everness/mapgen_cursed_lands_dunes.lua

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2023-02-20 10:24:04 -06:00
--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_cursed_lands_dunes.y_max
local y_min = Everness.settings.biomes.everness_cursed_lands_dunes.y_min
-- Cursed Lands Dunes
minetest.register_biome({
name = 'everness_cursed_lands_dunes',
node_top = 'everness:cursed_sand',
depth_top = 1,
node_filler = 'everness:cursed_sand',
depth_filler = 3,
node_riverbed = 'everness:cursed_sand',
depth_riverbed = 2,
node_dungeon = 'default:cobble',
node_dungeon_alt = 'default:mossycobble',
node_dungeon_stair = 'stairs:stair_cobble',
vertical_blend = 1,
y_max = y_max,
y_min = y_min,
heat_point = 45,
humidity_point = 85,
})
--
-- Register decorations
--
minetest.register_decoration({
name = 'everness:cursed_lands_dunes_dry_tree',
deco_type = 'schematic',
place_on = {
'everness:dirt_with_cursed_grass',
'everness:cursed_dirt',
'everness:cursed_sand',
'everness:cursed_stone'
},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0.0015,
scale = 0.0021,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_cursed_lands_dunes' },
y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_dry_tree.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})