Change default sounds to Everness sounds after last merge
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@ -93,7 +93,7 @@ default.register_fence('everness:fence_crystal_wood', {
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'default_fence_overlay.png^[makealpha:255,126,126',
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material = 'everness:crystal_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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sounds = Everness.node_sound_wood_defaults()
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})
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default.register_fence_rail('everness:fence_rail_crystal_wood', {
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@ -105,7 +105,7 @@ default.register_fence_rail('everness:fence_rail_crystal_wood', {
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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material = 'everness:crystal_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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sounds = Everness.node_sound_wood_defaults()
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})
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default.register_mesepost('everness:mese_post_light_bamboo_wood', {
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@ -1614,7 +1614,7 @@ minetest.register_node('everness:crystal_wood', {
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tiles = { 'everness_crystal_wood.png' },
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is_ground_content = false,
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1 },
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sounds = default.node_sound_wood_defaults(),
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sounds = Everness.node_sound_wood_defaults(),
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})
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-- Everness:register_node('everness:mese_tree', {
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@ -277,7 +277,7 @@ stairs.register_stair_and_slab(
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{ 'everness_crystal_wood.png' },
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S('Crystal Wood Stair'),
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S('Crystal Wood Slab'),
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default.node_sound_wood_defaults(),
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Everness.node_sound_wood_defaults(),
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true
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)
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