Merge on generated calls
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13
api.lua
13
api.lua
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@ -236,7 +236,8 @@ Everness = {
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registered_craftitems = {},
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registered_biomes = {},
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registered_decorations = {},
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registered_ores = {}
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registered_ores = {},
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on_generated_queue = {}
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}
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function Everness.grow_cactus(self, pos, node, params)
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@ -2117,3 +2118,13 @@ function Everness.find_content_in_vm_area(minp, maxp, contentIds, data, area)
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return indexes, id_count
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end
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function Everness.add_to_queue_on_generated(self, def)
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if type(def) ~= 'table' then
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minetest.log('warning', '[add_to_queue_on_generated] Callback definition is not a table, not adding to queue! It was type of ' .. type(def))
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return
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end
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table.insert(self.on_generated_queue, def)
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end
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@ -0,0 +1,602 @@
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schematic = {
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size = {x=7, y=7, z=12},
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yslice_prob = {
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{ypos=0, prob=254},
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{ypos=1, prob=254},
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{ypos=2, prob=254},
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{ypos=3, prob=254},
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{ypos=4, prob=254},
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{ypos=5, prob=254},
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{ypos=6, prob=254},
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},
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data = {
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=20},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block_wall", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:cursed_sandstone_block_wall", prob=254, param2=0},
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{name="stairs:stair_cursed_sandstone_block", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:fence_dry_wood", prob=254, param2=0},
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{name="everness:skull_with_candle", prob=126, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:skull_with_candle", prob=126, param2=0},
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{name="everness:fence_dry_wood", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
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{name="air", prob=0, param2=0},
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{name="everness:trapdoor_cursed_wood_open", prob=126, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=20},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=2},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="stairs:stair_cursed_sandstone_block", prob=254, param2=1},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:door_cursed_wood_a", prob=254, param2=2},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="stairs:stair_cursed_sandstone_block", prob=254, param2=3},
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{name="everness:fence_dry_wood", prob=254, param2=0},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="doors:hidden", prob=254, param2=2},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="everness:fence_dry_wood", prob=254, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:dry_tree", prob=254, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="xpanes:cursed_bar_flat", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:slab_dry_tree", prob=254, param2=2},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="stairs:stair_dry_tree", prob=254, param2=21},
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{name="air", prob=254, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=23},
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{name="stairs:stair_dry_tree", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="everness:dry_tree", prob=254, param2=7},
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{name="stairs:stair_dry_tree", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:slab_dry_tree", prob=254, param2=2},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:dry_branches", prob=126, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:dry_branches", prob=126, param2=1},
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{name="everness:trapdoor_cursed_wood_open", prob=126, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:trapdoor_cursed_wood_open", prob=126, param2=3},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="stairs:stair_dry_tree", prob=254, param2=21},
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{name="air", prob=254, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=23},
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{name="stairs:stair_dry_tree", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="everness:dry_tree", prob=254, param2=7},
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{name="stairs:stair_dry_tree", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="stairs:slab_dry_tree", prob=254, param2=2},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="air", prob=0, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_brick", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:cursed_sandstone_block", prob=254, param2=0},
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{name="everness:dry_branches", prob=126, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="everness:dry_branches", prob=126, param2=1},
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{name="air", prob=0, param2=0},
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{name="xpanes:cursed_bar_flat", prob=254, param2=3},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="xpanes:cursed_bar_flat", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="air", prob=254, param2=0},
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{name="everness:dry_wood", prob=254, param2=0},
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{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
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{name="air", prob=0, param2=0},
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{name="stairs:stair_dry_tree", prob=254, param2=1},
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{name="stairs:stair_dry_tree", prob=254, param2=21},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=23},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="everness:dry_tree", prob=254, param2=7},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:slab_dry_tree", prob=254, param2=2},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="xpanes:cursed_bar_flat", prob=254, param2=3},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="xpanes:cursed_bar_flat", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=21},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=23},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="everness:dry_tree", prob=254, param2=7},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:slab_dry_tree", prob=254, param2=2},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="everness:trapdoor_cursed_wood_open", prob=254, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=3},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=21},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=23},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="everness:dry_tree", prob=254, param2=7},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:slab_dry_tree", prob=254, param2=2},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="default:bookshelf", prob=254, param2=0},
|
||||
{name="everness:chest", prob=126, param2=0},
|
||||
{name="default:bookshelf", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:skull_with_candle", prob=126, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:skull_with_candle", prob=126, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=21},
|
||||
{name="air", prob=254, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=23},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="everness:dry_tree", prob=254, param2=7},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:slab_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=1},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=3},
|
||||
{name="everness:fence_dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="xpanes:cursed_bar_flat", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="everness:fence_dry_wood", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="everness:dry_tree", prob=254, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="xpanes:cursed_bar_flat", prob=254, param2=0},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=1},
|
||||
{name="everness:dry_wood", prob=254, param2=0},
|
||||
{name="stairs:stair_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:slab_dry_tree", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="everness:cursed_sandstone_block", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=2},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="everness:dry_branches", prob=126, param2=1},
|
||||
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=2},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:fence_dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:fence_dry_wood", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=2},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=22},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=22},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
{name="air", prob=0, param2=0},
|
||||
},
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
564
mapgen_after.lua
564
mapgen_after.lua
|
@ -16,173 +16,78 @@
|
|||
|
||||
-- Get the content IDs for the nodes used.
