Merge branch 'master' into feature/15-add-mineral-waters-under
This commit is contained in:
commit
4ecd5ba7d0
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@ -30,10 +30,12 @@ local function pick_dropped_items(player)
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-- filter - leave only builtin items
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-- filter - leave only builtin items
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for _, object in ipairs(objects) do
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for _, object in ipairs(objects) do
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local luaentity = object:get_luaentity()
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if not object:is_player()
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if not object:is_player()
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and object:get_luaentity()
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and luaentity
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and object:get_luaentity().name == '__builtin:item'
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and luaentity.name == '__builtin:item'
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and object:get_luaentity().itemstring ~= ''
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and luaentity.itemstring ~= ''
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then
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then
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table.insert(objects_to_collect, object)
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table.insert(objects_to_collect, object)
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end
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end
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@ -45,18 +47,43 @@ local function pick_dropped_items(player)
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end)
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end)
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for _, object in ipairs(objects_to_collect) do
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for _, object in ipairs(objects_to_collect) do
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local itemstack = ItemStack(object:get_luaentity().itemstring)
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local luaentity = object:get_luaentity()
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local itemstack = ItemStack(luaentity.itemstring)
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if inv:room_for_item('main', itemstack) and not object:get_luaentity()._being_collected
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if not luaentity._being_collected then
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then
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-- Invoke global on_item_pickup callbacks.
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inv:add_item('main', itemstack)
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-- for _, callback in ipairs(minetest.registered_on_item_pickups) do
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object:get_luaentity()._being_collected = true
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-- local result = callback(itemstack, player, { type = 'object', ref = object })
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-- if result then
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-- itemstack = ItemStack(result)
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-- end
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-- end
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local leftover_stack = inv:add_item('main', itemstack)
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local stack_count_prev = itemstack:get_count()
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local stack_count_leftover = leftover_stack:get_count()
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if leftover_stack and stack_count_prev ~= stack_count_leftover then
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-- Collect item / Item fits in the inventory
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local pos_obj = object:get_pos()
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if leftover_stack ~= 0 then
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minetest.spawn_item(pos_obj, leftover_stack:to_string())
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end
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luaentity._being_collected = true
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object:set_acceleration({ x = 0, y = 0, z = 0 })
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object:set_acceleration({ x = 0, y = 0, z = 0 })
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object:set_velocity({ x = 0, y = 0, z = 0 })
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object:set_velocity({ x = 0, y = 0, z = 0 })
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object:get_luaentity().physical_state = false
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luaentity.physical_state = false
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object:get_luaentity().object:set_properties({ physical = false })
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luaentity.object:set_properties({
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physical = false,
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local pos_obj = object:get_pos()
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-- prevent picking up items while they are moving to the player
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-- since the items are in the players inventory already this would
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-- duplicate the itemstack
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selectionbox = { 0, 0, 0, 0, 0, 0 },
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collisionbox = { 0, 0, 0, 0, 0, 0 }
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})
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object:move_to(vector.new(
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object:move_to(vector.new(
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(pos.x - pos_obj.x) + pos_obj.x,
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(pos.x - pos_obj.x) + pos_obj.x,
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@ -77,6 +104,7 @@ local function pick_dropped_items(player)
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end, object)
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end, object)
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end
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end
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end
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end
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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