2023-02-20 10:24:04 -06:00
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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-- Get the content IDs for the nodes used.
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local c_air = minetest.get_content_id('air')
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local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
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local c_dirt_with_rainforest_litter = minetest.get_content_id('default:dirt_with_rainforest_litter')
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local c_dirt_with_cursed_grass = minetest.get_content_id('everness:dirt_with_cursed_grass')
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local c_dirt_with_crystal_grass = minetest.get_content_id('everness:dirt_with_crystal_grass')
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local c_crystal_sand = minetest.get_content_id('everness:crystal_sand')
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local c_dry_ocean_dirt = minetest.get_content_id('everness:dry_ocean_dirt')
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local c_dirt_with_snow = minetest.get_content_id('default:dirt_with_snow')
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local c_dirt_with_coniferous_litter = minetest.get_content_id('default:dirt_with_coniferous_litter')
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local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
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local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
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local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
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local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
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local deco_ids_baobab = {
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minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_1'),
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minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_2')
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}
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local deco_id_coral_bones_tree = minetest.get_decoration_id('everness:coral_forest_coral_bones_tree')
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2023-02-20 10:48:42 -06:00
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if #deco_ids_baobab > 1 then
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minetest.set_gen_notify('decoration', deco_ids_baobab)
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end
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if deco_id_coral_bones_tree then
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minetest.set_gen_notify('decoration', { deco_id_coral_bones_tree })
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end
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2023-02-20 10:24:04 -06:00
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-- Localise data buffer table outside the loop, to be re-used for all
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-- mapchunks, therefore minimising memory use.
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local data = {}
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object('gennotify')
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local chance = 15
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local disp = 16
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local rotations = { '0', '90', '180', '270' }
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local rand = PcgRandom(blockseed)
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
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-- Get the content ID data from the voxelmanip in the form of a flat array.
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-- Set the buffer parameter to use and reuse 'data' for this.
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vm:get_data(data)
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local sidelength = maxp.x - minp.x + 1
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local x_disp = rand:next(0, disp)
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local z_disp = rand:next(0, disp)
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if maxp.y > 0 then
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--
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-- Baobab Tree - fix light
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--
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for _, deco_id in ipairs(deco_ids_baobab) do
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for _, pos in ipairs(gennotify['decoration#' .. deco_id] or {}) do
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minetest.fix_light(vector.offset(pos, -1, -1, -1), vector.offset(pos, 24, 39, 24))
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end
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end
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--
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-- Coral bone tree - fix light
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--
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for _, pos in ipairs(gennotify['decoration#' .. deco_id_coral_bones_tree] or {}) do
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minetest.fix_light(vector.offset(pos, -1, -1, -1), vector.offset(pos, 14, 35, 14))
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end
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--
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-- Bamboo
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--
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local bamboos_pos = minetest.find_nodes_in_area_under_air(minp, maxp, 'everness:bamboo_3')
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for _, pos in ipairs(bamboos_pos) do
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local node_below = minetest.get_node(vector.new(pos.x, pos.y - 1, pos.z))
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-- get height of the generated bamboo
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local bamboo_height = 0
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local height_offset = 1
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local bamboo_below = node_below
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while minetest.get_item_group(bamboo_below.name, 'bamboo') > 0 do
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if bamboo_height > 1 then
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bamboo_below = minetest.get_node(vector.new(pos.x, pos.y - height_offset, pos.z))
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end
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height_offset = height_offset + 1
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bamboo_height = bamboo_height + 1
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end
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-- add top bamboo nodes with leaves based on their generated heigth
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for i = 1, 3 do
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local node_name = 'everness:bamboo_4'
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if i == 2 and bamboo_height > 4 then
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node_name = 'everness:bamboo_5'
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elseif i == 3 then
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node_name = 'everness:bamboo_5'
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end
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minetest.swap_node(
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vector.new(pos.x, pos.y + (i - 1), pos.z),
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{
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name = node_name,
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param2 = node_below.param2
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}
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)
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end
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end
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if data[vi + area.ystride] == c_air
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and (
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data[vi] == c_dirt_with_grass_1
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or data[vi] == c_dirt_with_rainforest_litter
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or data[vi] == c_dirt_with_cursed_grass
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or data[vi] == c_dirt_with_crystal_grass
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or data[vi] == c_crystal_sand
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or data[vi] == c_forsaken_desert_sand
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or data[vi] == c_dry_ocean_dirt
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or data[vi] == c_dirt_with_snow
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or data[vi] == c_dirt_with_coniferous_litter
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)
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then
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local rotation = rotations[rand:next(1, #rotations)]
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local s_pos = area:position(vi)
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local biome_data = minetest.get_biome_data(s_pos)
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if not biome_data then
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return
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end
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local biome_name = minetest.get_biome_name(biome_data.biome)
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if not biome_name then
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return
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end
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if biome_name == 'everness_bamboo_forest' and rand:next(0, 100) < chance then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
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--
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-- Japanese Shrine
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--
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