|
||||
local c_water_source = minetest.get_content_id('mapgen_water_source')
|
||||
local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
|
||||
local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
|
||||
local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
|
||||
local c_dirt_with_rainforest_litter = minetest.get_content_id('default:dirt_with_rainforest_litter')
|
||||
local c_dirt_with_cursed_grass = minetest.get_content_id('everness:dirt_with_cursed_grass')
|
||||
local c_dirt_with_crystal_grass = minetest.get_content_id('everness:dirt_with_crystal_grass')
|
||||
local c_crystal_sand = minetest.get_content_id('everness:crystal_sand')
|
||||
local c_dry_ocean_dirt = minetest.get_content_id('everness:dry_ocean_dirt')
|
||||
local c_dirt_with_snow = minetest.get_content_id('default:dirt_with_snow')
|
||||
local c_dirt_with_coniferous_litter = minetest.get_content_id('default:dirt_with_coniferous_litter')
|
||||
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
|
||||
local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
|
||||
local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
|
||||
local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
|
||||
local c_frosted_snowblock = minetest.get_content_id('everness:frosted_snowblock')
|
||||
local c_frosted_ice = minetest.get_content_id('everness:frosted_ice')
|
||||
local c_everness_mineral_water_source = minetest.get_content_id('everness:mineral_water_source')
|
||||
local c_everness_mineral_sand = minetest.get_content_id('everness:mineral_sand')
|
||||
-- Biome IDs
|
||||
local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
|
||||
local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
|
||||
local biome_id_everness_cursed_lands_ocean = minetest.get_biome_id('everness:cursed_lands_ocean')
|
||||
local biome_id_everness_coral_forest_dunes = minetest.get_biome_id('everness:coral_forest_dunes')
|
||||
local biome_id_everness_coral_forest_ocean = minetest.get_biome_id('everness:coral_forest_ocean')
|
||||
local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
|
||||
local biome_id_everness_crystal_forest_shore = minetest.get_biome_id('everness:crystal_forest_shore')
|
||||
local biome_id_everness_crystal_forest_ocean = minetest.get_biome_id('everness:crystal_forest_ocean')
|
||||
local water_level = tonumber(minetest.settings:get('water_level')) or 1
|
||||
|
||||
-- Localize data buffer table outside the loop, to be re-used for all
|
||||
-- mapchunks, therefore minimising memory use.
|
||||
local data = {}
|
||||
-- MTG
|
||||
local chance = 20
|
||||
local chance_sea_level = 10
|
||||
local disp = 16
|
||||
local water_level = tonumber(minetest.settings:get('water_level')) or 1
|
||||
local schem_jungle_temple = minetest.get_modpath('everness') .. '/schematics/everness_jungle_temple.mts'
|
||||
local size_jungle_temple = { x = 12, y = 14, z = 15 }
|
||||
local size_jungle_temple_x = math.round(size_jungle_temple.x / 2)
|
||||
local size_jungle_temple_z = math.round(size_jungle_temple.z / 2)
|
||||
local y_dis_jungle_temple = 3
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local rand = PcgRandom(blockseed)
|
||||
local biomemap = minetest.get_mapgen_object('biomemap')
|
||||
-- Load the voxelmanip with the result of engine mapgen
|
||||
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
|
||||
-- 'area' is used later to get the voxelmanip indexes for positions
|
||||
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
|
||||
-- Get the content ID data from the voxelmanip in the form of a flat array.
|
||||
-- Set the buffer parameter to use and reuse 'data' for this.
|
||||
vm:get_data(data)
|
||||
-- Side length of mapchunk
|
||||
local biome_id_rainforest = minetest.get_biome_id('rainforest')
|
||||
local biome_id_rainforest_swamp = minetest.get_biome_id('rainforest_swamp')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'default:rainforest_and_rainforest_swamp',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_rainforest) ~= -1
|
||||
or table.indexof(biomemap, biome_id_rainforest_swamp) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
local schem_positions = {}
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR then
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_dirt_with_rainforest_litter
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
if maxp.y >= water_level then
|
||||
-- Above sea level or at water level
|
||||
if
|
||||
(
|
||||
data[vi] == c_dirt_with_grass_1
|
||||
or data[vi] == c_dirt_with_grass_extras_1
|
||||
or data[vi] == c_dirt_with_grass_extras_2
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
|
||||
|
||||
--
|
||||
-- Japanese Shrine
|
||||
--
|
||||
|
||||
local size = { x = 11, y = 19, z = 15 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local schem_pos = vector.new(s_pos)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_grass_1'
|
||||
}
|
||||
)
|
||||
-- Can force over these blocks
|
||||
local force_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_grass_extras_1',
|
||||
'everness:dirt_with_grass_extras_2',
|
||||
'group:bamboo',
|
||||
'group:flower',
|
||||
'group:leaves'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions + #force_positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air',
|
||||
'group:bamboo',
|
||||
'group:flower',
|
||||
'group:leaves'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_japanese_shrine = schem_positions.everness_japanese_shrine or {}
|
||||
|
||||
table.insert(schem_positions.everness_japanese_shrine, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
elseif
|
||||
data[vi] == c_dirt_with_rainforest_litter
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_jungle_temple.mts'
|
||||
|
||||
--
|
||||
-- Jungle Temple
|
||||
--
|
||||
|
||||
local size = { x = 12, y = 14, z = 15 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
-- add Y displacement
|
||||
local y_dis = 3
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis_jungle_temple, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
vector.new(s_pos.x - size_jungle_temple_x, s_pos.y - 1, s_pos.z - size_jungle_temple_z),
|
||||
