Add coral wood fence, coral blocks walls, adjust vines selection boxes, add new structures on water level

This commit is contained in:
Juraj Vajda 2024-01-29 00:24:33 -05:00
parent 9c89429a52
commit 64b23c1c0d
12 changed files with 9104 additions and 1 deletions

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@ -982,6 +982,8 @@ GNU Lesser General Public License v2.1 or later
- everness_ceramic_sherds_ore.png
- everness_pick_archeological.png
- everness_logo.png
- textures/everness_fence_coral_wood.png
- textures/everness_fence_rail_coral_wood.png
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
@ -1681,3 +1683,7 @@ https://freesound.org/people/Rudmer_Rotteveel/sounds/590950/
- everness_palm_tree_from_sapling.mts
- everness_mineral_waters_tower.lua
- everness_mineral_waters_tower.mts
- everness_coral_forest_ocean_fishing_dock.lua
- everness_coral_forest_ocean_fishing_dock.mts
- everness_crystal_forest_ocean_shrine.lua
- everness_crystal_forest_ocean_shrine.mts

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@ -188,3 +188,12 @@ doors.register_fencegate('everness:gate_palm_wood', {
material = 'everness:palm_tree_wood',
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
})
-- Coral Wood
doors.register_fencegate('everness:gate_coral_wood', {
description = S('Coral Wood Fence Gate'),
texture = 'everness_coral_wood.png',
material = 'everness:coral_wood',
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
})

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@ -143,3 +143,35 @@ default.register_mesepost('everness:mese_post_light_bamboo_wood', {
texture = 'everness_fence_palm_wood.png^[transformFY',
material = 'everness:palm_tree_wood',
})
-- Coral Wood
default.register_fence('everness:fence_coral_wood', {
description = S('Coral Wood Fence'),
texture = 'everness_fence_coral_wood.png',
inventory_image = 'default_fence_overlay.png^everness_fence_coral_wood.png^' ..
'default_fence_overlay.png^[makealpha:255,126,126',
wield_image = 'default_fence_overlay.png^everness_fence_coral_wood.png^' ..
'default_fence_overlay.png^[makealpha:255,126,126',
material = 'everness:coral_wood',
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
sounds = Everness.node_sound_wood_defaults()
})
default.register_fence_rail('everness:fence_rail_coral_wood', {
description = S('Coral Wood Fence Rail'),
texture = 'everness_fence_rail_coral_wood.png^[transformR90',
inventory_image = 'default_fence_rail_overlay.png^everness_fence_coral_wood.png^' ..
'default_fence_rail_overlay.png^[makealpha:255,126,126',
wield_image = 'default_fence_rail_overlay.png^everness_fence_coral_wood.png^' ..
'default_fence_rail_overlay.png^[makealpha:255,126,126',
material = 'everness:coral_wood',
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
sounds = Everness.node_sound_wood_defaults()
})
default.register_mesepost('everness:mese_post_light_bamboo_wood', {
description = S('Coral Wood Mese Post Light'),
texture = 'everness_fence_coral_wood.png^[transformFY',
material = 'everness:coral_wood',
})

View File

@ -37,6 +37,12 @@ local c_everness_mineral_sand = minetest.get_content_id('everness:mineral_sand')
-- Biome IDs
local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
local biome_id_everness_cursed_lands_ocean = minetest.get_biome_id('everness:cursed_lands_ocean')
local biome_id_everness_coral_forest_dunes = minetest.get_biome_id('everness:coral_forest_dunes')
local biome_id_everness_coral_forest_ocean = minetest.get_biome_id('everness:coral_forest_ocean')
local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
local biome_id_everness_crystal_forest_shore = minetest.get_biome_id('everness:crystal_forest_shore')
local biome_id_everness_crystal_forest_ocean = minetest.get_biome_id('everness:crystal_forest_ocean')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
@ -604,6 +610,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
(
table.indexof(biomemap, biome_id_everness_cursed_lands_dunes) ~= -1
or table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
or table.indexof(biomemap, biome_id_everness_cursed_lands_ocean) ~= -1
)
and rand:next(0, 100) < chance
then
@ -670,6 +677,147 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
end
elseif
(
table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
or table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
--
-- Coral Forest Ocean Fishing Dock
--
local size = { x = 26, y = 10, z = 23 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 1
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_coral_forest_ocean_fishing_dock = schem_positions.everness_coral_forest_ocean_fishing_dock or {}
table.insert(schem_positions.everness_coral_forest_ocean_fishing_dock, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
end
elseif
(
table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
or table.indexof(biomemap, biome_id_everness_crystal_forest_shore) ~= -1
or table.indexof(biomemap, biome_id_everness_crystal_forest_ocean) ~= -1
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts'
--
-- Crystal Forest Ocean Shrine
--
local size = { x = 13, y = 16, z = 13 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 8
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_crystal_forest_ocean_shrine = schem_positions.everness_crystal_forest_ocean_shrine or {}
table.insert(schem_positions.everness_crystal_forest_ocean_shrine, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Crystal Forest Ocean Shrine was placed at ' .. schem_pos:to_string())
end
end
end
else

