Move coral, cursed, crystal, forsaken schems from mapgen_after
This commit is contained in:
parent
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commit
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187
mapgen_after.lua
187
mapgen_after.lua
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@ -15,23 +15,14 @@
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--]]
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-- Get the content IDs for the nodes used.
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local c_water_source = minetest.get_content_id('mapgen_water_source')
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local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
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local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
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local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
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local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
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-- Biome IDs
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local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
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local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
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local biome_id_everness_cursed_lands_ocean = minetest.get_biome_id('everness:cursed_lands_ocean')
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local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
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local biome_id_everness_crystal_forest_shore = minetest.get_biome_id('everness:crystal_forest_shore')
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local biome_id_everness_crystal_forest_ocean = minetest.get_biome_id('everness:crystal_forest_ocean')
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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local chance = 20
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local chance_sea_level = 10
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local disp = 16
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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-- Localize data buffer table outside the loop, to be re-used for all
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-- mapchunks, therefore minimising memory use.
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@ -40,7 +31,9 @@ local p2data = {}
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local rand = PcgRandom(blockseed)
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-- Array containing the biome IDs of nodes in the most recently generated chunk by the current mapgen
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local biomemap = minetest.get_mapgen_object('biomemap')
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-- Table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
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local gennotify = minetest.get_mapgen_object('gennotify')
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-- Load the voxelmanip with the result of engine mapgen
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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@ -49,6 +42,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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-- Get the content ID data from the voxelmanip in the form of a flat array.
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-- Set the buffer parameter to use and reuse 'data' for this.
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vm:get_data(data)
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-- Raw `param2` data read into the `VoxelManip` object
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vm:get_param2_data(p2data)
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-- Side length of mapchunk
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local sidelength = maxp.x - minp.x + 1
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@ -57,7 +51,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local schem_positions = {}
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local shared_args = {}
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--
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-- on_data
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--
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-- read/write to `data` what will be eventually saved (set_data)
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-- used for voxelmanip `data` manipulation
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for _, def in ipairs(Everness.on_generated_queue) do
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@ -69,13 +65,16 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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end
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end
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-- set data after they have been manipulated (above)
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-- set data after they have been manipulated (from above)
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vm:set_data(data)
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vm:set_param2_data(p2data)
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--
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-- after_set_data
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--
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-- can read (but cant and should not manipulate) voxelmanip `data`
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-- used for `place_schematic_on_vmanip` which will invalidate `data` therefore we are doing it after we set the data
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-- used for `place_schematic_on_vmanip` which will invalidate `data`
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-- therefore we are doing it after we set the data
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for _, def in ipairs(Everness.on_generated_queue) do
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if def.can_run(biomemap) and def.after_set_data then
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shared_args[def.name] = shared_args[def.name] or {}
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@ -90,161 +89,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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if data[vi + area.ystride] == minetest.CONTENT_AIR then
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local s_pos = area:position(vi)
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if maxp.y >= water_level then
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-- Above sea level or at water level
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if
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water_level >= minp.y
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and water_level <= maxp.y
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and data[vi] == c_water_source
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then
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--
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-- Water Level
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--
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if
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(
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table.indexof(biomemap, biome_id_everness_cursed_lands_dunes) ~= -1
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or table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
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or table.indexof(biomemap, biome_id_everness_cursed_lands_ocean) ~= -1
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)
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and rand:next(0, 100) < chance_sea_level
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
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--
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-- Cursed Lands Deep Ocean Island
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--
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local size = { x = 25, y = 23, z = 23 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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-- add Y displacement
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local y_dis = 7
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local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
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-- find floor big enough
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local indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #indexes < size.x * size.z then
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-- not enough space
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return
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end
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-- enough space to place structure ?
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local space_indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #space_indexes > (size.x * size.y * size.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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schem_positions.everness_cursed_lands_deep_ocean_island = schem_positions.everness_cursed_lands_deep_ocean_island or {}
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table.insert(schem_positions.everness_cursed_lands_deep_ocean_island, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
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maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
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})
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minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
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end
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elseif
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(
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table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
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or table.indexof(biomemap, biome_id_everness_crystal_forest_shore) ~= -1
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or table.indexof(biomemap, biome_id_everness_crystal_forest_ocean) ~= -1
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)
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and rand:next(0, 100) < chance_sea_level
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts'
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--
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-- Crystal Forest Ocean Shrine
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--
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local size = { x = 13, y = 16, z = 13 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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-- add Y displacement
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local y_dis = 8
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local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
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-- find floor big enough
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local indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #indexes < size.x * size.z then
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-- not enough space
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return
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end
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-- enough space to place structure ?