vector.new(s_pos.x + size_jungle_temple_x, s_pos.y + 1, s_pos.z + size_jungle_temple_z),
|
||||
{
|
||||
'default:dirt_with_rainforest_litter'
|
||||
}
|
||||
)
|
||||
-- Can force over these blocks
|
||||
local force_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
vector.new(s_pos.x - size_jungle_temple_x, s_pos.y - 1, s_pos.z - size_jungle_temple_z),
|
||||
vector.new(s_pos.x + size_jungle_temple_x, s_pos.y + 1, s_pos.z + size_jungle_temple_z),
|
||||
{
|
||||
'group:tree',
|
||||
'group:flower',
|
||||
|
@ -193,15 +98,15 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
}
|
||||
)
|
||||
|
||||
if #positions + #force_positions < size.x * size.z then
|
||||
if #positions + #force_positions < size_jungle_temple.x * size_jungle_temple.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
vector.new(s_pos.x - size_jungle_temple_x, s_pos.y, s_pos.z - size_jungle_temple_z),
|
||||
vector.new(s_pos.x + size_jungle_temple_x, s_pos.y + size_jungle_temple.y, s_pos.z + size_jungle_temple_z),
|
||||
{
|
||||
'air',
|
||||
'group:tree',
|
||||
|
@ -210,216 +115,111 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
if #air_positions > (size_jungle_temple.x * size_jungle_temple.y * size_jungle_temple.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
schem_jungle_temple,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_jungle_temple = schem_positions.everness_jungle_temple or {}
|
||||
shared_args.schem_positions.everness_jungle_temple = shared_args.schem_positions.everness_jungle_temple or {}
|
||||
|
||||
table.insert(schem_positions.everness_jungle_temple, {
|
||||
table.insert(shared_args.schem_positions.everness_jungle_temple, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
minp = vector.new(s_pos.x - size_jungle_temple_x, s_pos.y - y_dis_jungle_temple, s_pos.z - size_jungle_temple_z),
|
||||
maxp = vector.new(s_pos.x + size_jungle_temple_x, s_pos.y - y_dis_jungle_temple + size_jungle_temple.y, s_pos.z + size_jungle_temple_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Jungle Temple was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
elseif
|
||||
data[vi] == c_dirt_with_cursed_grass
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_haunted_house.mts'
|
||||
|
||||
--
|
||||
-- Haunted House
|
||||
--
|
||||
|
||||
local size = { x = 11, y = 22, z = 10 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
-- add Y displacement
|
||||
local y_dis = 1
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_cursed_grass'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_haunted_house = schem_positions.everness_haunted_house or {}
|
||||
|
||||
table.insert(schem_positions.everness_haunted_house, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Haunted House was placed at ' .. schem_pos:to_string())
|
||||
-- Localize data buffer table outside the loop, to be re-used for all
|
||||
-- mapchunks, therefore minimising memory use.
|
||||
local data = {}
|
||||
local p2data = {}
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local rand = PcgRandom(blockseed)
|
||||
local biomemap = minetest.get_mapgen_object('biomemap')
|
||||
local gennotify = minetest.get_mapgen_object('gennotify')
|
||||
-- Load the voxelmanip with the result of engine mapgen
|
||||
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
|
||||
-- 'area' is used later to get the voxelmanip indexes for positions
|
||||
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
|
||||
-- Get the content ID data from the voxelmanip in the form of a flat array.
|
||||
-- Set the buffer parameter to use and reuse 'data' for this.
|
||||
vm:get_data(data)
|
||||
vm:get_param2_data(p2data)
|
||||
-- Side length of mapchunk
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
local schem_positions = {}
|
||||
local shared_args = {}
|
||||
|
||||
-- on_data
|
||||
-- read/write to `data` what will be eventually saved (set_data)
|
||||
-- used for voxelmanip `data` manipulation
|
||||
for _, def in ipairs(Everness.on_generated_queue) do
|
||||
if def.can_run(biomemap) and def.on_data then
|
||||
shared_args[def.name] = shared_args[def.name] or {}
|
||||
-- print('--- on_data', def.name, minp:to_string(), maxp:to_string())
|
||||
def.on_data(minp, maxp, area, data, p2data, gennotify, rand, shared_args[def.name])
|
||||
-- print('shared_args', dump(shared_args))
|
||||
end
|
||||
elseif
|
||||
(
|
||||
data[vi] == c_dirt_with_crystal_grass
|
||||
or data[vi] == c_crystal_sand
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_quartz_temple.mts'
|
||||
|
||||
--
|
||||
-- Quartz Temple
|
||||
--
|
||||
|
||||
local size = { x = 16, y = 13, z = 16 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local schem_pos = vector.new(s_pos)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_crystal_grass',
|
||||
'everness:crystal_sand'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
-- set data after they have been manipulated (above)
|
||||
vm:set_data(data)
|
||||
vm:set_param2_data(p2data)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_quartz_temple = schem_positions.everness_quartz_temple or {}
|
||||
|
||||
table.insert(schem_positions.everness_quartz_temple, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Quartz Temple was placed at ' .. schem_pos:to_string())
|
||||
-- after_set_data
|
||||
-- can read (but cant and should not manipulate) voxelmanip `data`
|
||||
-- used for `place_schematic_on_vmanip` which will invalidate `data` therefore we are doing it after we set the data
|
||||
for _, def in ipairs(Everness.on_generated_queue) do
|
||||
if def.can_run(biomemap) and def.after_set_data then
|
||||
shared_args[def.name] = shared_args[def.name] or {}
|
||||
-- print('after_set_data', def.name, minp:to_string(), maxp:to_string())
|
||||
def.after_set_data(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args[def.name])
|
||||
end
|
||||
end
|
||||
|
||||
elseif
|
||||
(
|
||||
data[vi] == c_forsaken_desert_sand
|
||||
or data[vi] == c_dry_ocean_dirt
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple.mts'
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
--
|
||||
-- Forsaken Desert Temple
|
||||
--
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