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elseif biome_name == 'rainforest' and rand:next(0, 100) < chance then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_jungle_temple.mts'
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--
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-- Jungle Temple
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y - 3, s_pos.z)
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Jungle Temple was placed at ' .. schem_pos:to_string())
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elseif biome_name == 'everness_cursed_lands' and rand:next(0, 100) < chance then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_haunted_house.mts'
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--
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-- Haunted House
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y - 1, s_pos.z)
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Haunted House was placed at ' .. schem_pos:to_string())
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elseif biome_name == 'everness_crystal_forest' and rand:next(0, 100) < chance then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_quartz_temple.mts'
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--
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-- Quartz Temple
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Quartz Temple was placed at ' .. schem_pos:to_string())
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elseif (biome_name == 'everness_forsaken_desert' or biome_name == 'everness_forsaken_desert_ocean')
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and rand:next(0, 100) < chance
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple.mts'
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--
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-- Forsaken Desert Temple
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Forsaken Desert Temple was placed at ' .. schem_pos:to_string())
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elseif (biome_name == 'coniferous_forest' or biome_name == 'taiga')
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and rand:next(0, 100) < 100
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_giant_sequoia_tree.mts'
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--
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-- Giant Sequoia
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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minetest.emerge_area(
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vector.new(s_pos.x - 12, s_pos.y, s_pos.z - 12),
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vector.new(s_pos.x + 12, s_pos.y + 75, s_pos.z + 12),
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function(blockpos, action, calls_remaining, param)
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Everness:emerge_area(blockpos, action, calls_remaining, param)
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end,
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{
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callback = function()
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local positions = minetest.find_nodes_in_area_under_air(
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vector.new(s_pos.x - 6, s_pos.y - 1, s_pos.z - 6),
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vector.new(s_pos.x + 6, s_pos.y + 1, s_pos.z + 6),
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{
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'default:dirt_with_snow',
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'default:dirt_with_coniferous_litter',
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'default:snow'
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})
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if #positions < 137 then
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-- not enough space
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return
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end
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minetest.place_schematic(
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Giant Sequoia was placed at ' .. schem_pos:to_string())
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end
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}
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)
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end
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end
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end
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vm:write_to_map(true)
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minetest.fix_light(minp, maxp)
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else
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-- Under
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if data[vi + area.ystride] == c_air
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and (
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data[vi] == c_dirt_with_grass_1
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or data[vi] == c_forsaken_desert_sand
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or data[vi] == c_forsaken_desert_chiseled_stone
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or data[vi] == c_forsaken_desert_brick
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or data[vi] == c_forsaken_desert_engraved_stone
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)
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then
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local rotation = rotations[rand:next(1, #rotations)]
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local s_pos = area:position(vi)
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local biome_data = minetest.get_biome_data(s_pos)
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if not biome_data then
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return
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end
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local biome_name = minetest.get_biome_name(biome_data.biome)
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if not biome_name then
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return
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end
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if biome_name == 'everness_forsaken_desert_under' and rand:next(0, 100) < chance then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
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--
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-- Forsaken Desert Temple 2
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--
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-- add Y displacement
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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-- find floor big enough
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local positions = minetest.find_nodes_in_area_under_air(
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vector.new(s_pos.x - 7, s_pos.y - 1, s_pos.z - 7),
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vector.new(s_pos.x + 7, s_pos.y + 1, s_pos.z + 7),
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{
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'everness:forsaken_desert_sand',
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'everness:forsaken_desert_chiseled_stone',
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'everness:forsaken_desert_brick',
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'everness:forsaken_desert_engraved_stone',
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'default:stone',
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'default:sand',
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'default:gravel',
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'default:stone_with_coal',
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'default:stone_with_iron',
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'default:stone_with_tin',
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'default:stone_with_gold',
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'default:stone_with_mese',
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'default:stone_with_diamond',
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'everness:cave_barrel_cactus',
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'everness:venus_trap',
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'everness:illumi_root',
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})
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if #positions < 49 then
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-- not enough space
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return
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end
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-- enough air to place structure ?
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local air_positions = minetest.find_nodes_in_area(
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vector.new(s_pos.x - 7, s_pos.y, s_pos.z - 7),
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vector.new(s_pos.x + 7, s_pos.y + 17, s_pos.z + 7),
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'air', true)
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if air_positions.air and #air_positions.air > (16 * 15 * 16) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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rotation,
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nil,
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true,
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'place_center_x, place_center_z'
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)
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minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
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end
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end
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end
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end
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vm:write_to_map(true)
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minetest.fix_light(minp, maxp)
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end
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end)
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