everness/settingtypes.txt

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[Biomes]
[*Coral Forest]
# Enable/ Disable Coral Forest Biome
# Disabling this biome might result in missing recipes.
everness_coral_forest (Coral Forest) bool true
# Upper limit for biome.
everness_coral_forest_y_max (y max) int 31000
# Lower limit for biome.
everness_coral_forest_y_min (y min) int 6
[*Coral Forest Dunes]
# Enable/ Disable Coral Forest Dunes Biome
# Disabling this biome might result in missing recipes.
everness_coral_forest_dunes (Coral Forest Dunes) bool true
# Upper limit for biome.
everness_coral_forest_dunes_y_max (y max) int 5
# Lower limit for biome.
everness_coral_forest_dunes_y_min (y min) int 4
[*Coral Forest Ocean]
# Enable/ Disable Coral Forest Ocean Biome
# Disabling this biome might result in missing recipes.
everness_coral_forest_ocean (Coral Forest Ocean) bool true
# Upper limit for biome.
everness_coral_forest_ocean_y_max (y max) int 3
# Lower limit for biome.
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everness_coral_forest_ocean_y_min (y min) int -10
[*Coral Forest Deep Ocean]
# Enable/ Disable Coral Forest Deep Ocean Biome
# Disabling this biome might result in missing recipes.
everness_coral_forest_deep_ocean (Coral Forest Deep Ocean) bool true
# Upper limit for biome.
everness_coral_forest_deep_ocean_y_max (y max) int -11
# Lower limit for biome.
everness_coral_forest_deep_ocean_y_min (y min) int -255
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[*Coral Forest Under]
# Enable/ Disable Coral Forest Under Biome
# Disabling this biome might result in missing recipes.
everness_coral_forest_under (Coral Forest Under) bool true
# Upper limit for biome.
everness_coral_forest_under_y_max (y max) int -256
# Lower limit for biome.
everness_coral_forest_under_y_min (y min) int -31000
[*Frosted Icesheet]
# Enable/ Disable Frosted Icesheet Biome
# Disabling this biome might result in missing recipes.
everness_frosted_icesheet (Frosted Icesheet) bool true
# Upper limit for biome.
everness_frosted_icesheet_y_max (y max) int 31000
# Lower limit for biome.
everness_frosted_icesheet_y_min (y min) int -8
[*Frosted Icesheet Ocean]
# Enable/ Disable Frosted Icesheet Ocean Biome
# Disabling this biome might result in missing recipes.
everness_frosted_icesheet_ocean (Frosted Icesheet Ocean) bool true
# Upper limit for biome.
everness_frosted_icesheet_ocean_y_max (y max) int -9
# Lower limit for biome.
everness_frosted_icesheet_ocean_y_min (y min) int -255
[*Frosted Icesheet Under]
# Enable/ Disable Frosted Icesheet Under Biome
# Disabling this biome might result in missing recipes.
everness_frosted_icesheet_under (Frosted Icesheet Under) bool true
# Upper limit for biome.
everness_frosted_icesheet_under_y_max (y max) int -256
# Lower limit for biome.
everness_frosted_icesheet_under_y_min (y min) int -31000
[*Cursed Lands]
# Enable/ Disable Cursed Lands Biome
# Disabling this biome might result in missing recipes.
everness_cursed_lands (Cursed Lands) bool true
# Upper limit for biome.
everness_cursed_lands_y_max (y max) int 31000
# Lower limit for biome.
everness_cursed_lands_y_min (y min) int 6
[*Cursed Lands Dunes]