local size = { x = 9, y = 16, z = 9 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local schem_pos = vector.new(s_pos)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:forsaken_desert_sand',
|
||||
'everness:dry_ocean_dirt'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_forsaken_desert_temple = schem_positions.everness_forsaken_desert_temple or {}
|
||||
|
||||
table.insert(schem_positions.everness_forsaken_desert_temple, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Forsaken Desert Temple was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
elseif
|
||||
if maxp.y >= water_level then
|
||||
-- Above sea level or at water level
|
||||
if
|
||||
(
|
||||
data[vi] == c_dirt_with_snow
|
||||
or data[vi] == c_dirt_with_coniferous_litter
|
||||
|
@ -473,71 +273,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
end
|
||||
}
|
||||
)
|
||||
elseif
|
||||
(
|
||||
data[vi] == c_frosted_snowblock
|
||||
or data[vi] == c_frosted_ice
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_frosted_icesheet_igloo.mts'
|
||||
|
||||
--
|
||||
-- Igloo
|
||||
--
|
||||
|
||||
local size = { x = 16, y = 13, z = 16 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
-- add Y displacement
|
||||
local y_dis = 8
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:frosted_snowblock',
|
||||
'everness:frosted_ice'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_frosted_icesheet_igloo = schem_positions.everness_frosted_icesheet_igloo or {}
|
||||
|
||||
table.insert(schem_positions.everness_frosted_icesheet_igloo, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Igloo was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
elseif
|
||||
(
|
||||
data[vi] == c_everness_mineral_water_source
|
||||
|
@ -678,76 +413,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
|
||||
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
elseif
|
||||
(
|
||||
table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
|
||||
or table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
|
||||
)
|
||||
and rand:next(0, 100) < chance_sea_level
|
||||
then
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
|
||||
|
||||
--
|
||||
-- Coral Forest Ocean Fishing Dock
|
||||
--
|
||||
|
||||
local size = { x = 26, y = 10, z = 23 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
-- add Y displacement
|
||||
local y_dis = 1
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #indexes < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough space to place structure ?
|
||||
local space_indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #space_indexes > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
schem_positions.everness_coral_forest_ocean_fishing_dock = schem_positions.everness_coral_forest_ocean_fishing_dock or {}
|
||||
|
||||
table.insert(schem_positions.everness_coral_forest_ocean_fishing_dock, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
elseif
|
||||
(
|
||||
table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
|
||||
|
@ -918,7 +583,20 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
vm:update_liquids()
|
||||
-- Write what has been created to the world.
|
||||
vm:write_to_map()
|
||||
minetest.fix_light(minp, maxp)
|
||||
|
||||
-- after_write_to_map
|
||||
-- Cannot read/write voxelmanip or its data
|
||||
-- Used for direct manipulation of the world chunk nodes where the definitions of nodes are available and node callback can be executed
|
||||
|
||||
-- minetest.fix_light(minp, maxp)
|
||||
|
||||
for _, def in ipairs(Everness.on_generated_queue) do
|
||||
if def.can_run(biomemap) and def.after_write_to_map then
|
||||
shared_args[def.name] = shared_args[def.name] or {}
|
||||
-- print('after_write_to_map', def.name, minp:to_string(), maxp:to_string())
|
||||
def.after_write_to_map(shared_args[def.name])
|
||||
end
|
||||
end
|
||||
|
||||
-- Populate loot chests
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
|
|
|
@ -251,29 +251,30 @@ register_flower_magenta_decoration(0.015, 0.045, 1)
|
|||
-- On Generated
|
||||
--
|
||||
|
||||
local data = {}
|
||||
local p2data = {}
|
||||
local disp = 16
|
||||
local chance = 20
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
|
||||
|
||||
local c_everness_bamboo_1 = minetest.get_content_id('everness:bamboo_1')
|
||||
local c_everness_bamboo_3 = minetest.get_content_id('everness:bamboo_3')
|
||||
local c_everness_bamboo_4 = minetest.get_content_id('everness:bamboo_4')
|
||||
local c_everness_bamboo_5 = minetest.get_content_id('everness:bamboo_5')
|
||||
local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
|
||||
local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
|
||||
local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
|
||||
|
||||
local biome_id_bamboo_forest = minetest.get_biome_id('everness:bamboo_forest')
|
||||
|
||||
local d_everness_bamboo_forest_large_bamboo = minetest.get_decoration_id('everness:bamboo_forest_large_bamboo')
|
||||
|
||||
minetest.set_gen_notify({ decoration = true }, { d_everness_bamboo_forest_large_bamboo })
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
-- Load the voxelmanip with the result of engine mapgen
|
||||
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
|
||||
-- 'area' is used later to get the voxelmanip indexes for positions
|
||||
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
|
||||
-- Get the content ID data from the voxelmanip in the form of a flat array.
|
||||
-- Set the buffer parameter to use and reuse 'data' for this.
|
||||
vm:get_data(data)
|
||||
vm:get_param2_data(p2data)
|
||||
|
||||
local gennotify = minetest.get_mapgen_object('gennotify')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:bamboo_forest',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_bamboo_forest) ~= -1
|
||||
end,
|
||||
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
|
||||
--
|
||||
-- Bamboo
|
||||
--
|
||||
|
@ -321,11 +322,119 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
vm:set_data(data)
|
||||
vm:set_param2_data(p2data)
|
||||
-- Calculate lighting for what has been created.
|
||||
vm:calc_lighting()
|
||||
-- Write what has been created to the world.
