Better Willow Tree generation

This commit is contained in:
Juraj Vajda 2023-02-27 00:37:21 -05:00
parent f6e438b09a
commit 85beb3da47
4 changed files with 1621 additions and 1558 deletions

File diff suppressed because it is too large Load Diff

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@ -34,11 +34,11 @@ local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsa
-- Localize data buffer table outside the loop, to be re-used for all -- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use. -- mapchunks, therefore minimising memory use.
local data = {} local data = {}
minetest.register_on_generated(function(minp, maxp, blockseed)
local chance = 15 local chance = 15
local disp = 16 local disp = 16
local rotations = { '0', '90', '180', '270' } local rotations = { '0', '90', '180', '270' }
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed) local rand = PcgRandom(blockseed)
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip') local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')

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@ -219,28 +219,6 @@ minetest.register_decoration({
flags = 'all_floors', flags = 'all_floors',
}) })
minetest.register_decoration({
name = 'everness:forsaken_tundra_under_willow_tree',
deco_type = 'schematic',
place_on = { 'everness:mold_stone_with_moss' },
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_forsaken_tundra_under' },
y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_willow_tree.mts',
flags = 'place_center_x, place_center_z, all_floors, force_placement',
rotation = 'random',
})
local function register_agave_leaf_decoration(offset, scale, length) local function register_agave_leaf_decoration(offset, scale, length)
minetest.register_decoration({ minetest.register_decoration({
name = 'everness:forsaken_tundra_under_agave_leaf_' .. length, name = 'everness:forsaken_tundra_under_agave_leaf_' .. length,
@ -269,3 +247,88 @@ end
register_agave_leaf_decoration(-0.03, 0.09, 3) register_agave_leaf_decoration(-0.03, 0.09, 3)
register_agave_leaf_decoration(-0.015, 0.075, 2) register_agave_leaf_decoration(-0.015, 0.075, 2)
register_agave_leaf_decoration(0, 0.06, 1) register_agave_leaf_decoration(0, 0.06, 1)
--
-- On Generated
--
local c_air = minetest.get_content_id('air')
local c_mold_stone_with_moss = minetest.get_content_id('everness:mold_stone_with_moss')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 50
local disp = 16
local rotations = { '0', '90', '180', '270' }
-- size = { x = 39, y = 28, z = 39 }
local willow_tree_volume = 39 * 39 * 28
local willow_tree_schem = minetest.get_modpath('everness') .. '/schematics/everness_willow_tree.mts'
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
local everness_forsaken_tundra_under_y_max = y_max - 1500 > y_min and y_max - 1500 or y_max
local everness_forsaken_tundra_under_y_min = y_min
if everness_forsaken_tundra_under_y_min < maxp.y
and maxp.y < everness_forsaken_tundra_under_y_max
then
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == c_air and data[vi] == c_mold_stone_with_moss then
local rotation = rotations[rand:next(1, #rotations)]
local s_pos = area:position(vi)
local biome_data = minetest.get_biome_data(s_pos)
if not biome_data then
return
end
local biome_name = minetest.get_biome_name(biome_data.biome)
if not biome_name then
return
end
if biome_name == 'everness_forsaken_tundra_under' and rand:next(0, 100) < chance then
--
-- Willow Tree
--
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - 19, s_pos.y, s_pos.z - 19),
vector.new(s_pos.x + 19, s_pos.y + 28, s_pos.z + 19),
{'air'},
true
)
if air_positions.air and #air_positions.air > (willow_tree_volume / 2) then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
willow_tree_schem,
rotation,
nil,
true,
'place_center_x, place_center_z'
)
minetest.log('action', '[Everness] Willow Tree was placed at ' .. schem_pos:to_string())
end
end
end
end
end
end)

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