Add cursed island, improve deep ocean schem placing
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Load Diff
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@ -0,0 +1,25 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_chatcommand('everness:getbiomename', {
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description = S('Get biome name where you are standing.'),
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params = '',
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privs = { creative = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, S('This command can only be executed in-game!')
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end
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local p_pos = player:get_pos()
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local biome_data = minetest.get_biome_data(p_pos)
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if not biome_data then
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return false
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end
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local biome_name = minetest.get_biome_name(biome_data.biome)
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minetest.chat_send_player(name, 'Biome name: ' .. biome_name)
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end,
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})
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10
init.lua
10
init.lua
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@ -214,9 +214,14 @@ if Everness.settings.features.everness_feature_sneak_pickup then
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end
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dofile(path .. '/privileges.lua')
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dofile(path .. '/chat_commands.lua')
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Everness:encyclopedia_init()
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minetest.register_on_mods_loaded(function()
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Everness.set_loot_chest_items()
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end)
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--
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-- Mod Support
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--
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@ -245,11 +250,6 @@ end
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-- Minetest Game
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dofile(path .. '/mod_support_mtg.lua')
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minetest.register_on_mods_loaded(function()
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Everness.set_loot_chest_items()
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end)
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local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
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print('[Mod] everness loaded.. [' .. mod_end_time .. 's]')
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@ -15,6 +15,7 @@
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--]]
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-- Get the content IDs for the nodes used.
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local c_water_source = minetest.get_content_id('mapgen_water_source')
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local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
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local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
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local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
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@ -33,16 +34,20 @@ local c_frosted_snowblock = minetest.get_content_id('everness:frosted_snowblock'
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local c_frosted_ice = minetest.get_content_id('everness:frosted_ice')
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local c_everness_mineral_water_source = minetest.get_content_id('everness:mineral_water_source')
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local c_everness_mineral_sand = minetest.get_content_id('everness:mineral_sand')
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-- Biome IDs
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local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
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local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
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-- Localize data buffer table outside the loop, to be re-used for all
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-- mapchunks, therefore minimising memory use.
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local data = {}
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local chance = 15
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local chance = 20
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local disp = 16
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local water_level = tonumber(minetest.settings:get('water_level'))
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local rand = PcgRandom(blockseed)
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local biomemap = minetest.get_mapgen_object('biomemap')
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-- Load the voxelmanip with the result of engine mapgen
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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-- 'area' is used later to get the voxelmanip indexes for positions
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@ -63,7 +68,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local s_pos = area:position(vi)
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if maxp.y >= water_level then
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-- Above sea level
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-- Above sea level or at water level
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if
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(
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data[vi] == c_dirt_with_grass_1
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@ -219,7 +224,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.log('action', '[Everness] Jungle Temple was placed at ' .. schem_pos:to_string())
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end
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elseif
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data[vi] == c_dirt_with_cursed_grass
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and rand:next(0, 100) < chance
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@ -588,6 +592,85 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.log('action', '[Everness] Mineral Waters Tower was placed at ' .. schem_pos:to_string())
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end
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elseif
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water_level >= minp.y
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and water_level <= maxp.y
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and data[vi] == c_water_source
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then
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--
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-- Water Level
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--
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if
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(
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table.indexof(biomemap, biome_id_everness_cursed_lands_dunes) ~= -1
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or table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
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)
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and rand:next(0, 100) < chance
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
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--
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-- Cursed Lands Deep Ocean Island
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--
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local size = { x = 25, y = 23, z = 23 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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-- add Y displacement
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local y_dis = 7
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local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
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-- find floor big enough
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local indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #indexes < size.x * size.z then
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-- not enough space
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return
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end
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-- enough space to place structure ?
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local space_indexes = Everness.find_content_in_vm_area(
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vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
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{
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c_water_source,
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minetest.CONTENT_AIR
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},
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data,
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area
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)
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if #space_indexes > (size.x * size.y * size.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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schem_positions.everness_cursed_lands_deep_ocean_island = schem_positions.everness_cursed_lands_deep_ocean_island or {}
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table.insert(schem_positions.everness_cursed_lands_deep_ocean_island, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
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maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
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})
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minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
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end
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end
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end
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else
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-- Under sea level (Caves)
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@ -336,7 +336,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local schem_positions = {}
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local schem_placed = false
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if table.indexof(biomemap, biome_id_everness_coral_forest_deep_ocean) ~= -1 then
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if table.indexof(biomemap, biome_id_everness_coral_forest_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
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-- Load the voxelmanip with the result of engine mapgen
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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-- 'area' is used later to get the voxelmanip indexes for positions
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@ -354,7 +354,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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data[vi] == c_everness_coral_forest_deep_ocean_sand
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and data[vi + area.ystride] == c_water_source
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and not schem_placed
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and rand:next(0, 100) < chance
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then
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local s_pos = area:position(vi)
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@ -205,7 +205,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local schem_positions = {}
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local schem_placed = false
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if table.indexof(biomemap, biome_id_everness_crystal_forest_deep_ocean) ~= -1 then
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if table.indexof(biomemap, biome_id_everness_crystal_forest_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
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-- Load the voxelmanip with the result of engine mapgen
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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-- 'area' is used later to get the voxelmanip indexes for positions
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@ -223,7 +223,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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data[vi] == c_everness_crystal_forest_deep_ocean_sand
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and data[vi + area.ystride] == c_water_source
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and not schem_placed
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and rand:next(0, 100) < chance
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then
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local s_pos = area:position(vi)
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@ -205,7 +205,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local schem_positions = {}
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local schem_placed = false
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if table.indexof(biomemap, biome_id_everness_cursed_lands_deep_ocean) ~= -1 then
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if table.indexof(biomemap, biome_id_everness_cursed_lands_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
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-- Load the voxelmanip with the result of engine mapgen
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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-- 'area' is used later to get the voxelmanip indexes for positions
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@ -223,7 +223,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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data[vi] == c_everness_cursed_lands_deep_ocean_sand
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and data[vi + area.ystride] == c_water_source
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and not schem_placed
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and rand:next(0, 100) < chance
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then
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local s_pos = area:position(vi)
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