everness/mapgen_forsaken_tundra_beac...

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--[[
Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_forsaken_tundra_beach.y_max
local y_min = Everness.settings.biomes.everness_forsaken_tundra_beach.y_min
-- Forsaken Tundra Beach
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Everness:register_biome({
name = 'everness:forsaken_tundra_beach',
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node_top = 'everness:forsaken_tundra_beach_sand',
depth_top = 1,
node_filler = 'everness:forsaken_tundra_beach_sand',
depth_filler = 2,
node_riverbed = 'everness:forsaken_tundra_beach_sand',
depth_riverbed = 2,
node_dungeon = 'everness:forsaken_tundra_cobble',
node_dungeon_alt = 'everness:forsaken_tundra_brick',
node_dungeon_stair = 'stairs:stair_forsaken_tundra_cobble',
vertical_blend = 1,
y_max = y_max,
y_min = y_min,
heat_point = 10,
humidity_point = 10,
})
--
-- Register ores
--
-- Blob ore.
-- These before scatter ores to avoid other ores in blobs.
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Everness:register_ore({
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ore_type = 'blob',
ore = 'everness:sulfur_stone',
wherein = { 'default:stone', 'everness:forsaken_tundra_stone' },
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_max = y_max,
y_min = y_min,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = { x = 5, y = 5, z = 5 },
seed = -316,
octaves = 1,
persist = 0.0
},
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biomes = { 'everness:forsaken_tundra_beach' }
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})
--
-- Register decorations
--
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_beach_sand_with_shells',
deco_type = 'simple',
place_on = { 'everness:forsaken_tundra_beach_sand' },
sidelen = 4,
noise_params = {
offset = -4,
scale = 4,
spread = { x = 50, y = 50, z = 50 },
seed = 7013,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:forsaken_tundra_beach' },
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y_max = y_max,
y_min = y_min,
place_offset_y = -1,
flags = 'force_placement',
decoration = { 'everness:forsaken_tundra_beach_sand_with_shells' },
})