Better Willow Tree generation
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@ -34,11 +34,11 @@ local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsa
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-- Localize data buffer table outside the loop, to be re-used for all
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-- mapchunks, therefore minimising memory use.
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local data = {}
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local chance = 15
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local disp = 16
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local rotations = { '0', '90', '180', '270' }
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local rand = PcgRandom(blockseed)
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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@ -219,28 +219,6 @@ minetest.register_decoration({
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flags = 'all_floors',
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})
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minetest.register_decoration({
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name = 'everness:forsaken_tundra_under_willow_tree',
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deco_type = 'schematic',
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place_on = { 'everness:mold_stone_with_moss' },
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place_offset_y = -1,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.002,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness_forsaken_tundra_under' },
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y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_willow_tree.mts',
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flags = 'place_center_x, place_center_z, all_floors, force_placement',
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rotation = 'random',
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})
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local function register_agave_leaf_decoration(offset, scale, length)
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minetest.register_decoration({
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name = 'everness:forsaken_tundra_under_agave_leaf_' .. length,
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@ -269,3 +247,88 @@ end
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register_agave_leaf_decoration(-0.03, 0.09, 3)
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register_agave_leaf_decoration(-0.015, 0.075, 2)
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register_agave_leaf_decoration(0, 0.06, 1)
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--
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-- On Generated
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--
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local c_air = minetest.get_content_id('air')
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local c_mold_stone_with_moss = minetest.get_content_id('everness:mold_stone_with_moss')
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-- Localize data buffer table outside the loop, to be re-used for all
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-- mapchunks, therefore minimising memory use.
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local data = {}
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local chance = 50
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local disp = 16
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local rotations = { '0', '90', '180', '270' }
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-- size = { x = 39, y = 28, z = 39 }
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local willow_tree_volume = 39 * 39 * 28
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local willow_tree_schem = minetest.get_modpath('everness') .. '/schematics/everness_willow_tree.mts'
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local rand = PcgRandom(blockseed)
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
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-- Get the content ID data from the voxelmanip in the form of a flat array.
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-- Set the buffer parameter to use and reuse 'data' for this.
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vm:get_data(data)
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local sidelength = maxp.x - minp.x + 1
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local x_disp = rand:next(0, disp)
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local z_disp = rand:next(0, disp)
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local everness_forsaken_tundra_under_y_max = y_max - 1500 > y_min and y_max - 1500 or y_max
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local everness_forsaken_tundra_under_y_min = y_min
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if everness_forsaken_tundra_under_y_min < maxp.y
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and maxp.y < everness_forsaken_tundra_under_y_max
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then
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if data[vi + area.ystride] == c_air and data[vi] == c_mold_stone_with_moss then
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local rotation = rotations[rand:next(1, #rotations)]
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local s_pos = area:position(vi)
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local biome_data = minetest.get_biome_data(s_pos)
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if not biome_data then
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return
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end
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local biome_name = minetest.get_biome_name(biome_data.biome)
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if not biome_name then
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return
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end
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if biome_name == 'everness_forsaken_tundra_under' and rand:next(0, 100) < chance then
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--
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-- Willow Tree
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--
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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local air_positions = minetest.find_nodes_in_area(
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vector.new(s_pos.x - 19, s_pos.y, s_pos.z - 19),
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vector.new(s_pos.x + 19, s_pos.y + 28, s_pos.z + 19),
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{'air'},
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true
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)
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if air_positions.air and #air_positions.air > (willow_tree_volume / 2) then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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willow_tree_schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Willow Tree was placed at ' .. schem_pos:to_string())
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end
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end
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end
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end
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end
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end)
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