add creaky door sounds
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LICENSE.txt
10
LICENSE.txt
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@ -1298,6 +1298,16 @@ https://freesound.org/people/cabled_mess/sounds/384421/
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- everness_tool_breaks.2.ogg
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- everness_tool_breaks.3.ogg
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**CC0-1.0, by Rudmer_Rotteveel**
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https://freesound.org/people/Rudmer_Rotteveel/sounds/590949/
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https://freesound.org/people/Rudmer_Rotteveel/sounds/590948/
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https://freesound.org/people/Rudmer_Rotteveel/sounds/590950/
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- everness_creaky_door_open.1.ogg
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- everness_creaky_door_open.2.ogg
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- everness_creaky_door_close.ogg
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### Models
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**CC-BY-SA-4.0, by SaKeL**
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@ -133,6 +133,10 @@ doors.register('everness:door_cursed_wood', {
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use_texture_alpha = 'blend',
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groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_creaky_door_open',
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sound_close = 'everness_creaky_door_close',
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gain_open = 0.15,
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gain_close = 0.15,
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recipe = {
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{ 'everness:dry_wood', 'everness:dry_wood' },
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{ 'everness:dry_wood', 'everness:dry_wood' },
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@ -147,5 +151,9 @@ doors.register_trapdoor('everness:trapdoor_cursed_wood', {
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tile_front = 'everness_door_trapdoor_cursed_wood.png',
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tile_side = 'everness_door_trapdoor_cursed_wood_side.png',
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_creaky_door_open',
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sound_close = 'everness_creaky_door_close',
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gain_open = 0.15,
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gain_close = 0.15,
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groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
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})
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@ -988,6 +988,8 @@ mcl_doors:register_door('everness:door_cursed_wood', {
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tiles_bottom = { 'everness_mcl_doors_door_cursed_wood_lower.png', 'everness_mcl_doors_door_cursed_wood_side_upper.png' },
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tiles_top = { 'everness_mcl_doors_door_cursed_wood_upper.png', 'everness_mcl_doors_door_cursed_wood_side_upper.png' },
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_creaky_door_open',
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sound_close = 'everness_creaky_door_close',
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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})
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@ -1008,6 +1010,8 @@ mcl_doors:register_trapdoor('everness:trapdoor_cursed_wood', {
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wield_image = 'everness_door_trapdoor_cursed_wood.png',
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groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 },
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_creaky_door_open',
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sound_close = 'everness_creaky_door_close',
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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})
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