|
||||
vm:write_to_map()
|
||||
end)
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if
|
||||
(
|
||||
data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
or data[vi + area.ystride] == c_everness_bamboo_1
|
||||
or data[vi + area.ystride] == c_everness_bamboo_3
|
||||
)
|
||||
and (
|
||||
data[vi] == c_dirt_with_grass_1
|
||||
or data[vi] == c_dirt_with_grass_extras_1
|
||||
or data[vi] == c_dirt_with_grass_extras_2
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Japanese Shrine
|
||||
--
|
||||
|
||||
local size = { x = 11, y = 19, z = 15 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local schem_pos = vector.new(s_pos)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_grass_1'
|
||||
}
|
||||
)
|
||||
-- Can force over these blocks
|
||||
local force_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_grass_extras_1',
|
||||
'everness:dirt_with_grass_extras_2',
|
||||
'group:bamboo',
|
||||
'group:flower',
|
||||
'group:leaves'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions + #force_positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air',
|
||||
'group:bamboo',
|
||||
'group:flower',
|
||||
'group:leaves'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_japanese_shrine = shared_args.schem_positions.everness_japanese_shrine or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_japanese_shrine, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -172,6 +172,8 @@ register_dry_grass_decoration(0.07, -0.01, 1)
|
|||
-- On Generated
|
||||
--
|
||||
|
||||
local biome_id_baobab_savanna = minetest.get_biome_id('everness:baobab_savanna')
|
||||
|
||||
local deco_ids_baobab = {
|
||||
minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_1'),
|
||||
minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_2')
|
||||
|
@ -181,17 +183,19 @@ if #deco_ids_baobab > 1 then
|
|||
minetest.set_gen_notify({ decoration = true }, deco_ids_baobab)
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local gennotify = minetest.get_mapgen_object('gennotify')
|
||||
|
||||
if maxp.y > 0 then
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:baobab_savanna',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_baobab_savanna) ~= -1
|
||||
end,
|
||||
on_data = function(minp, maxp, area, data, p2data, gennotify, rand)
|
||||
--
|
||||
-- Baobab Tree - fix light
|
||||
--
|
||||
for _, deco_id in ipairs(deco_ids_baobab) do
|
||||
for _, pos in ipairs(gennotify['decoration#' .. deco_id] or {}) do
|
||||
for _, pos in ipairs(gennotify['decoration#' .. (deco_id or '')] or {}) do
|
||||
minetest.fix_light(vector.offset(pos, -1, -1, -1), vector.offset(pos, 24, 39, 24))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
})
|
||||
|
|
|
@ -257,14 +257,19 @@ register_coral_grass_decoration(0.03, 0.03, 1)
|
|||
--
|
||||
|
||||
local deco_id_coral_bones_tree = minetest.get_decoration_id('everness:coral_forest_coral_bones_tree')
|
||||
|
||||
local biome_id_coral_forest = minetest.get_biome_id('everness:coral_forest')
|
||||
|
||||
local coral_bones_tree_size = { x = 16, y = 35, z = 16 }
|
||||
|
||||
minetest.set_gen_notify({ decoration = true }, { deco_id_coral_bones_tree })
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local gennotify = minetest.get_mapgen_object('gennotify')
|
||||
|
||||
if maxp.y > 0 then
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:coral_forest',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_coral_forest) ~= -1
|
||||
end,
|
||||
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
|
||||
--
|
||||
-- Coral bone tree - fix light
|
||||
--
|
||||
|
@ -275,4 +280,4 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
)
|
||||
end
|
||||
end
|
||||
end)
|
||||
})
|
||||
|
|
|
@ -178,3 +178,123 @@ Everness:register_decoration({
|
|||
y_min = y_min,
|
||||
decoration = 'everness:coral_shrub'
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local disp = 16
|
||||
local chance_sea_level = 10
|
||||
local water_level = tonumber(minetest.settings:get('water_level')) or 1
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
|
||||
local size = { x = 26, y = 10, z = 23 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = 1
|
||||
|
||||
local c_water_source = minetest.get_content_id('mapgen_water_source')
|
||||
|
||||
local biome_id_everness_coral_forest_dunes = minetest.get_biome_id('everness:coral_forest_dunes')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:coral_forest_dunes',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_water_source
|
||||
and rand:next(0, 100) < chance_sea_level
|
||||
-- Water Level
|
||||
and water_level >= minp.y
|
||||
and water_level <= maxp.y
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Coral Forest Ocean Fishing Dock
|
||||
--
|
||||
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #indexes < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough space to place structure ?
|
||||
local space_indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #space_indexes > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock = shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -159,3 +159,123 @@ Everness:register_decoration({
|
|||
'everness:coral_skeleton'
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local disp = 16
|
||||
local chance_sea_level = 10
|
||||
local water_level = tonumber(minetest.settings:get('water_level')) or 1
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
|
||||
local size = { x = 26, y = 10, z = 23 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = 1
|
||||
|
||||
local c_water_source = minetest.get_content_id('mapgen_water_source')
|
||||
|
||||
local biome_id_everness_coral_forest_ocean = minetest.get_biome_id('everness:coral_forest_ocean')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:coral_forest_ocean',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_water_source
|
||||
and rand:next(0, 100) < chance_sea_level
|
||||
-- Water Level
|
||||
and water_level >= minp.y
|
||||
and water_level <= maxp.y
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Coral Forest Ocean Fishing Dock
|
||||
--
|
||||
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #indexes < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough space to place structure ?
