rand_node.color .. ':255', alpha_tween = { 0, 1, style = 'fwd', reps = 1 }, scale_tween = { 0.25, 1, style = 'fwd', reps = 1 } } }) end else prev_cool_lava_action(pos, node, dtime_s) end else prev_cool_lava_action(pos, node, dtime_s) end end