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153
vines.lua
View File

@ -32,6 +32,10 @@ Everness:register_node('everness:vine_cave', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -103,6 +107,10 @@ Everness:register_node('everness:vine_cave_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -175,6 +183,10 @@ Everness:register_node('everness:vine_cave_with_mese_leaves', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -248,6 +260,10 @@ Everness:register_node('everness:whispering_gourd_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -319,6 +335,10 @@ Everness:register_node('everness:whispering_gourd_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -391,6 +411,10 @@ Everness:register_node('everness:whispering_gourd_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -464,6 +488,10 @@ Everness:register_node('everness:bulb_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -535,6 +563,10 @@ Everness:register_node('everness:bulb_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -607,6 +639,10 @@ Everness:register_node('everness:bulb_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -680,6 +716,10 @@ Everness:register_node('everness:willow_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -751,6 +791,10 @@ Everness:register_node('everness:willow_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -825,6 +869,10 @@ Everness:register_node('everness:eye_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -969,6 +1017,10 @@ Everness:register_node('everness:eye_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1042,6 +1094,10 @@ Everness:register_node('everness:lumabus_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1151,7 +1207,14 @@ Everness:register_node('everness:lumabus_vine_end', {
paramtype2 = 'wallmounted',
selection_box = {
type = 'fixed',
fixed = { -1 / 2 + 3 / 16, -1 / 2, -1 / 2 + 3 / 16, 1 / 2 - 3 / 16, 1 / 2 - 6 / 16, 1 / 2 - 3 / 16 }
fixed = {
-1 / 2 + 3 / 16,
-1 / 2,
-1 / 2 + 3 / 16,
1 / 2 - 3 / 16,
1 / 2 - 6 / 16,
1 / 2 - 3 / 16
}
},
on_destruct = function(pos)
local pos_below = vector.new(pos.x, pos.y - 1, pos.z)
@ -1192,6 +1255,10 @@ Everness:register_node('everness:lumabus_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1265,6 +1332,10 @@ Everness:register_node('everness:ivis_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1336,6 +1407,10 @@ Everness:register_node('everness:ivis_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1408,6 +1483,10 @@ Everness:register_node('everness:ivis_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1481,6 +1560,10 @@ Everness:register_node('everness:flowered_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1552,6 +1635,10 @@ Everness:register_node('everness:flowered_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1624,6 +1711,10 @@ Everness:register_node('everness:flowered_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1697,6 +1788,10 @@ Everness:register_node('everness:reeds_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1768,6 +1863,10 @@ Everness:register_node('everness:reeds_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1840,6 +1939,10 @@ Everness:register_node('everness:reeds_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1913,6 +2016,10 @@ Everness:register_node('everness:tenanea_flowers_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -1984,6 +2091,10 @@ Everness:register_node('everness:tenanea_flowers_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2056,6 +2167,10 @@ Everness:register_node('everness:tenanea_flowers_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2129,6 +2244,10 @@ Everness:register_node('everness:twisted_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2200,6 +2319,10 @@ Everness:register_node('everness:twisted_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2272,6 +2395,10 @@ Everness:register_node('everness:twisted_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2345,6 +2472,10 @@ Everness:register_node('everness:golden_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2416,6 +2547,10 @@ Everness:register_node('everness:golden_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2488,6 +2623,10 @@ Everness:register_node('everness:golden_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2561,6 +2700,10 @@ Everness:register_node('everness:dense_vine_1', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2632,6 +2775,10 @@ Everness:register_node('everness:dense_vine_end', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,
@ -2704,6 +2851,10 @@ Everness:register_node('everness:dense_vine_2', {
paramtype2 = 'meshoptions',
place_param2 = 8,
visual_scale = 1.1,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -8 / 16, -4 / 16, 4 / 16, 8 / 16, 4 / 16 }
},
groups = {
-- MTG
vine = 1,

View File

@ -115,3 +115,36 @@ walls.register(
'everness:volcanic_rock_with_magma',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:coral_bones_block_wall',
S('Coral Bones Block Wall'),
{ 'everness_coral_bones_block.png' },
'everness:coral_bones_block',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:coral_bones_brick_wall',
S('Coral Bones Brick Wall'),
{ 'everness_coral_bones_brick.png' },
'everness:coral_bones_brick',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:coral_deep_ocean_sandstone_brick_wall',
S('Coral Bones Brick Wall'),
{ 'everness_deep_ocean_sandstone_brick.png' },
'everness:coral_deep_ocean_sandstone_brick',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:coral_deep_ocean_sandstone_block_wall',
S('Coral Bones Brick Wall'),
{ 'everness_deep_ocean_sandstone_block.png' },
'everness:coral_deep_ocean_sandstone_block',
Everness.node_sound_stone_defaults()
)