15 Add mineral waters under

This commit is contained in:
Juraj Vajda 2024-02-16 13:23:47 -05:00
parent cc918e38a3
commit 7dec9feabf
6 changed files with 40 additions and 7 deletions

View File

@ -122,6 +122,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'everness:trapdoor_lava_tree 2',
recipe = {
{ 'everness:lava_tree_wood', 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
{ 'everness:lava_tree_wood', 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
{ '', '', '' },
}
})
minetest.register_craft({
output = 'everness:bamboo_mosaic_wood',
recipe = {

View File

@ -89,7 +89,7 @@ doors.register('everness:door_crystal_wood', {
tiles = { 'everness_door_crystal_wood.png' },
inventory_image = 'everness_door_crystal_wood_item.png',
use_texture_alpha = 'blend',
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
sounds = Everness.node_sound_glass_defaults(),
sound_open = 'everness_door_glass_open',
sound_close = 'everness_door_glass_close',
@ -114,7 +114,7 @@ doors.register_trapdoor('everness:trapdoor_crystal_wood', {
sound_close = 'everness_door_glass_close',
gain_open = 0.2,
gain_close = 0.15,
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
})
doors.register_fencegate('everness:gate_crystal_wood', {
@ -129,7 +129,7 @@ doors.register('everness:door_cursed_wood', {
tiles = { 'everness_door_cursed_wood.png' },
inventory_image = 'everness_door_cursed_wood_item.png',
use_texture_alpha = 'blend',
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
sounds = Everness.node_sound_wood_defaults(),
sound_open = 'everness_creaky_door_open',
sound_close = 'everness_creaky_door_close',
@ -153,7 +153,7 @@ doors.register_trapdoor('everness:trapdoor_cursed_wood', {
sound_close = 'everness_creaky_door_close',
gain_open = 0.15,
gain_close = 0.15,
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
})
-- Palm Wood
@ -163,7 +163,7 @@ doors.register('everness:door_palm_wood', {
tiles = { 'everness_door_palm_wood.png' },
inventory_image = 'everness_door_palm_wood_item.png',
use_texture_alpha = 'blend',
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
sounds = Everness.node_sound_wood_defaults(),
recipe = {
{ 'everness:palm_tree_wood', 'everness:palm_tree_wood' },
@ -179,7 +179,7 @@ doors.register_trapdoor('everness:trapdoor_palm_wood', {
tile_front = 'everness_door_trapdoor_palm_wood.png',
tile_side = 'everness_door_trapdoor_palm_wood_side.png',
sounds = Everness.node_sound_wood_defaults(),
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
})
doors.register_fencegate('everness:gate_palm_wood', {
@ -200,8 +200,32 @@ doors.register_fencegate('everness:gate_coral_wood', {
-- Lava Tree Wood
doors.register('everness:door_lava_tree', {
description = S('Lava Tree Wood Door'),
tiles = { 'everness_door_lava_tree_wood.png' },
inventory_image = 'everness_door_lava_tree_wood_item.png',
use_texture_alpha = 'blend',
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
sounds = Everness.node_sound_wood_defaults(),
recipe = {
{ 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
{ 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
{ 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
}
})
doors.register_trapdoor('everness:trapdoor_lava_tree', {
description = S('Lava Tree Wood Trapdoor'),
inventory_image = 'everness_door_trapdoor_lava_tree_wood.png',
wield_image = 'everness_door_trapdoor_lava_tree_wood.png',
tile_front = 'everness_door_trapdoor_lava_tree_wood.png',
tile_side = 'everness_door_trapdoor_lava_tree_wood_side.png',
sounds = Everness.node_sound_wood_defaults(),
groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
})
doors.register_fencegate('everness:gate_lava_tree_wood', {
description = S('lava Tree Wood Fence Gate'),
description = S('Lava Tree Wood Fence Gate'),
texture = 'everness_lava_tree.png^[sheet:2x2:1,1',
material = 'everness:lava_tree',
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }

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