|
||||
local space_indexes = Everness.find_content_in_vm_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
c_water_source,
|
||||
minetest.CONTENT_AIR
|
||||
},
|
||||
data,
|
||||
area
|
||||
)
|
||||
|
||||
if #space_indexes > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock = shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -223,3 +223,114 @@ end
|
|||
register_crystal_grass_decoration(-0.03, 0.09, 3)
|
||||
register_crystal_grass_decoration(-0.015, 0.075, 2)
|
||||
register_crystal_grass_decoration(0, 0.06, 1)
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 20
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_quartz_temple.mts'
|
||||
local size = { x = 16, y = 13, z = 16 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = 1
|
||||
|
||||
local c_dirt_with_crystal_grass = minetest.get_content_id('everness:dirt_with_crystal_grass')
|
||||
|
||||
local biome_id_everness_crystal_forest = minetest.get_biome_id('everness:crystal_forest')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:crystal_forest',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_crystal_forest) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_dirt_with_crystal_grass
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Quartz Temple
|
||||
--
|
||||
|
||||
-- add Y displacement
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_crystal_grass'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_quartz_temple = shared_args.schem_positions.everness_quartz_temple or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_quartz_temple, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Quartz Temple was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -139,3 +139,122 @@ Everness:register_decoration({
|
|||
flags = 'place_center_x, place_center_z',
|
||||
rotation = 'random',
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 20
|
||||
local disp = 16
|
||||
local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_quartz_fountain.mts', {})
|
||||
local size = { x = 11, y = 10, z = 11 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = 1
|
||||
|
||||
local c_crystal_sand = minetest.get_content_id('everness:crystal_sand')
|
||||
|
||||
local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:crystal_forest_dunes',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_crystal_sand
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Quartz Fountain
|
||||
--
|
||||
|
||||
-- add Y displacement
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:crystal_sand'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
local replacements
|
||||
|
||||
if rand:next(0, 100) < 50 then
|
||||
replacements = {
|
||||
['everness:chest'] = 'everness:quartz_pillar'
|
||||
}
|
||||
end
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
replacements,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_quartz_fountain = shared_args.schem_positions.everness_quartz_fountain or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_quartz_fountain, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Quartz Fountain was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -311,3 +311,114 @@ Everness:register_decoration({
|
|||
schematic = minetest.get_modpath('everness') .. '/schematics/everness_cursed_bush.mts',
|
||||
flags = 'place_center_x, place_center_z',
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 20
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_haunted_house.mts'
|
||||
local size = { x = 11, y = 22, z = 10 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = 1
|
||||
|
||||
local c_dirt_with_cursed_grass = minetest.get_content_id('everness:dirt_with_cursed_grass')
|
||||
|
||||
local biome_id_everness_cursed_lands = minetest.get_biome_id('everness:cursed_lands')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:cursed_lands',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_cursed_lands) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_dirt_with_cursed_grass
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Haunted House
|
||||
--
|
||||
|
||||
-- add Y displacement
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_cursed_grass'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_haunted_house = shared_args.schem_positions.everness_haunted_house or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_haunted_house, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Haunted House was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -161,3 +161,113 @@ Everness:register_decoration({
|
|||
flags = 'place_center_x, place_center_z',
|
||||
rotation = 'random',
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 30
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_cabin.mts'
|
||||
local size = { x = 7, y = 7, z = 12 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
|
||||
local c_cursed_sand = minetest.get_content_id('everness:cursed_sand')
|
||||
|
||||
local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:cursed_lands_dunes',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_cursed_lands_dunes) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_cursed_sand
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Cursed Cabin
|
||||
--
|
||||
|
||||
-- add Y displacement
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:cursed_sand'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_cursed_cabin = shared_args.schem_positions.everness_cursed_cabin or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_cursed_cabin, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Cursed Cabin was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -177,3 +177,117 @@ Everness:register_decoration({
|
|||
y_min = y_max,
|
||||
schematic = minetest.get_modpath('everness') .. '/schematics/everness_marsh_grass.mts',
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 30
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_cabin.mts'
|
||||
local size = { x = 7, y = 7, z = 12 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = -1
|
||||
|
||||
local c_cursed_stone = minetest.get_content_id('everness:cursed_stone')
|
||||
local c_water_source = minetest.get_content_id('mapgen_water_source')
|
||||
|
||||
local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:cursed_lands_swamp',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == c_water_source
|
||||
and data[vi] == c_cursed_stone
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Cursed Cabin
|
||||
--
|
||||
|
||||
-- add Y displacement
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:cursed_stone',
|
||||
'mapgen_water_source'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air',
|
||||
'mapgen_water_source'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_cursed_cabin = shared_args.schem_positions.everness_cursed_cabin or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_cursed_cabin, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Cursed Cabin was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -193,3 +193,112 @@ Everness:register_decoration({
|
|||
flags = 'place_center_x, place_center_z',
|
||||
rotation = 'random',
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 20
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple.mts'
|
||||
local size = { x = 9, y = 16, z = 9 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
|
||||
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
|
||||
|
||||
local biome_id_everness_forsaken_desert = minetest.get_biome_id('everness:forsaken_desert')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:forsaken_desert',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_forsaken_desert) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_forsaken_desert_sand
