everness/mapgen_coral_forest_deep_oc...

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--[[
Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_coral_forest_deep_ocean.y_max
local y_min = Everness.settings.biomes.everness_coral_forest_deep_ocean.y_min
-- Coral Forest Ocean
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Everness:register_biome({
name = 'everness:coral_forest_deep_ocean',
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node_top = 'everness:coral_forest_deep_ocean_sand',
depth_top = 1,
node_filler = 'everness:coral_forest_deep_ocean_sand',
depth_filler = 3,
node_riverbed = 'everness:coral_forest_deep_ocean_sand',
depth_riverbed = 2,
node_cave_liquid = 'mapgen_water_source',
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node_dungeon = 'everness:coral_deep_ocean_sandstone_block',
node_dungeon_alt = 'everness:coral_deep_ocean_sandstone_brick',
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node_dungeon_stair = 'stairs:stair_coral_deep_ocean_sandstone_block',
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y_max = y_max,
y_min = y_min,
heat_point = 60,
humidity_point = 50,
})
-- Blob ore.
-- These before scatter ores to avoid other ores in blobs.
-- Coral Desert Stone
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Everness:register_ore({
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ore_type = 'blob',
ore = 'everness:coral_desert_stone',
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wherein = { 'default:stone' },
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clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_max = y_max,
y_min = y_min,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = { x = 5, y = 5, z = 5 },
seed = -316,
octaves = 1,
persist = 0.0
},
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biomes = { 'everness:coral_forest_deep_ocean' }
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})
--
-- Register decorations
--
-- Coral reef
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_coral_reef_pink',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_reef_pink.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_coral_reef_cyan',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_reef_cyan.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_coral_reef_green',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_reef_green.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_coral_reef_red',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_reef_red.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:everness_coral_forest_deep_ocean_pink',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_pink.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:everness_coral_forest_deep_ocean_cyan',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_cyan.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:everness_coral_forest_deep_ocean_green',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_green.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:everness_coral_forest_deep_ocean_red',
deco_type = 'schematic',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_coral_red.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_mud',
deco_type = 'simple',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
fill_ratio = 0.002,
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:coral_deep_ocean_mud' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_plants_1',
deco_type = 'simple',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:coral_forest_deep_ocean_coral_plant_1' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_plants_2',
deco_type = 'simple',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = -0.02,
scale = 0.04,
spread = { x = 200, y = 200, z = 200 },
seed = 436,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:coral_forest_deep_ocean_coral_plant_2' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:coral_forest_deep_ocean_plants_3',
deco_type = 'simple',
place_on = { 'everness:coral_forest_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = -0.02,
scale = 0.04,
spread = { x = 200, y = 200, z = 200 },
seed = 19822,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:coral_forest_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:coral_forest_deep_ocean_coral_plant_3' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
--
-- On Generated
--
local c_water_source = minetest.get_content_id('mapgen_water_source')
local c_everness_coral_forest_deep_ocean_sand = minetest.get_content_id('everness:coral_forest_deep_ocean_sand')
local c_everness_coral_forest_deep_ocean_coral_plant_1 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_plant_1')
local c_everness_coral_forest_deep_ocean_coral_plant_2 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_plant_2')
local c_everness_coral_forest_deep_ocean_coral_plant_3 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_plant_3')
local c_everness_coral_forest_deep_ocean_coral_1 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_1')
local c_everness_coral_forest_deep_ocean_coral_2 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_2')
local c_everness_coral_forest_deep_ocean_coral_3 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_3')
local c_everness_coral_forest_deep_ocean_coral_4 = minetest.get_content_id('everness:coral_forest_deep_ocean_coral_4')
-- Biome IDs
local biome_id_everness_coral_forest_deep_ocean = minetest.get_biome_id('everness:coral_forest_deep_ocean')
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-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 25
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_house.mts'
local size = { x = 11, y = 17, z = 12 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
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minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
local biomemap = minetest.get_mapgen_object('biomemap')
local schem_positions = {}
local schem_placed = false
if table.indexof(biomemap, biome_id_everness_coral_forest_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
for y = maxp.y, minp.y, -1 do
for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
if
data[vi] == c_everness_coral_forest_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
and not schem_placed
then
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local s_pos = area:position(vi)
--
-- Coral Forest Deep Ocean House
--
local schem_pos = vector.new(s_pos)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_coral_forest_deep_ocean_sand,
c_everness_coral_forest_deep_ocean_coral_plant_1,
c_everness_coral_forest_deep_ocean_coral_plant_2,
c_everness_coral_forest_deep_ocean_coral_plant_3,
c_everness_coral_forest_deep_ocean_coral_1,
c_everness_coral_forest_deep_ocean_coral_2,
c_everness_coral_forest_deep_ocean_coral_3,
c_everness_coral_forest_deep_ocean_coral_4
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
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return
end
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
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schem_placed = true
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schem_positions.everness_coral_forest_deep_ocean_house = schem_positions.everness_coral_forest_deep_ocean_house or {}
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table.insert(schem_positions.everness_coral_forest_deep_ocean_house, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
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minetest.log('action', '[Everness] Coral Forest Deep Ocean House was placed at ' .. schem_pos:to_string())
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end
end
end
end
end
-- Set the lighting within the `VoxelManip` to a uniform value
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Liquid nodes were placed so set them flowing.
vm:update_liquids()
-- Write what has been created to the world.
vm:write_to_map()
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minetest.fix_light(minp, maxp)
-- Populate loot chests
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
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end
end)