add creaky door sounds

This commit is contained in:
Juraj Vajda 2023-04-08 23:11:07 -04:00
parent a612031c4a
commit 6f1a80ca79
6 changed files with 22 additions and 0 deletions

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@ -1298,6 +1298,16 @@ https://freesound.org/people/cabled_mess/sounds/384421/
- everness_tool_breaks.2.ogg - everness_tool_breaks.2.ogg
- everness_tool_breaks.3.ogg - everness_tool_breaks.3.ogg
**CC0-1.0, by Rudmer_Rotteveel**
https://freesound.org/people/Rudmer_Rotteveel/sounds/590949/
https://freesound.org/people/Rudmer_Rotteveel/sounds/590948/
https://freesound.org/people/Rudmer_Rotteveel/sounds/590950/
- everness_creaky_door_open.1.ogg
- everness_creaky_door_open.2.ogg
- everness_creaky_door_close.ogg
### Models ### Models
**CC-BY-SA-4.0, by SaKeL** **CC-BY-SA-4.0, by SaKeL**

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@ -133,6 +133,10 @@ doors.register('everness:door_cursed_wood', {
use_texture_alpha = 'blend', use_texture_alpha = 'blend',
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 }, groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
sounds = Everness.node_sound_wood_defaults(), sounds = Everness.node_sound_wood_defaults(),
sound_open = 'everness_creaky_door_open',
sound_close = 'everness_creaky_door_close',
gain_open = 0.15,
gain_close = 0.15,
recipe = { recipe = {
{ 'everness:dry_wood', 'everness:dry_wood' }, { 'everness:dry_wood', 'everness:dry_wood' },
{ 'everness:dry_wood', 'everness:dry_wood' }, { 'everness:dry_wood', 'everness:dry_wood' },
@ -147,5 +151,9 @@ doors.register_trapdoor('everness:trapdoor_cursed_wood', {
tile_front = 'everness_door_trapdoor_cursed_wood.png', tile_front = 'everness_door_trapdoor_cursed_wood.png',
tile_side = 'everness_door_trapdoor_cursed_wood_side.png', tile_side = 'everness_door_trapdoor_cursed_wood_side.png',
sounds = Everness.node_sound_wood_defaults(), sounds = Everness.node_sound_wood_defaults(),
sound_open = 'everness_creaky_door_open',
sound_close = 'everness_creaky_door_close',
gain_open = 0.15,
gain_close = 0.15,
groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 }, groups = { node = 1, cracky = 3, oddly_breakable_by_hand = 3, door = 1 },
}) })

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@ -988,6 +988,8 @@ mcl_doors:register_door('everness:door_cursed_wood', {
tiles_bottom = { 'everness_mcl_doors_door_cursed_wood_lower.png', 'everness_mcl_doors_door_cursed_wood_side_upper.png' }, tiles_bottom = { 'everness_mcl_doors_door_cursed_wood_lower.png', 'everness_mcl_doors_door_cursed_wood_side_upper.png' },
tiles_top = { 'everness_mcl_doors_door_cursed_wood_upper.png', 'everness_mcl_doors_door_cursed_wood_side_upper.png' }, tiles_top = { 'everness_mcl_doors_door_cursed_wood_upper.png', 'everness_mcl_doors_door_cursed_wood_side_upper.png' },
sounds = Everness.node_sound_wood_defaults(), sounds = Everness.node_sound_wood_defaults(),
sound_open = 'everness_creaky_door_open',
sound_close = 'everness_creaky_door_close',
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
}) })
@ -1008,6 +1010,8 @@ mcl_doors:register_trapdoor('everness:trapdoor_cursed_wood', {
wield_image = 'everness_door_trapdoor_cursed_wood.png', wield_image = 'everness_door_trapdoor_cursed_wood.png',
groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 }, groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 },
sounds = Everness.node_sound_wood_defaults(), sounds = Everness.node_sound_wood_defaults(),
sound_open = 'everness_creaky_door_open',
sound_close = 'everness_creaky_door_close',
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
}) })

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