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local space_indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #space_indexes > (size.x * size.y * size.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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schem_positions.everness_crystal_forest_ocean_shrine = schem_positions.everness_crystal_forest_ocean_shrine or {}
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table.insert(schem_positions.everness_crystal_forest_ocean_shrine, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
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maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
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})
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minetest.log('action', '[Everness] Crystal Forest Ocean Shrine was placed at ' .. schem_pos:to_string())
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end
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end
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end
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else
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if maxp.y < water_level then
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-- Under sea level (Caves)
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if
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(
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@ -342,11 +187,13 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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-- Write what has been created to the world.
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vm:write_to_map()
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--
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-- after_write_to_map
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--
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-- Cannot read/write voxelmanip or its data
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-- Used for direct manipulation of the world chunk nodes where the definitions of nodes are available and node callback can be executed
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-- minetest.fix_light(minp, maxp)
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-- Used for direct manipulation of the world chunk nodes where the
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-- definitions of nodes are available and node callback can be executed
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-- or e.g. for `minetest.fix_light`
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for _, def in ipairs(Everness.on_generated_queue) do
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if def.can_run(biomemap) and def.after_write_to_map then
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@ -184,7 +184,7 @@ Everness:register_decoration({
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--
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local disp = 16
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local chance_sea_level = 10
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local chance = 10
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
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local size = { x = 26, y = 10, z = 23 }
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@ -212,7 +212,7 @@ Everness:add_to_queue_on_generated({
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if data[vi + area.ystride] == minetest.CONTENT_AIR
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and data[vi] == c_water_source
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and rand:next(0, 100) < chance_sea_level
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and rand:next(0, 100) < chance
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-- Water Level
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and water_level >= minp.y
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and water_level <= maxp.y
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@ -165,7 +165,7 @@ Everness:register_decoration({
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--
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local disp = 16
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local chance_sea_level = 10
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local chance = 10
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
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local size = { x = 26, y = 10, z = 23 }
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@ -193,7 +193,7 @@ Everness:add_to_queue_on_generated({
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if data[vi + area.ystride] == minetest.CONTENT_AIR
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and data[vi] == c_water_source
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and rand:next(0, 100) < chance_sea_level
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and rand:next(0, 100) < chance
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-- Water Level
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and water_level >= minp.y
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and water_level <= maxp.y
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@ -145,14 +145,24 @@ Everness:register_decoration({
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--
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local chance = 20
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local chance_water = 10
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local disp = 16
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_quartz_fountain.mts', {})
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local size = { x = 11, y = 10, z = 11 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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local y_dis = 1
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local schem_shrine = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts', {})
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local size_shrine = { x = 13, y = 16, z = 13 }
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local size_x_shrine = math.round(size.x / 2)
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local size_z_shrine = math.round(size.z / 2)
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local y_dis_shrine = 8
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local c_everness_crystal_sand = minetest.get_content_id('everness:crystal_sand')
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local c_water_source = minetest.get_content_id('mapgen_water_source')
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local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
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@ -170,12 +180,13 @@ Everness:add_to_queue_on_generated({
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if data[vi + area.ystride] == minetest.CONTENT_AIR
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and data[vi] == c_everness_crystal_sand
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and rand:next(0, 100) < chance
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then
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if data[vi + area.ystride] == minetest.CONTENT_AIR then
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local s_pos = area:position(vi)
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if
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data[vi] == c_everness_crystal_sand
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and rand:next(0, 100) < chance
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then
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--
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-- Quartz Fountain
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--
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@ -236,6 +247,72 @@ Everness:add_to_queue_on_generated({
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minetest.log('action', '[Everness] Quartz Fountain was placed at ' .. schem_pos:to_string())
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end
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end
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if data[vi] == c_water_source
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and rand:next(0, 100) < chance_water
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-- Water Level
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and water_level >= minp.y
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and water_level <= maxp.y
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then
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--
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-- Crystal Forest Ocean Shrine
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis_shrine, s_pos.z)
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-- find floor big enough
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local indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x_shrine, s_pos.y - 1, s_pos.z - size_z_shrine),
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vector.new(s_pos.x + size_x_shrine, s_pos.y + 1, s_pos.z + size_z_shrine),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #indexes < size_shrine.x * size_shrine.z then
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-- not enough space
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return
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end
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-- enough space to place structure ?
