[Biomes] [*Coral Forest] # Enable/ Disable Coral Forest Biome # Disabling this biome might result in missing recipes. everness_coral_forest (Coral Forest) bool true # Upper limit for biome. everness_coral_forest_y_max (y max) int 31000 # Lower limit for biome. everness_coral_forest_y_min (y min) int 6 [*Coral Forest Dunes] # Enable/ Disable Coral Forest Dunes Biome # Disabling this biome might result in missing recipes. everness_coral_forest_dunes (Coral Forest Dunes) bool true # Upper limit for biome. everness_coral_forest_dunes_y_max (y max) int 5 # Lower limit for biome. everness_coral_forest_dunes_y_min (y min) int 4 [*Coral Forest Ocean] # Enable/ Disable Coral Forest Ocean Biome # Disabling this biome might result in missing recipes. everness_coral_forest_ocean (Coral Forest Ocean) bool true # Upper limit for biome. everness_coral_forest_ocean_y_max (y max) int 3 # Lower limit for biome. everness_coral_forest_ocean_y_min (y min) int -10 [*Coral Forest Deep Ocean] # Enable/ Disable Coral Forest Deep Ocean Biome # Disabling this biome might result in missing recipes. everness_coral_forest_deep_ocean (Coral Forest Deep Ocean) bool true # Upper limit for biome. everness_coral_forest_deep_ocean_y_max (y max) int -11 # Lower limit for biome. everness_coral_forest_deep_ocean_y_min (y min) int -255 [*Coral Forest Under] # Enable/ Disable Coral Forest Under Biome # Disabling this biome might result in missing recipes. everness_coral_forest_under (Coral Forest Under) bool true # Upper limit for biome. everness_coral_forest_under_y_max (y max) int -256 # Lower limit for biome. everness_coral_forest_under_y_min (y min) int -31000 [*Frosted Icesheet] # Enable/ Disable Frosted Icesheet Biome # Disabling this biome might result in missing recipes. everness_frosted_icesheet (Frosted Icesheet) bool true # Upper limit for biome. everness_frosted_icesheet_y_max (y max) int 31000 # Lower limit for biome. everness_frosted_icesheet_y_min (y min) int -8 [*Frosted Icesheet Ocean] # Enable/ Disable Frosted Icesheet Ocean Biome # Disabling this biome might result in missing recipes. everness_frosted_icesheet_ocean (Frosted Icesheet Ocean) bool true # Upper limit for biome. everness_frosted_icesheet_ocean_y_max (y max) int -9 # Lower limit for biome. everness_frosted_icesheet_ocean_y_min (y min) int -255 [*Frosted Icesheet Under] # Enable/ Disable Frosted Icesheet Under Biome # Disabling this biome might result in missing recipes. everness_frosted_icesheet_under (Frosted Icesheet Under) bool true # Upper limit for biome. everness_frosted_icesheet_under_y_max (y max) int -256 # Lower limit for biome. everness_frosted_icesheet_under_y_min (y min) int -31000 [*Cursed Lands] # Enable/ Disable Cursed Lands Biome # Disabling this biome might result in missing recipes. everness_cursed_lands (Cursed Lands) bool true # Upper limit for biome. everness_cursed_lands_y_max (y max) int 31000 # Lower limit for biome. everness_cursed_lands_y_min (y min) int 6 [*Cursed Lands Dunes] # Enable/ Disable Cursed Lands Dunes Biome # Disabling this biome might result in missing recipes. everness_cursed_lands_dunes (Cursed Lands Dunes) bool true # Upper limit for biome. everness_cursed_lands_dunes_y_max (y max) int 5 # Lower limit for biome. everness_cursed_lands_dunes_y_min (y min) int 1 [*Cursed Lands Swamp] # Enable/ Disable Cursed Lands Swamp Biome # Disabling this biome might result in missing recipes. everness_cursed_lands_swamp (Cursed Lands Swamp) bool true # Upper limit for biome. everness_cursed_lands_swamp_y_max (y max) int 0 # Lower limit for biome. everness_cursed_lands_swamp_y_min (y min) int -1 [*Cursed Lands Ocean] # Enable/ Disable