Merge branch 'master' into feature/15-add-mineral-waters-under

This commit is contained in:
Juraj Vajda 2024-03-11 10:47:50 -04:00
commit 4ecd5ba7d0

View File

@ -30,10 +30,12 @@ local function pick_dropped_items(player)
-- filter - leave only builtin items
for _, object in ipairs(objects) do
local luaentity = object:get_luaentity()
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == '__builtin:item'
and object:get_luaentity().itemstring ~= ''
and luaentity
and luaentity.name == '__builtin:item'
and luaentity.itemstring ~= ''
then
table.insert(objects_to_collect, object)
end
@ -45,18 +47,43 @@ local function pick_dropped_items(player)
end)
for _, object in ipairs(objects_to_collect) do
local itemstack = ItemStack(object:get_luaentity().itemstring)
local luaentity = object:get_luaentity()
local itemstack = ItemStack(luaentity.itemstring)
if inv:room_for_item('main', itemstack) and not object:get_luaentity()._being_collected
then
inv:add_item('main', itemstack)
object:get_luaentity()._being_collected = true
if not luaentity._being_collected then
-- Invoke global on_item_pickup callbacks.
-- for _, callback in ipairs(minetest.registered_on_item_pickups) do
-- local result = callback(itemstack, player, { type = 'object', ref = object })
-- if result then
-- itemstack = ItemStack(result)
-- end
-- end
local leftover_stack = inv:add_item('main', itemstack)
local stack_count_prev = itemstack:get_count()
local stack_count_leftover = leftover_stack:get_count()
if leftover_stack and stack_count_prev ~= stack_count_leftover then
-- Collect item / Item fits in the inventory
local pos_obj = object:get_pos()
if leftover_stack ~= 0 then
minetest.spawn_item(pos_obj, leftover_stack:to_string())
end
luaentity._being_collected = true
object:set_acceleration({ x = 0, y = 0, z = 0 })
object:set_velocity({ x = 0, y = 0, z = 0 })
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({ physical = false })
local pos_obj = object:get_pos()
luaentity.physical_state = false
luaentity.object:set_properties({
physical = false,
-- prevent picking up items while they are moving to the player
-- since the items are in the players inventory already this would
-- duplicate the itemstack
selectionbox = { 0, 0, 0, 0, 0, 0 },
collisionbox = { 0, 0, 0, 0, 0, 0 }
})
object:move_to(vector.new(
(pos.x - pos_obj.x) + pos_obj.x,
@ -77,6 +104,7 @@ local function pick_dropped_items(player)
end, object)
end
end
end
end
minetest.register_on_joinplayer(function(player)