Mineral Waters support for x_obsidianmese paths

This commit is contained in:
Juraj Vajda 2024-01-23 16:03:10 -05:00
parent 16d4bf076f
commit fc608aaddd

View File

@ -465,6 +465,23 @@ local path_nodes_frosted_icesheet = {
},
}
-- Mineral Waters
local path_nodes_mineral_waters = {
['everness:mineral_sand'] = {
name = 'mineral_sand',
mod_origin = 'everness',
descritption = 'Mineral Sand Path',
drop = 'everness:mineral_sand',
tiles = {
'x_obsidianmese_path_dirt_base.png^[colorize:#E0CEBB:170^(everness_mineral_sand.png^[sheet:2x2:1,1^[mask:x_obsidianmese_path_overlay_2.png)',
'x_obsidianmese_path_dirt_base.png^[colorize:#E0CEBB:170',
'x_obsidianmese_dirt_path_side.png^[colorize:#E0CEBB:170'
},
sounds = Everness.node_sound_sand_defaults()
},
}
-- Bamboo Forest
if Everness.settings.biomes.everness_bamboo_forest.enabled then
@ -554,6 +571,12 @@ if Everness.settings.biomes.everness_frosted_icesheet.enabled then
x_obsidianmese:register_path_node(path_nodes_frosted_icesheet)
end
-- Mineral Waters
if Everness.settings.biomes.everness_mineral_waters.enabled then
x_obsidianmese:register_path_node(path_nodes_mineral_waters)
end
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
print('[Mod] everness: x_obsidianmese support loaded.. [' .. mod_end_time .. 's]')