Cursed Lands Ocean Biome # Disabling this biome might result in missing recipes. everness_cursed_lands_ocean (Cursed Lands Ocean) bool true # Upper limit for biome. everness_cursed_lands_ocean_y_max (y max) int -2 # Lower limit for biome. everness_cursed_lands_ocean_y_min (y min) int -10 [*Cursed Lands Deep Ocean] # Enable/ Disable Cursed Lands Deep Ocean Biome # Disabling this biome might result in missing recipes. everness_cursed_lands_deep_ocean (Cursed Lands Deep Ocean) bool true # Upper limit for biome. everness_cursed_lands_deep_ocean_y_max (y max) int -11 # Lower limit for biome. everness_cursed_lands_deep_ocean_y_min (y min) int -255 [*Cursed Lands Under] # Enable/ Disable Cursed Lands Under Biome # Disabling this biome might result in missing recipes. everness_cursed_lands_under (Cursed Lands Under) bool true # Upper limit for biome. everness_cursed_lands_under_y_max (y max) int -256 # Lower limit for biome. everness_cursed_lands_under_y_min (y min) int -31000 [*Crystal Forest] # Enable/ Disable Crystal Forest Biome # Disabling this biome might result in missing recipes. everness_crystal_forest (Crystal Forest) bool true # Upper limit for biome. everness_crystal_forest_y_max (y max) int 31000 # Lower limit for biome. everness_crystal_forest_y_min (y min) int 6 [*Crystal Forest Dunes] # Enable/ Disable Crystal Forest Dunes Biome # Disabling this biome might result in missing recipes. everness_crystal_forest_dunes (Crystal Forest Dunes) bool true # Upper limit for biome. everness_crystal_forest_dunes_y_max (y max) int 5 # Lower limit for biome. everness_crystal_forest_dunes_y_min (y min) int 1 [*Crystal Forest Shore] # Enable/ Disable Crystal Forest Shore Biome # Disabling this biome might result in missing recipes. everness_crystal_forest_shore (Crystal Forest Shore) bool true # Upper limit for biome. everness_crystal_forest_shore_y_max (y max) int 0 # Lower limit for biome. everness_crystal_forest_shore_y_min (y min) int -1 [*Crystal Forest Ocean] # Enable/ Disable Crystal Forest Ocean Biome # Disabling this biome might result in missing recipes. everness_crystal_forest_ocean (Crystal Forest Ocean) bool true # Upper limit for biome. everness_crystal_forest_ocean_y_max (y max) int -2 # Lower limit for biome. everness_crystal_forest_ocean_y_min (y min) int -10 [*Crystal Forest Deep Ocean] # Enable/ Disable Crystal Forest Deep Ocean Biome # Disabling this biome might result in missing recipes. everness_crystal_forest_deep_ocean (Crystal Forest Deep Ocean) bool true # Upper limit for biome. everness_crystal_forest_deep_ocean_y_max (y max) int -11 # Lower limit for biome. everness_crystal_forest_deep_ocean_y_min (y min) int -255 [*Crystal Forest Under] # Enable/ Disable Crystal Forest Under Biome # Disabling this biome might result in missing recipes. everness_crystal_forest_under (Crystal Forest Under) bool true # Upper limit for biome. everness_crystal_forest_under_y_max (y max) int -256 # Lower limit for biome. everness_crystal_forest_under_y_min (y min) int -31000 [*Bamboo Forest] # Enable/ Disable Bamboo Forest Biome # Disabling this biome might result in missing recipes. everness_bamboo_forest (Bamboo Forest) bool true # Upper limit for biome. everness_bamboo_forest_y_max (y max) int 31000 # Lower limit for biome. everness_bamboo_forest_y_min (y min) int 1 [*Bamboo Forest Under] # Enable/ Disable Bamboo Forest Under Biome # Disabling this biome might result in missing recipes. everness_bamboo_forest_under (Bamboo Forest Under) bool true # Upper limit for biome. everness_bamboo_forest_under_y_max (y max) int -256 # Lower limit for biome. everness_bamboo_forest_under_y_min (y min) int -31000 [*Forsaken Desert] # Enable/ Disable Forsaken Desert Biome # Disabling this biome might result in missing recipes. everness_forsaken_desert (Forsaken Desert) bool true # Upper limit for biome. everness_forsaken_desert_y_max (y max) int 31000 # Lower limit for biome. everness_forsaken_desert_y_min (y min) int 4 [*Forsaken Desert Ocean] # Enable/ Disable Forsaken Desert Ocean Biome # Disabling this biome might result in missing recipes. everness_forsaken_desert_ocean (Forsaken Desert Ocean) bool true # Upper limit for biome. everness_forsaken_desert_ocean_y_max (y max) int 3 # Lower limit for biome. everness_forsaken_desert_ocean_y_min (y min) int -8 [*Forsaken Desert Under] # Enable/ Disable Forsaken Desert Under Biome # Disabling this biome might result in missing recipes. everness_forsaken_desert_under (Forsaken Desert Under) bool true # Upper limit for biome. everness_forsaken_desert_under_y_max (y max) int -256 # Lower limit for biome. everness_forsaken_desert_under_y_min (y min) int -31000 [*Baobab Savanna] # Enable/ Disable Baobab Savanna Biome # Disabling this biome might result in missing recipes. everness_baobab_savanna (Baobab Savanna) bool true # Upper limit for biome. everness_baobab_savanna_y_max (y max) int 31000 # Lower limit for biome. everness_baobab_savanna_y_min (y min) int 1 [*Forsaken Tundra] # Enable/ Disable Forsaken Tundra Biome # Disabling this biome might result in missing recipes. everness_forsaken_tundra (Forsaken Tundra) bool true # Upper limit for biome. everness_forsaken_tundra_y_max (y max) int 31000 # Lower limit for biome. everness_forsaken_tundra_y_min (y min) int 2 [*Forsaken Tundra Beach] # Enable/ Disable Forsaken Tundra Beach Biome # Disabling this biome might result in missing recipes. everness_forsaken_tundra_beach (Forsaken Tundra Beach) bool true # Upper limit for biome. everness_forsaken_tundra_beach_y_max (y max) int 1 # Lower limit for biome. everness_forsaken_tundra_beach_y_min (y min) int -3 [*Forsaken Tundra Ocean] # Enable/ Disable Forsaken Tundra Ocean Biome # Disabling this biome might result in missing recipes. everness_forsaken_tundra_ocean (Forsaken Tundra Ocean) bool true # Upper limit for biome. everness_forsaken_tundra_ocean_y_max (y max) int -4 # Lower limit for biome. everness_forsaken_tundra_ocean_y_min (y min) int -255 [*Forsaken Tundra Under] # Enable/ Disable Forsaken Tundra Under Biome # Disabling this biome might result in missing recipes. everness_forsaken_tundra_under (Forsaken Tundra Under) bool true # Upper limit for biome. everness_forsaken_tundra_under_y_max (y max) int -256 # Lower limit for biome. everness_forsaken_tundra_under_y_min (y min) int -31000 [*Mineral Waters] # Enable/ Disable Mineral Waters Biome # Disabling this biome might result in missing recipes. everness_mineral_waters (Mineral Waters) bool true # Upper limit for biome. everness_mineral_waters_y_max (y max) int 31000 # Lower limit for biome. everness_mineral_waters_y_min (y min) int 1 [*Mineral Waters Under] # Enable/ Disable Mineral Waters Under Biome # Disabling this biome might result in missing recipes. everness_mineral_waters_under (Mineral Waters) bool true # Upper limit for biome. everness_mineral_waters_under_y_max (y max) int -256 # Lower limit for biome. everness_mineral_waters_under_y_min (y min) int -31000 [Features] # Enable/ Disable Item pick up with sneak key # [Shift + E + Q] single drop item everness_feature_sneak_pickup (Sneak Pickup) bool true # Enable/ Disable Skybox # This shows custom sun/moon/sky colors/stars/clouds... # based on the biome, so each new biome has # unique feeling and experience. everness_feature_skybox (Skybox) bool true