# Enable/ Disable Cursed Lands Dunes Biome
# Disabling this biome might result in missing recipes.
everness_cursed_lands_dunes (Cursed Lands Dunes) bool true
# Upper limit for biome.
everness_cursed_lands_dunes_y_max (y max) int 5
# Lower limit for biome.
everness_cursed_lands_dunes_y_min (y min) int 1
[*Cursed Lands Swamp]
# Enable/ Disable Cursed Lands Swamp Biome
# Disabling this biome might result in missing recipes.
everness_cursed_lands_swamp (Cursed Lands Swamp) bool true
# Upper limit for biome.
everness_cursed_lands_swamp_y_max (y max) int 0
# Lower limit for biome.
everness_cursed_lands_swamp_y_min (y min) int -1
[*Cursed Lands Ocean]
# Enable/ Disable Cursed Lands Ocean Biome
# Disabling this biome might result in missing recipes.
everness_cursed_lands_ocean (Cursed Lands Ocean) bool true
# Upper limit for biome.
everness_cursed_lands_ocean_y_max (y max) int -2
# Lower limit for biome.
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everness_cursed_lands_ocean_y_min (y min) int -10
[*Cursed Lands Deep Ocean]
# Enable/ Disable Cursed Lands Deep Ocean Biome
# Disabling this biome might result in missing recipes.
everness_cursed_lands_deep_ocean (Cursed Lands Deep Ocean) bool true
# Upper limit for biome.
everness_cursed_lands_deep_ocean_y_max (y max) int -11
# Lower limit for biome.
everness_cursed_lands_deep_ocean_y_min (y min) int -255
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[*Cursed Lands Under]
# Enable/ Disable Cursed Lands Under Biome
# Disabling this biome might result in missing recipes.
everness_cursed_lands_under (Cursed Lands Under) bool true
# Upper limit for biome.
everness_cursed_lands_under_y_max (y max) int -256
# Lower limit for biome.
everness_cursed_lands_under_y_min (y min) int -31000
[*Crystal Forest]
# Enable/ Disable Crystal Forest Biome
# Disabling this biome might result in missing recipes.
everness_crystal_forest (Crystal Forest) bool true
# Upper limit for biome.
everness_crystal_forest_y_max (y max) int 31000
# Lower limit for biome.
everness_crystal_forest_y_min (y min) int 6
[*Crystal Forest Dunes]
# Enable/ Disable Crystal Forest Dunes Biome
# Disabling this biome might result in missing recipes.
everness_crystal_forest_dunes (Crystal Forest Dunes) bool true
# Upper limit for biome.
everness_crystal_forest_dunes_y_max (y max) int 5
# Lower limit for biome.
everness_crystal_forest_dunes_y_min (y min) int 1
[*Crystal Forest Shore]
# Enable/ Disable Crystal Forest Shore Biome
# Disabling this biome might result in missing recipes.
everness_crystal_forest_shore (Crystal Forest Shore) bool true
# Upper limit for biome.
everness_crystal_forest_shore_y_max (y max) int 0
# Lower limit for biome.
everness_crystal_forest_shore_y_min (y min) int -1
[*Crystal Forest Ocean]
# Enable/ Disable Crystal Forest Ocean Biome
# Disabling this biome might result in missing recipes.
everness_crystal_forest_ocean (Crystal Forest Ocean) bool true
# Upper limit for biome.
everness_crystal_forest_ocean_y_max (y max) int -2
# Lower limit for biome.
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everness_crystal_forest_ocean_y_min (y min) int -10
[*Crystal Forest Deep Ocean]
# Enable/ Disable Crystal Forest Deep Ocean Biome
# Disabling this biome might result in missing recipes.
everness_crystal_forest_deep_ocean (Crystal Forest Deep Ocean) bool true
# Upper limit for biome.
everness_crystal_forest_deep_ocean_y_max (y max) int -11
# Lower limit for biome.
everness_crystal_forest_deep_ocean_y_min (y min) int -255
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[*Crystal Forest Under]