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local space_indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x_shrine, s_pos.y, s_pos.z - size_z_shrine),
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vector.new(s_pos.x + size_x_shrine, s_pos.y + size_shrine.y, s_pos.z + size_z_shrine),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #space_indexes > (size_shrine.x * size_shrine.y * size_shrine.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem_shrine,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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shared_args.schem_positions.everness_crystal_forest_ocean_shrine = shared_args.schem_positions.everness_crystal_forest_ocean_shrine or {}
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table.insert(shared_args.schem_positions.everness_crystal_forest_ocean_shrine, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x_shrine, s_pos.y - y_dis_shrine, s_pos.z - size_z_shrine),
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maxp = vector.new(s_pos.x + size_x_shrine, s_pos.y - y_dis_shrine + size_shrine.y, s_pos.z + size_z_shrine)
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})
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minetest.log('action', '[Everness] Crystal Forest Ocean Shrine was placed at ' .. schem_pos:to_string())
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end
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||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
|
|
|
@ -193,7 +193,7 @@ local biome_id_everness_cursed_lands_deep_ocean = minetest.get_biome_id('evernes
|
|||
-- Localize data buffer table outside the loop, to be re-used for all
|
||||
-- mapchunks, therefore minimising memory use.
|
||||
local data = {}
|
||||
local chance = 30
|
||||
local chance = 20
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_skull.mts'
|
||||
local size = { x = 10, y = 11, z = 11 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
|
|
|
@ -167,13 +167,23 @@ Everness:register_decoration({
|
|||
--
|
||||
|
||||
local chance = 30
|
||||
local chance_water = 10
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_cabin.mts'
|
||||
local water_level = tonumber(minetest.settings:get('water_level')) or 1
|
||||
|
||||
local schem_cursed_cabin = minetest.get_modpath('everness') .. '/schematics/everness_cursed_cabin.mts'
|
||||
local size = { x = 7, y = 7, z = 12 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
|
||||
local schem_ocean_island = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
|
||||
local size_ocean_island = { x = 25, y = 23, z = 23 }
|
||||
local size_x_ocean_island = math.round(size.x / 2)
|
||||
local size_z_ocean_island = math.round(size.z / 2)
|
||||
local y_dis_ocean_island = 7
|
||||
|
||||
local c_cursed_sand = minetest.get_content_id('everness:cursed_sand')
|
||||
local c_water_source = minetest.get_content_id('mapgen_water_source')
|
||||
|
||||
local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
|
||||
|
||||
|
@ -191,12 +201,12 @@ Everness:add_to_queue_on_generated({
|
|||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_cursed_sand
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
if data[vi] == c_cursed_sand
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
--
|
||||
-- Cursed Cabin
|
||||
--
|
||||
|
@ -231,7 +241,7 @@ Everness:add_to_queue_on_generated({
|
|||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
schem_cursed_cabin,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
|
@ -249,6 +259,71 @@ Everness:add_to_queue_on_generated({
|
|||
minetest.log('action', '[Everness] Cursed Cabin was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
|
||||
if data[vi] == c_water_source
|
||||
and rand:next(0, 100) < chance_water
|
||||
-- Water Level
|
||||
and water_level >= minp.y
|
||||
and water_level <= maxp.y
|
||||
then
|
||||
--
|
||||
-- Cursed Lands Deep Ocean Island
|
||||
--
|
||||
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis_ocean_island, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x_ocean_island, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x_ocean_island, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #indexes < size_ocean_island.x * size_ocean_island.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough space to place structure ?
|
||||
local space_indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x_ocean_island, s_pos.y, s_pos.z - size_z_ocean_island),
|
||||
vector.new(s_pos.x + size_x_ocean_island, s_pos.y + size_ocean_island.y, s_pos.z + size_z_ocean_island),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #space_indexes > (size_ocean_island.x * size_ocean_island.y * size_ocean_island.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem_ocean_island,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_cursed_lands_deep_ocean_island = shared_args.schem_positions.everness_cursed_lands_deep_ocean_island or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_cursed_lands_deep_ocean_island, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x_ocean_island, s_pos.y - y_dis_ocean_island, s_pos.z - size_z_ocean_island),
|
||||
maxp = vector.new(s_pos.x + size_x_ocean_island, s_pos.y - y_dis_ocean_island + size_ocean_island.y, s_pos.z + size_z_ocean_island)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
|
|
|
@ -44,7 +44,6 @@ Everness:register_biome({
|
|||
humidity_point = 30,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
|
Ŝarĝante…
Reference in New Issue