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Forsaken Desert Temple
|
||||
--
|
||||
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:forsaken_desert_sand'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_forsaken_desert_temple = shared_args.schem_positions.everness_forsaken_desert_temple or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Forsaken Desert Temple was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -44,6 +44,113 @@ Everness:register_biome({
|
|||
humidity_point = 30,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Register decorations
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 20
|
||||
local disp = 16
|
||||
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_3.mts'
|
||||
local size = { x = 11, y = 13, z = 13 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = -1
|
||||
|
||||
local c_dry_ocean_dirt = minetest.get_content_id('everness:dry_ocean_dirt')
|
||||
|
||||
local biome_id_everness_forsaken_desert_ocean = minetest.get_biome_id('everness:forsaken_desert_ocean')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:forsaken_desert_ocean',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_forsaken_desert_ocean) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and data[vi] == c_dry_ocean_dirt
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Forsaken Desert Temple 3
|
||||
--
|
||||
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dry_ocean_dirt'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_forsaken_desert_temple_3 = shared_args.schem_positions.everness_forsaken_desert_temple_3 or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple_3, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Forsaken Desert Temple 3 was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -120,3 +120,119 @@ Everness:register_decoration({
|
|||
spawn_by = 'everness:frosted_snowblock',
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
|
||||
--
|
||||
-- On Generated
|
||||
--
|
||||
|
||||
local chance = 20
|
||||
local disp = 16
|
||||
local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_frosted_icesheet_igloo.mts', {})
|
||||
local size = { x = 16, y = 13, z = 16 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local y_dis = 8
|
||||
|
||||
local c_frosted_snowblock = minetest.get_content_id('everness:frosted_snowblock')
|
||||
local c_frosted_ice = minetest.get_content_id('everness:frosted_ice')
|
||||
|
||||
local biome_id_everness_frosted_icesheet = minetest.get_biome_id('everness:frosted_icesheet')
|
||||
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:frosted_icesheet',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_frosted_icesheet) ~= -1
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
local sidelength = maxp.x - minp.x + 1
|
||||
local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
||||
shared_args.schem_positions = {}
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
and (
|
||||
data[vi] == c_frosted_snowblock
|
||||
or data[vi] == c_frosted_ice
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Igloo
|
||||
--
|
||||
|
||||
-- add Y displacement
|
||||
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:frosted_snowblock',
|
||||
'everness:frosted_ice'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_frosted_icesheet_igloo = shared_args.schem_positions.everness_frosted_icesheet_igloo or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_frosted_icesheet_igloo, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Igloo was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -294,11 +294,6 @@ local function place_decoration(pos, vm, area, data, deco_id, callback)
|
|||
end
|
||||
end
|
||||
|
||||
-- Localize data buffer table outside the loop, to be re-used for all
|
||||
-- mapchunks, therefore minimising memory use
|
||||
local data = {}
|
||||
local p2data = {}
|
||||
|
||||
minetest.set_gen_notify({ decoration = true }, {
|
||||
d_everness_palm_trees,
|
||||
d_everness_water_geyser,
|
||||
|
@ -307,28 +302,14 @@ minetest.set_gen_notify({ decoration = true }, {
|
|||
})
|
||||
|
||||
-- Called after generating a piece of world. Modifying nodes inside the area is a bit faster than usual.
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
-- Start time of mapchunk generation.
|
||||
-- local t0 = os.clock()
|
||||
-- Returns an array containing the biome IDs of nodes in the most recently generated chunk by the current mapgen
|
||||
local biomemap = minetest.get_mapgen_object('biomemap')
|
||||
local chest_positions = {}
|
||||
|
||||
-- Above sea level
|
||||
if maxp.y >= y_min and table.indexof(biomemap, biome_id_everness_mineral_waters) ~= -1 then
|
||||
local rand = PcgRandom(blockseed)
|
||||
Everness:add_to_queue_on_generated({
|
||||
name = 'everness:mineral_waters',
|
||||
can_run = function(biomemap)
|
||||
return table.indexof(biomemap, biome_id_everness_mineral_waters) ~= -1
|
||||
end,
|
||||
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
|
||||
local rand_version = rand:next(1, 2)
|
||||
-- Load the voxelmanip with the result of engine mapgen
|
||||
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
|
||||
-- Returns a table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
|
||||
local gennotify = minetest.get_mapgen_object('gennotify')
|
||||
-- 'area' is used later to get the voxelmanip indexes for positions
|
||||
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
|
||||
-- Get the content ID data from the voxelmanip in the form of a flat array.
|
||||
-- Set the buffer parameter to use and reuse 'data' for this.
|
||||
vm:get_data(data)
|
||||
vm:get_param2_data(p2data)
|
||||
|
||||
local chest_positions = {}
|
||||
local pot_pos = {}
|
||||
|
||||
if rand_version == 1 then
|
||||
|
@ -564,6 +545,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
end
|
||||
|
||||
-- Place decorations after generating (2nd pass)
|
||||
-- luacheck: ignore 512
|
||||
for y = minp.y, maxp.y do
|
||||
for z = minp.z, maxp.z do
|
||||
for x = minp.x, maxp.x do
|
||||
|
@ -721,12 +703,15 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:set_param2_data(p2data)
|
||||
|
||||
-- Set `shared_args`
|
||||
shared_args.chest_positions = chest_positions
|
||||
shared_args.pot_pos = pot_pos
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
||||
--
|
||||
-- Place Decorations
|
||||
--
|
||||
local pot_pos = shared_args.pot_pos or {}
|
||||
|
||||
--
|
||||
-- Palm Trees
|
||||
|
@ -820,25 +805,14 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
inv:set_stack('main', 1, stack)
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the lighting within the `VoxelManip` to a uniform value
|
||||
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
|
||||
-- Calculate lighting for what has been created.
|
||||
vm:calc_lighting()
|
||||
-- Liquid nodes were placed so set them flowing.
|
||||
vm:update_liquids()
|
||||
-- Write what has been created to the world.
|
||||
vm:write_to_map()
|
||||
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
-- Populate loot chest inventory
|
||||
local chest_positions = shared_args.chest_positions or {}
|
||||
local chest_def = minetest.registered_nodes['everness:chest']
|
||||
|
||||
if chest_def and next(chest_positions) then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
|
||||
-- Print generation time of this mapchunk.
|
||||
-- local chugent = math.ceil((os.clock() - t0) * 1000)
|
||||
-- print('[lvm_example] Mapchunk generation time ' .. chugent .. ' ms')
|
||||
end)
|
||||
})
|
||||
|
|
Binary file not shown.