# Enable/ Disable Crystal Forest Under Biome
# Disabling this biome might result in missing recipes.
everness_crystal_forest_under (Crystal Forest Under) bool true
# Upper limit for biome.
everness_crystal_forest_under_y_max (y max) int -256
# Lower limit for biome.
everness_crystal_forest_under_y_min (y min) int -31000
[*Bamboo Forest]
# Enable/ Disable Bamboo Forest Biome
# Disabling this biome might result in missing recipes.
everness_bamboo_forest (Bamboo Forest) bool true
# Upper limit for biome.
everness_bamboo_forest_y_max (y max) int 31000
# Lower limit for biome.
everness_bamboo_forest_y_min (y min) int 1
[*Bamboo Forest Under]
# Enable/ Disable Bamboo Forest Under Biome
# Disabling this biome might result in missing recipes.
everness_bamboo_forest_under (Bamboo Forest Under) bool true
# Upper limit for biome.
everness_bamboo_forest_under_y_max (y max) int -256
# Lower limit for biome.
everness_bamboo_forest_under_y_min (y min) int -31000
[*Forsaken Desert]
# Enable/ Disable Forsaken Desert Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_desert (Forsaken Desert) bool true
# Upper limit for biome.
everness_forsaken_desert_y_max (y max) int 31000
# Lower limit for biome.
everness_forsaken_desert_y_min (y min) int 4
[*Forsaken Desert Ocean]
# Enable/ Disable Forsaken Desert Ocean Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_desert_ocean (Forsaken Desert Ocean) bool true
# Upper limit for biome.
everness_forsaken_desert_ocean_y_max (y max) int 3
# Lower limit for biome.
everness_forsaken_desert_ocean_y_min (y min) int -8
[*Forsaken Desert Under]
# Enable/ Disable Forsaken Desert Under Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_desert_under (Forsaken Desert Under) bool true
# Upper limit for biome.
everness_forsaken_desert_under_y_max (y max) int -256
# Lower limit for biome.
everness_forsaken_desert_under_y_min (y min) int -31000
[*Baobab Savanna]
# Enable/ Disable Baobab Savanna Biome
# Disabling this biome might result in missing recipes.
everness_baobab_savanna (Baobab Savanna) bool true
# Upper limit for biome.
everness_baobab_savanna_y_max (y max) int 31000
# Lower limit for biome.
everness_baobab_savanna_y_min (y min) int 1
[*Forsaken Tundra]
# Enable/ Disable Forsaken Tundra Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_tundra (Forsaken Tundra) bool true
# Upper limit for biome.
everness_forsaken_tundra_y_max (y max) int 31000
# Lower limit for biome.
everness_forsaken_tundra_y_min (y min) int 2
[*Forsaken Tundra Beach]
# Enable/ Disable Forsaken Tundra Beach Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_tundra_beach (Forsaken Tundra Beach) bool true
# Upper limit for biome.
everness_forsaken_tundra_beach_y_max (y max) int 1
# Lower limit for biome.
everness_forsaken_tundra_beach_y_min (y min) int -3
[*Forsaken Tundra Ocean]
# Enable/ Disable Forsaken Tundra Ocean Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_tundra_ocean (Forsaken Tundra Ocean) bool true
# Upper limit for biome.
everness_forsaken_tundra_ocean_y_max (y max) int -4
# Lower limit for biome.
everness_forsaken_tundra_ocean_y_min (y min) int -255
[*Forsaken Tundra Under]
# Enable/ Disable Forsaken Tundra Under Biome
# Disabling this biome might result in missing recipes.
everness_forsaken_tundra_under (Forsaken Tundra Under) bool true
# Upper limit for biome.
everness_forsaken_tundra_under_y_max (y max) int -256
# Lower limit for biome.
everness_forsaken_tundra_under_y_min (y min) int -31000
[Features]
# Enable/ Disable Item pick up with sneak key
# [Shift + E + Q] single drop item
everness_feature_sneak_pickup (Sneak Pickup) bool true
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# Enable/ Disable Skybox
# This shows custom sun/moon/sky colors/stars/clouds...
# based on the biome, so each new biome has
# unique feeling and experience.
everness_feature_skybox (Skybox) bool true