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83
stairs.lua
83
stairs.lua
|
@ -71,6 +71,45 @@ stairs.register_stair_and_slab(
|
|||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'cursed_sandstone_block',
|
||||
'everness:cursed_sandstone_block',
|
||||
{ cracky = 2 },
|
||||
{ 'everness_cursed_sandstone_block.png' },
|
||||
'Cursed Sandstone Block Stair',
|
||||
'Cursed Sandstone Block Slab',
|
||||
Everness.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'cursed_sandstone_brick',
|
||||
'everness:cursed_sandstone_brick',
|
||||
{ cracky = 2 },
|
||||
{ 'everness_cursed_sandstone_brick.png' },
|
||||
'Cursed Sandstone Brick Stair',
|
||||
'Cursed Sandstone Brick Slab',
|
||||
Everness.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'cursed_stone_carved',
|
||||
'everness:cursed_stone_carved',
|
||||
{ cracky = 2 },
|
||||
{
|
||||
{
|
||||
name = 'everness_cursed_stone_carved.png',
|
||||
align_style = 'world',
|
||||
scale = 2
|
||||
}
|
||||
},
|
||||
'Cursed Stone Carved Stair',
|
||||
'Cursed Stone Carved Slab',
|
||||
Everness.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
-- Quartz
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -131,6 +170,17 @@ stairs.register_stair_and_slab(
|
|||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'dry_tree',
|
||||
'everness:dry_tree',
|
||||
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
{ 'everness_dry_tree_top.png', 'everness_dry_tree_top.png', 'everness_dry_tree.png' },
|
||||
S('Dry Tree Trunk Stair'),
|
||||
S('Dry Tree Trunk Slab'),
|
||||
Everness.node_sound_wood_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
-- Coral Wood
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -203,6 +253,39 @@ stairs.register_stair_and_slab(
|
|||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'forsaken_desert_engraved_stone',
|
||||
'everness:forsaken_desert_engraved_stone',
|
||||
{ cracky = 2, stone = 1 },
|
||||
{ 'everness_forsaken_desert_engraved_stone.png' },
|
||||
S('Forsaken Desert Engraved Stone Stair'),
|
||||
S('Forsaken Desert Engraved Stone Slab'),
|
||||
Everness.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'forsaken_desert_cobble',
|
||||
'everness:forsaken_desert_cobble',
|
||||
{ cracky = 2, stone = 1 },
|
||||
{ 'everness_forsaken_desert_cobble.png' },
|
||||
S('Forsaken Desert Cobblestone Stair'),
|
||||
S('Forsaken Desert Cobblestone Slab'),
|
||||
Everness.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
'forsaken_desert_cobble_red',
|
||||
'everness:forsaken_desert_cobble_red',
|
||||
{ cracky = 2, stone = 1 },
|
||||
{ 'everness_forsaken_desert_cobble_red.png' },
|
||||
S('Forsaken Desert Cobblestone Red Stair'),
|
||||
S('Forsaken Desert Cobblestone Red Slab'),
|
||||
Everness.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
-- Baobab Wood
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
|
82
walls.lua
82
walls.lua
|
@ -163,3 +163,85 @@ walls.register(
|
|||
'everness:crystal_mossy_cobble',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:cursed_sandstone_brick_wall',
|
||||
S('Cursed Sandstone Brick Wall'),
|
||||
{ 'everness_cursed_sandstone_brick.png' },
|
||||
'everness:cursed_sandstone_brick',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:cursed_sandstone_block_wall',
|
||||
S('Cursed Sandstone Block Wall'),
|
||||
{ 'everness_cursed_sandstone_block.png' },
|
||||
'everness:cursed_sandstone_block',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:cursed_stone_carved_wall',
|
||||
S('Cursed Stone Carved Wall'),
|
||||
{
|
||||
{
|
||||
name = 'everness_cursed_stone_carved.png',
|
||||
align_style = 'world',
|
||||
scale = 2
|
||||
}
|
||||
},
|
||||
'everness:cursed_stone_carved',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:forsaken_desert_cobble_wall',
|
||||
S('Forsaken Desert Cobblestone Wall'),
|
||||
{ 'everness_forsaken_desert_cobble.png' },
|
||||
'everness:forsaken_desert_cobble',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:forsaken_desert_cobble_red_wall',
|
||||
S('Forsaken Desert Cobblestone Red Wall'),
|
||||
{ 'everness_forsaken_desert_cobble_red.png' },
|
||||
'everness:forsaken_desert_cobble_red',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:forsaken_desert_brick_wall',
|
||||
S('Forsaken Desert Brick Wall'),
|
||||
{ 'everness_forsaken_desert_brick.png' },
|
||||
'everness:forsaken_desert_brick',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:forsaken_desert_brick_red_wall',
|
||||
S('Forsaken Desert Brick Red Wall'),
|
||||
{ 'everness_forsaken_desert_brick_red.png' },
|
||||
'everness:forsaken_desert_brick_red',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:forsaken_desert_chiseled_stone_wall',
|
||||
S('Forsaken Desert Chiseled Stone'),
|
||||
{
|
||||
'everness_forsaken_desert_chiseled_stone_top.png',
|
||||
'everness_forsaken_desert_chiseled_stone_bottom.png',
|
||||
'everness_forsaken_desert_chiseled_stone_side.png'
|
||||
},
|
||||
'everness:forsaken_desert_chiseled_stone',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
walls.register(
|
||||
'everness:forsaken_desert_engraved_stone_wall',
|
||||
S('Forsaken Desert Engraved Stone Wall'),
|
||||
{ 'everness_forsaken_desert_engraved_stone.png' },
|
||||
'everness:forsaken_desert_engraved_stone',
|
||||
Everness.node_sound_stone_defaults()
|
||||
)
|
||||
|
|
Ŝarĝante…
Reference in New Issue